ORIGINAL: SqzMyLemon
ORIGINAL: Canoerebel
It's a game. The challenge is immense. Much of the fun is in finding novel ways to solve a puzzle. The steady, straightforward, methodical advance works well, but dang everybody's done that. Where's the fun in mundane?
Mundane is the result of two eight hex naval strikes.
A word of advice in avoiding 8-hex strikes:
It is perhaps counter-intuitive, but once you think about it, this makes sense. In order to decrease the risk you'll be on the receiving end, you actually need to be MORE aggressive with your carriers or ships than you would if you were not thinking about an enemy strike. You need to move beyond where your enemy thinks you are going to position yourself (read: closer to him) such that you end up within striking distance. This may put you at risk of surface action, in which case you need to alter that plan accordingly. It depends on what your primary strategic goal is: is it to land your troops, or is it to engage the IJN? If it's to land the troops, just do that. If it's to engage the IJN and landing troops can (or needs to) wait, then deviate from your original non-KB vectors and go get him.
Another countermeasure can be to flood the area that is 8 hexes from your forces with subs. If KB launches from 8 hexes away, their position lights up like a Christmas tree (either DL 9/10 or DL 10/10) - better for your subs to get an attack off, even if your CVs didn't.









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