ORIGINAL: JohnDillworth
best slice in NYC which makes it the best slice in the world.
I take umbrage at this, sir. The best slice is, in fact, from Santarpio's in Boston.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: JohnDillworth
best slice in NYC which makes it the best slice in the world.
" - BBfanboyORIGINAL: Chickenboy
ORIGINAL: Lecivius
WTH?!? NYC is just a bit different than La Salle [;)] Why on earth would anyone go TO New York? [:'(]
I agree. He musta lost a bet.
John: did you have to wear a Sunday dress and high heels and mow someone's lawn or some such too?



ORIGINAL: adarbrauner
MIRI encounter; that 's something it shouldn't happen in game, the accompanying surface TF should ALWAYS screen; I'm very pissed off of it;
ORIGINAL: Lowpe
Hard to complain about it all, except to say well done Allied commander.
ORIGINAL: adarbrauner
ORIGINAL: Lowpe
Hard to complain about it all, except to say well done Allied commander.
I can hardly figure out a situation where 4 DDs raid a convoy closely escorted by a big surface escort unscathed and without any consequence or even a scrap or fire.,
Ok it's true, the Big ships hould have been "embedded" in the convoy' but you know I cannot intervene and detach them before the target to perform the bombardment task but rather give all the orders before the turn... me not held penalised because of a structural limitation of the simulation but.

ORIGINAL: adarbrauner
ORIGINAL: Lowpe
Hard to complain about it all, except to say well done Allied commander.
I can hardly figure out a situation where 4 DDs raid a convoy closely escorted by a big surface escort unscathed and without any consequence or even a scrap or fire.,
Ok it's true, the Big ships hould have been "embedded" in the convoy' but you know I cannot intervene and detach them before the target to perform the bombardment task but rather give all the orders before the turn... me not held penalised because of a structural limitation of the simulation but.

ORIGINAL: Lowpe
See, I can see lots.[:)] Weather, Leaders, Aggression, Settings, Fuel, Ammo, distance traveled and all sorts of settings.
ORIGINAL: adarbrauner
ORIGINAL: Lowpe
Hard to complain about it all, except to say well done Allied commander.
I can hardly figure out a situation where 4 DDs raid a convoy closely escorted by a big surface escort unscathed and without any consequence or even a scrap or fire.,
Ok it's true, the Big ships hould have been "embedded" in the convoy' but you know I cannot intervene and detach them before the target to perform the bombardment task but rather give all the orders before the turn... me not held penalised because of a structural limitation of the simulation but.
ORIGINAL: Lecivius
I can, off the top of my head, think of 8 separate examples where a Japanese STF providing "cover" were miles away from the actual troop convoy. There is an entire section of this Japanese tendency in Shattered Sword ( I just got my copy, good reading).
ORIGINAL: crsutton
ORIGINAL: adarbrauner
ORIGINAL: Lowpe
Hard to complain about it all, except to say well done Allied commander.
I can hardly figure out a situation where 4 DDs raid a convoy closely escorted by a big surface escort unscathed and without any consequence or even a scrap or fire.,
Ok it's true, the Big ships hould have been "embedded" in the convoy' but you know I cannot intervene and detach them before the target to perform the bombardment task but rather give all the orders before the turn... me not held penalised because of a structural limitation of the simulation but.
Yes, indeed....Somebody needs to fix this game or somefink..[X(]
http://www.wargamer.com/articles/the-da ... uary-1942/
The problem is that there is no such order as "closely escort" in the game. You can order one TF to follow another or you can both order them to the same hex at the same time. The game just doesn't have a mechanism for which TFs support which other TFs. Generally the AI will have Surface TFs intercept enemy Surface TFs before a Transport TF can be engaged in the same hex, but it all comes down to die rolls, all adjusted by a tangle of murky modifiers. Sometimes that goes in the other guys favor.
Mike