Look at all the reinforcements...I think key to Japan's ability to lengthen the war out, is being able to hold the perimeter long enough for these troops to arrive and build morale and experience.
They will almost all go on the lines from Kuriles to Pacific to South Pacific to SRA. Most of the infantry units are fully air mobile.
I got excited to see those South Seas Det. -- I don't recall having them in a scenario 1 game. I was hoping they would be full of SNLF troopers, but alas, just normal rifle squads. Still I will take them, as Japan has a huge thirst for any pixel with a rifle.
Arranging all of the shipping is a little bit of work.
One trick I am doing is setting destination hexes on the front lines bases, and using waypoints for the real destination. Plus I will start loading and unloading ships for the sheer joy, along with setting fake destinations for all sorts of ships etc.
It is important to remember that Allied SigInt doesn't get information from prepping units that target Japanese held bases. My prep is all over the map, one reason is that I have so many rookie troops I think it is better to reach 100 and train than it is to change targets. Perhaps this is wrong?
