Fall Weiss II - WIE 14.0 - (Ready for Download)

Please post here for questions and discussion about modding for Strategic Command.
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II - Version 8.0 - (Ready for Download)

Post by crispy131313 »

This campaign doesn't go in the same folder as the default campaigns. The easiest way to find out the file is to open a campaign in the editor, save it as a "custom campaign" and then you can search for that custom campaign's location. Save my mod there.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by crispy131313 »

For me the mod is saving by default to C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
BillRunacre
Posts: 6603
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: Fall Weiss II - Version 8.0 - (Ready for Download)

Post by BillRunacre »

Hi hitech

There are two Campaigns folders, one contains the official campaign files, the other is where User Campaigns belong.

The latter is where this campaign should go, and on my system it would be here but the exact path name will almost certainly differ on your side:

C:\Users\Bill\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns

If all the relevant files, i.e. the cgn file and campaign folder are placed in this folder, then it should work.

Bill

PS Ah, I hadn't seen Crispy131313's reply were on the next page!
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Fall Weiss II - Version 6.02 - (Ready for Download)

Post by Hairog »

ORIGINAL: SIPRES
ORIGINAL: crispy131313

I forgot the flag overlays the HQ. In that case they are all great.

Here is dropbox link with Natos sprites Updated (zoom version included)
You can now include in the MOD at your wish.

https://www.dropbox.com/sh/m6vquxh0d5ij ... k--Aa?dl=0

Rgds

Christophe

Sorry for jumping in here...

Sipres could I use some of your NATO Sprites in the World War III 1946 mod? Yours are so much cleaner than mine.
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
steevodeevo
Posts: 173
Joined: Wed Dec 28, 2005 10:12 am
Contact:

RE: Fall Weiss II

Post by steevodeevo »

Where do i find the .cgn file for this? it doesn't appear in my campaigns. Thanks..
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II

Post by crispy131313 »

Is the .cgn missing in the Dropbox or do you not know where to put it?
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
steevodeevo
Posts: 173
Joined: Wed Dec 28, 2005 10:12 am
Contact:

RE: Fall Weiss II

Post by steevodeevo »

found it, me being dumb, sorry mate
Giob1148
Posts: 31
Joined: Fri Apr 23, 2010 6:56 pm

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by Giob1148 »

Can you explain better how we can put your new mod in Campaign folder so we can see it and select it?
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by crispy131313 »

ORIGINAL: giovbof

Can you explain better how we can put your new mod in Campaign folder so we can see it and select it?

fb.asp?m=4296644

Link to another post with directions
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

Amadeus
Posts: 181
Joined: Sat Apr 16, 2005 10:53 am

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by Amadeus »

What does this income mean?

Image
Attachments
Report.jpg
Report.jpg (157.9 KiB) Viewed 269 times
"You have to practice what you preach"(RONALD BELFORD SCOTT)
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by crispy131313 »

That is AI specific income I believe. I have never tested any game while allowing the AI to control some of my Allies, is this the case here?
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by crispy131313 »

Version 8.4 uploaded.

https://www.dropbox.com/s/pf6ir0vncrhs9 ... 4.zip?dl=0

I have incorporated most of the changes from BETA patch (with the exception of the major aircraft changes which are being tested by those who test).

Finished NATO sprites for the mod are also uploaded. Thanks to Sipres for originally designing the template, and Phalen who for the re-design (and their ongoing support!)
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
roy64
Posts: 309
Joined: Tue Jun 09, 2015 3:14 pm
Location: Loughborough, Leicestershire, England

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by roy64 »

Is diplomacy redundant now crispy?
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by crispy131313 »

ORIGINAL: roy64

Is diplomacy redundant now crispy?

Quite the contrary actually. Diplomacy chit investment is still required to succeed or trigger many events.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
Birdw
Posts: 225
Joined: Wed Mar 21, 2007 2:27 pm
Contact:

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by Birdw »

Two questions. Is the 8.4 MOD compatible with the 8.3 game? I just purchased several German units. They do not show up on the purchased screen. Is this a bug? will they be there next turn?

Thanks for the great Mod
Birdman

It's just like shooting squirrels, only these squirrels have guns
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by crispy131313 »

Each version is a new campaign so there is no compatibility worries.

As for a missing unit I am not sure of the cause here as there is nothing I could have done with the editor to cause it. If it is in fact an error you should report it to Hubert.

Also I'm glad you like it! How do you find balance?
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
Birdw
Posts: 225
Joined: Wed Mar 21, 2007 2:27 pm
Contact:

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by Birdw »

It turns out the units did show up in the build que on my next turn. This is my first game so far and it is early, Russians aren't in yet, but so far so good. The game itself plays very differently depending on the DE's you choose. I do think bombers are a little on the weak side. Did you slow research by chance? Tech is progressing painfully slow.
Birdman

It's just like shooting squirrels, only these squirrels have guns
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by crispy131313 »

It turns out the units did show up in the build que on my next turn.

Excellent, I wasn't looking forward to any errors [:)]
This is my first game so far and it is early, Russians aren't in yet, but so far so good. The game itself plays very differently depending on the DE's you choose.

I'm happy to hear that it feels that way, as that is the intention! If you find yourself in some unhistorical situations they can snowball as well [:D]
I do think bombers are a little on the weak side.

Yes Bombers are toned down intentionally but as I have confirmed in PBEM they remain very useful and an integral part of any offensive.
Did you slow research by chance? Tech is progressing painfully slow.

Research is slowed down yes, mainly for later levels (3-5) I doubt you are feeling this yet so early in the game. You can find solace that you should hold a slightly longer tech advantage against the Soviets because of this though.


Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
roy64
Posts: 309
Joined: Tue Jun 09, 2015 3:14 pm
Location: Loughborough, Leicestershire, England

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by roy64 »

You'll find the bombers are OK once you get to the higher tech, personally I think he has got the research spot on. The only thing that seems not to work very well is the diplomacy, I've not had many results playing as the Axis but that's not a biggy.
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II - Version 8.3 - (Ready for Download)

Post by crispy131313 »

ORIGINAL: roy64

You'll find the bombers are OK once you get to the higher tech, personally I think he has got the research spot on. The only thing that seems not to work very well is the diplomacy, I've not had many results playing as the Axis but that's not a biggy.

The AI will counter your diplomacy in many instances in my mod which you may be finding, which I think is good behavior. You can still sway nations to join the Axis, but it is not guaranteed.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

Post Reply

Return to “Scenario Design and Modding”