Not being a Japanese player I have to ask. How much does it cost in your economy to accelerate production like you do? (And you got a pretty darn good grip on that) Is there a cost to be paid late war for boosting dates and numbers such? I have no idea how it works.
I'm still relatively new playing Japan, but I've helped manage John's economy way back in his classic battle against CR by learning to use Tracker. One thing I've learned and read in AARs is the use or and stockpiling of supply. There has been many players who have sound strategy as Japan, but end up losing in the end because of lack of supply. Many of the air frames can upgrade to the next model once it becomes available. The A6 Zero line is a classic example and is one of those planes that you love because of it. There is the Tony which has limited usefulness (short range) and an engine that is exclusively for that plane. So besides the 1000 supply points per air frame factory being repaired, there is the same cost to repair engine factories as they can become expensive. An art that I'm still learning is how many planes to produce of a particular model? Some games are a blood bath from the beginning in the air while others are not. As Allies, I often engage in ground bombardment attacks just to use up Japanese supplies which the Allies have in overwhelming amount.

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