Here's the situation guys- when I bought the boxed version of CMANO v1.05 a couple of years ago for 60 GBP (78 US dollars), the fact that ships wouldn't auto-turn to open their point-defence arcs towards incoming sea-skimmers was a game-killer for me, so I asked in this forum for a possible fix. Unfortunately there wasn't one, so I put the game on my shelf where it's been gathering dust ever since.
Since then, the game has gone through several updates and is now v 1.12.5, so I recently dusted it off and reinstalled it to see if the auto-turn issue had been fixed, but was disappointed to find that it hasn't been.
Other naval wargaming experts such as Herman Hum confirm my findings, so I'm not alone in this, in fact he tells me he was banned from here for pointing out the game's defects in this forum, he says you're CMANO fanbois who won't hear a word said against the game, so he's totally given up on it.
My own stance is that I too can't take the game seriously until the auto-turn thing is fixed, I hope that the detailed screenshots I posted earlier in this thread will help Matrix understand it and fix it.
My reputation as a hardass ruthless no-punches-pulled game analyser and reviewer around the wargaming community has carried some weight over the past 15 years, so when people ask me if they should buy CMANO, in fairness to Matrix I don't say yes or no, I say something like- "Well, a lot of people like it and can live with its flaws, but I'm not one of them"
Hey Matrix, I'd like to help you all I can, as one of my life mottoes is-
"There is no more noble occupation in the world than to assist another human being, to help someone succeed"- Alan Loy McGinnis (1933-2005)
so here's an idea of mine-
you could consider making the ships "
abstractedly" auto-turn to fire their point-defences, that is to say we wouldn't actually see them turn on the screen, but we could
imagine that they're turning!
Some programming would therefore be needed to make the ships
always fire their point-defs at incoming missiles regardless of which direction the ship is facing, and we can "imagine" they've abstractedly turned to do so..

(That's how the old Harpoon series successfully did it).
PS- as for the image database eye-candy, that's only a minor side issue and is not too important to me, I couldn't get it to download and install properly 2 years ago, and also failed in a recent attempt too, but I'm sure the fault is mine because I couldn't follow the vague d/l instructions..