Move short range ships

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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MadDogMurdock
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Move short range ships

Post by MadDogMurdock »

I've been playing the game now for 8 months, I've yet to win one, but I am addicted...

I've noticed that in the British theatre I have ML (motor launches) and other short range craft up in the north. I've yet to figure out how to move them anywhere useful with their 500 range. The next available port is beyond their range.

How do you move these to somewhere they can be useful if they don't have the range to get there?
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Grfin Zeppelin
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RE: Move short range ships

Post by Grfin Zeppelin »

You can mix a ship with longer range into the TF, they can refuel underway.

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btd64
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RE: Move short range ships

Post by btd64 »

What she said [:)]....GP
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Kursk1943
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RE: Move short range ships

Post by Kursk1943 »

I'm relatively new with the game, but two possibilities come to my mind:
1. form a TF of ML, then set the homeport of the TF the nearest port in the direction you want to have them, then click on "return to homeport". They will move then to that port. If out of fuel, they keep on moving to the homeport with the speed of one hex every day till being there.
2. You create a replenish TF and replenish the ML on their way.
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btd64
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RE: Move short range ships

Post by btd64 »

Easier to just setup a tf with a ship with long legs....GP
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Kursk1943
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RE: Move short range ships

Post by Kursk1943 »

Yes!!! But it's good to know alternatives...[;)]
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btd64
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RE: Move short range ships

Post by btd64 »

True....GP
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Yaab
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RE: Move short range ships

Post by Yaab »

Motor Launches? More like Maritime Liabilities.
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HansBolter
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RE: Move short range ships

Post by HansBolter »

ORIGINAL: Yaab

Motor Launches? More like Maritime Liabilities.


some of them, and the motor gunboats as well, have some of the highest ASW ratings available to the Allies in '42.....
Hans

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BBfanboy
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RE: Move short range ships

Post by BBfanboy »

ORIGINAL: HansBolter

ORIGINAL: Yaab

Motor Launches? More like Maritime Liabilities.


some of them, and the motor gunboats as well, have some of the highest ASW ratings available to the Allies in '42.....
And they are great bait for torpedo carrying Netties and Kates!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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geofflambert
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RE: Move short range ships

Post by geofflambert »

You can put xAKs out as waypoints for refueling other tfs. Won't work for subs though.

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RE: Move short range ships

Post by Xargun »

ORIGINAL: Peter Zimmermann

I'm relatively new with the game, but two possibilities come to my mind:
1. form a TF of ML, then set the homeport of the TF the nearest port in the direction you want to have them, then click on "return to homeport". They will move then to that port. If out of fuel, they keep on moving to the homeport with the speed of one hex every day till being there.

If a ship out of fuel moves it takes damage. So a long run without fuel will cripple a ship eventually.
Kursk1943
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RE: Move short range ships

Post by Kursk1943 »

True, I forgot about that [8|], so only an emergency solution to cover short distances.
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btd64
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RE: Move short range ships

Post by btd64 »

ORIGINAL: Peter Zimmermann

True, I forgot about that [8|], so only an emergency solution to cover short distances.

It will also sink when damage to any of the 3 systems, Float, system or engine, reaches 100....GP
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scout1
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RE: Move short range ships

Post by scout1 »

ORIGINAL: BBfanboy

ORIGINAL: HansBolter

ORIGINAL: Yaab

Motor Launches? More like Maritime Liabilities.


some of them, and the motor gunboats as well, have some of the highest ASW ratings available to the Allies in '42.....

Do you realize how uneconomical it is to waste a Type 93 torpedo on such a dinky craft ...... The financial types will not be happy
And they are great bait for torpedo carrying Netties and Kates!
Zorch
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RE: Move short range ships

Post by Zorch »

It was these little motor launches that carried out the St. Nazaire raid.
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RE: Move short range ships

Post by BBfanboy »

ORIGINAL: scout1

ORIGINAL: BBfanboy

ORIGINAL: HansBolter





some of them, and the motor gunboats as well, have some of the highest ASW ratings available to the Allies in '42.....

Do you realize how uneconomical it is to waste a Type 93 torpedo on such a dinky craft ...... The financial types will not be happy
And they are great bait for torpedo carrying Netties and Kates!
Please edit this by moving your post outside of the quotes enclosing my post about Nettie bait.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Leandros
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RE: Move short range ships

Post by Leandros »

ORIGINAL: geofflambert

You can put xAKs out as waypoints for refueling other tfs. Won't work for subs though.

That is a good idea (in general). What about a tanker? One can also get help from TF's incidentally passing
by.

Fred
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RE: Move short range ships

Post by Chris21wen »

ORIGINAL: General Patton

What she said [:)]....GP

Ditto. The easiest but use escort when doing it as it its all ship types.

Also, you can port hop around India provided the ports have fuel. You don't need much for MLs.
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RE: Move short range ships

Post by BBfanboy »

ORIGINAL: Leandros

ORIGINAL: geofflambert

You can put xAKs out as waypoints for refueling other tfs. Won't work for subs though.

That is a good idea (in general). What about a tanker? One can also get help from TF's incidentally passing
by.

Fred
Only if the waypoint is a port. TKs can transfer their own bunker fuel to other ships at sea, but not their cargo fuel. Heck, they can't even refuel themselves from their cargo fuel until they get to a port!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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