4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

Moderator: Shannon V. OKeets

User avatar
AllenK
Posts: 7267
Joined: Mon Feb 17, 2014 1:17 pm
Location: England

RE: 4 player E-mail: AAR

Post by AllenK »

One rail move: MAR from Gibraltar to Gdynia in Poland.

Italians move a MECH back to Saville.

The Japanese continue the slow retre.. erm ... tactical re-positioning towards the coast.

Over to Mayhemizer for the rest of the impulse.
User avatar
Mayhemizer_slith
Posts: 9400
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

I will continue tonight, about in 4-5 hours from now.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9400
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Germany moves few units in USSR border.

Germany rebases Ju52 and Ju88 to east. Ju88C rebases one hex NE to close gap in Baltic Sea from Allied bombers.

Italy rebases Ju87 to east and fighter from Gibraltar close to Madrid.

On a 10 turn continues.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: 4 player E-mail: AAR

Post by warspite1 »

If I declare war on Italy (with the Soviets) I get a 'Relocate Units Digression' - and the two Italian bombers are earmarked for relocation. What is that all about please?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Mayhemizer_slith
Posts: 9400
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

I think it is not allowed to be in 3 hexes of USSR border. ATR needs to move one hex west, not sure about Stuka.

Edit: If Axis can choose, Stuka moves 2 hexes SW.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: 4 player E-mail: AAR

Post by warspite1 »

ORIGINAL: Mayhemizer

I think it is not allowed to be in 3 hexes of USSR border. ATR needs to move one hex west, not sure about Stuka.
warspite1

Okay thanks
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Orm
Posts: 32013
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: 4 player E-mail: AAR

Post by Orm »

ORIGINAL: Mayhemizer

Edit: If Axis can choose, Stuka moves 2 hexes SW.
You didn't get to choose. The Stuka was ordered to Krakow.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 32013
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: 4 player E-mail: AAR

Post by Orm »

There will be a slight delay with our impulse. I thought I would get the naval part done fairly quickly. But I had no idea that sending a convoy point to the West Med would screw up the Allied convoys. And the hour is to late for me to have any patience fixing convoy routes. That shouldn't even need fixing!
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 32013
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: 4 player E-mail: AAR

Post by Orm »

Anyone wonder how placing a CP in the West, and East Med, could screw up the Allied resource transportation? Gibraltar closed the Mediterranean route after all.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 32013
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: 4 player E-mail: AAR

Post by Orm »

Well. The answer is that France, from time to time, has traded the Algerian resource to CW. It has been railed to Morocco and then it only needed 2 convoy points to reach a factory in UK or Bilbao. Rather cost effective for CW.

So this is how it used to be.

Image
Attachments
572.jpg
572.jpg (328.47 KiB) Viewed 172 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 32013
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: 4 player E-mail: AAR

Post by Orm »

Then, for supply purposes, I placed a CP in both the East and West Med.

And MWIF, in its wisdom, decided that the two convoy point route to Bilbao from Algeria wasn't optimal enough. It decided that there was a better route. No matter that the convoy points needed for that route were already used by other resources. Efficiency, after all, is important!

Here is the new route.

Image
Attachments
571.jpg
571.jpg (392.74 KiB) Viewed 172 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 32013
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: 4 player E-mail: AAR

Post by Orm »

I couldn't understand how adding a CP to the East Med could reduce CW production so I investigated and when I found the answer I was completely drained of energy. I am sorry about that and of the delay. [:(]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 32013
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: 4 player E-mail: AAR

Post by Orm »

I am sorry to say that the convoy situation is worse than ever. It might very well be that I do not give the correct orders but what I used to do doesn't work any longer. And I am tired of workarounds. With US into the war the convoy system worked fairly well for me. And then we updated and it seems worse than ever.

Image
Attachments
0000.jpg
0000.jpg (101.46 KiB) Viewed 172 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
AllenK
Posts: 7267
Joined: Mon Feb 17, 2014 1:17 pm
Location: England

RE: 4 player E-mail: AAR

Post by AllenK »

If you want a hand, let me know what you are trying to accomplish, send me the file and I'll have a go. Although, if my faulty navigation is anything to go by, you might get all the right routes but not necessarily in the right order.
User avatar
Orm
Posts: 32013
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: 4 player E-mail: AAR

Post by Orm »

Thank you.

Just take the current save you mailed us and see if you can change the route from US to Libreville. If you can change it so the convoy route goes through the Caribbean and Mouths of the Amazon then I will make a new effort. Every time I try it , at once, reverts back to the route I do not want used.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
AllenK
Posts: 7267
Joined: Mon Feb 17, 2014 1:17 pm
Location: England

RE: 4 player E-mail: AAR

Post by AllenK »

I can get it to work but only in US naval movement by taking 3 CP's out of the East Coast. Doing so doesn't appear to effect the US or CW production but I don't know whether you have plans for those CP's that need them to remain in place. I suspect (and hope) if they were being utilised for sending resources/BP's elsewhere, then the game would be forced to use the route you want in the same way it is when I removed the CP's.
User avatar
Orm
Posts: 32013
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: 4 player E-mail: AAR

Post by Orm »

Thank you for the help, AllenK. [&o] [:)]

But not really the answer I was hoping for.

I can get the Algeria resource going the way I want if I do not have a convoy route through the Med. But if I want supply in the Med I get the convoy route automatically. I'll mail you a save and if you have the time I would appreciate if you tried to send the Algeria resource to UK, or Spain, by using just two convoy points. (Not through the Med and around entire Africa).

If not, then I am back to either misusing lots of convoy points or finding a workaround.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
AllenK
Posts: 7267
Joined: Mon Feb 17, 2014 1:17 pm
Location: England

RE: 4 player E-mail: AAR

Post by AllenK »

Okay, I'm sending the file back to you. It's more in the category of work-around but by idling the Algerian resource, rerouting a couple of the Canadian resources and putting a CP into the Bay of Bengal you have all factories working. It's not completely efficient as it's taking 2-3 more CP's to ship one of the South African resources, rather than the Algerian one, to Bilbao.
User avatar
Orm
Posts: 32013
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: 4 player E-mail: AAR

Post by Orm »

And it uses up oil for production.

I thought that I finally should be able to efficiently use the convoy points to maximize production and be able to save some oil.

[>:]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
AllenK
Posts: 7267
Joined: Mon Feb 17, 2014 1:17 pm
Location: England

RE: 4 player E-mail: AAR

Post by AllenK »

You have 4 oils being saved and every factory producing. I left all the oils as you had set them for saving or production. You didn't specify you wanted to save more and looking at the CP set up you have, I don't think I could get any more non-oil resources to a factory without putting in more CP's.

Your appreciation for help freely given, sir, is duly noted.
Post Reply

Return to “After Action Report”