I like the idea of allowing weapons to engage at distances they were known for, but since VIS and spotting are 'married' in SPWAW I see no way to do this without ruining other (more important, IMO) aspects of the game. By catering to the historic VIS (distance) of these weapons, you create an unworkable and unrealistic situation for almost all others. Well documented events and real-world numbers don't
always 'translate' into SPWAW.
As I see it, the 'lo-VIS' crowd's point of contention (and mine!) isn't distance, its spotting. A well thought-out and well executed battle plan, using a combined-arms force, can be nullified by the unrealistic spotting ability that (unfortunately) accompanies a very high VIS setting. That's not to say there aren't special situations where a very high (i.e., >40) VIS setting is justified, such as a scenario that highlights a position's 'commanding view', or a desert battle. When the battle is vs. the AI, personal preference is all the justification needed, but against a human opponent keep in mind that 'all points are negotiable'.
*
IMO*, the reason that most PBEM battles are fought in the VIS=15-30 range is because many have concluded that using this 'sweet spot' helps to recapture some of the realism lost thru the VIS-spotting 'marriage'.
Still, 'to each, his own'...and I
will argue in favor of
that to the point of having a thread 'closed'!
