Reverse 4-player AAR.

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brian brian
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RE: Reverse 4-player AAR.

Post by brian brian »

Drum Roll, please
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Jan/Feb 1940
Impulse: 6 (Axis)

Land Combat (cont)


There proves to be no way through for von Runstedt's forces. The assault engineers simply cannot establish a lodgement on the east bank of the Dyle and the magnificent Bernard Law Montgomery [&o], rotating his brigades, holds off the entire army thrown at it by von Kleist.

Although the British XIV Corps has effectively ceased to exist as a result of the ferocious German attacks all along the front, the British line holds and the German offensive runs out of steam.


Well to be fair I've thrown my best land throw for ages... a 3 [:(]. That's a 70% and 60% chance to get over the Dyle gone....
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Maybe the trouble is that you are cheering for the British when the Germans fight against United Kingdom and their allies? [;)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Reverse 4-player AAR.

Post by warspite1 »

Cheering for the British? What on earth do you mean [&:]

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RE: Reverse 4-player AAR.

Post by warspite1 »

Jan/Feb 1940
Impulse: 5 (Axis)

Land Combat (cont)


Over to China now, and Yamamoto's 11th Area Army's attempts to take Kweilin.


Having thrown a 9 for Ground Support I think we knew where this was going. I'm back to throwing 2's. Can peeps let me know who is lost please?
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

China loses the 3-3 Militia. I don't think better speed is important to the Chinese here.

The Japanese lose a Garrison and a Marine Division.
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

The Japanese lose a Garrison and a Division as the cheapest units.
Would it be possible to change the losses to the marine division and the infantry division?
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Fine with me.
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Courtenay
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RE: Reverse 4-player AAR.

Post by Courtenay »

You are supposed to use a d10 for land attacks, not a d3.
I thought I knew how to play this game....
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Jan/Feb 1940
Impulse: 5 (Axis)

Air Rebase


The Japanese rebase a fighter to Henyang

The Germans rebase their He-115c to La Spezia

Reorganisation
None

End of Impulse
Back to the Allies.


The Axis leaders hold a conference in Hitler's bedroom to discuss their unravelling world domination plans. Mussolini intends to depict how the impulse has gone using Adolf Hitler's bottom and a giant suppository
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Allied secret operation worked our well! They used sleeping agents to swap Pervitin to LSD (Low Scoring Dice).
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Mayhemizer

Allied secret operation worked our well! They used sleeping agents to swap Pervitin to LSD (Low Scoring Dice).
warspite1

LOL! [;)] Well whatever it was it worked - and you are obviously using it in the other game too because as the Soviets also I seem to be gagging to throw 2's. Sadly its not just that. In the last few impulses whatever I've thrown has been crap - from US Entry, to weather to air combat and ending the turn [:(].

But am I defeated? Am I down-hearted? Am I crying in my tea? Well yes to all three actually... but in those famous words uttered by Queen Elizabeth I

"I may have the body of a weak and feeble women, I but I have the heart and stomach of a CONCRETE ELEPHANT!".
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

I was worried Germany might use O-chit during surprise impulse to make Antwerp attack automatic, prevent Allies entering Brussels and having all bombers organized. I would not have used O-chit, but I was worried. It feels waste of 15 BPs to make 70% attack automatic, but afterwards it does not feel so stupid anymore. Let's see if I can remember this next time I play with Germany. Of course next impulse's weather tells if it was smart or not also.

Most likely I figure out I need that O-chit somewhere else and roll 1 in Antwerp.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Mayhemizer

I was worried Germany might use O-chit during surprise impulse to make Antwerp attack automatic, prevent Allies entering Brussels and having all bombers organized. I would not have used O-chit, but I was worried. It feels waste of 15 BPs to make 70% attack automatic, but afterwards it does not feel so stupid anymore. Let's see if I can remember this next time I play with Germany. Of course next impulse's weather tells if it was smart or not also.

Most likely I figure out I need that O-chit somewhere else and roll 1 in Antwerp.
warspite1

Indeed. But then what if you use the O-chit, get across the Dyle, all units organised, the Allies are in a mess......and the weather turns lousy...

That's the brilliant yet annoying, frustrating yet exhilarating thing about the game mechanics of this masterpiece. There is simply nothing that can be taken for granted. It truly is an incredible game [&o]
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RE: Reverse 4-player AAR.

Post by warspite1 »

The first German unit lost in the war is currently re-building following its large losses before Antwerp. The 14th SS Infantry Division earned two battle honours before its almost complete destruction in the aborted operation to cross the Dyle.

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RE: Reverse 4-player AAR.

Post by Orm »

ORIGINAL: warspite1

The first German unit lost in the war is currently re-building following its large losses before Antwerp. The 14th SS Infantry Division earned two battle honours before its almost complete destruction in the aborted operation to cross the Dyle.
Maybe they should be upgraded and motorized while they rebuild. A mechanized SS Korps. Something to ponder on after the current campaign.
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RE: Reverse 4-player AAR.

Post by warspite1 »

The first German air unit to require withdrawal, rest, refit and rebuilding is JG1. This unit earned three battle honours, having first fought in Poland, then spent some time defending the factories of the Ruhr, before being sent to assist Case White (Zentralle). It was there, over the skies of Brussels that the unit was almost decimated by the RAF. The unit is likely to come back equipped with Bf-109's again.

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RE: Reverse 4-player AAR.

Post by Orm »

The unit is likely to come back equipped with Bf-109's again.
Here is the latest version of Emil and they are reserved for JG1.

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RE: Reverse 4-player AAR.

Post by warspite1 »

I was planning to use more of the Hitler Directives, but the war is going in too many different directions now (Bulgaria, Italy etc) and so instead, The Fuhrer will be delivering improv directives....

Fuhrer Directive No.9
Berlin
10th February 1940

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Allied rear gunners are ready for anything Luftwaffe sends...

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