Fall Weiss II - WIE 14.0 - (Ready for Download)
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
RE: Fall Weiss II - Version 8.0 - (Ready for Download)
This campaign doesn't go in the same folder as the default campaigns. The easiest way to find out the file is to open a campaign in the editor, save it as a "custom campaign" and then you can search for that custom campaign's location. Save my mod there.
Fall Weiss II - SC3 Mod
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- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
For me the mod is saving by default to C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns
Fall Weiss II - SC3 Mod
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- BillRunacre
- Posts: 6603
- Joined: Mon Jul 22, 2013 2:57 pm
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RE: Fall Weiss II - Version 8.0 - (Ready for Download)
Hi hitech
There are two Campaigns folders, one contains the official campaign files, the other is where User Campaigns belong.
The latter is where this campaign should go, and on my system it would be here but the exact path name will almost certainly differ on your side:
C:\Users\Bill\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns
If all the relevant files, i.e. the cgn file and campaign folder are placed in this folder, then it should work.
Bill
PS Ah, I hadn't seen Crispy131313's reply were on the next page!
There are two Campaigns folders, one contains the official campaign files, the other is where User Campaigns belong.
The latter is where this campaign should go, and on my system it would be here but the exact path name will almost certainly differ on your side:
C:\Users\Bill\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns
If all the relevant files, i.e. the cgn file and campaign folder are placed in this folder, then it should work.
Bill
PS Ah, I hadn't seen Crispy131313's reply were on the next page!
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RE: Fall Weiss II - Version 6.02 - (Ready for Download)
ORIGINAL: SIPRES
ORIGINAL: crispy131313
I forgot the flag overlays the HQ. In that case they are all great.
Here is dropbox link with Natos sprites Updated (zoom version included)
You can now include in the MOD at your wish.
https://www.dropbox.com/sh/m6vquxh0d5ij ... k--Aa?dl=0
Rgds
Christophe
Sorry for jumping in here...
Sipres could I use some of your NATO Sprites in the World War III 1946 mod? Yours are so much cleaner than mine.
- steevodeevo
- Posts: 173
- Joined: Wed Dec 28, 2005 10:12 am
- Contact:
RE: Fall Weiss II
Where do i find the .cgn file for this? it doesn't appear in my campaigns. Thanks..
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
RE: Fall Weiss II
Is the .cgn missing in the Dropbox or do you not know where to put it?
Fall Weiss II - SC3 Mod
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- steevodeevo
- Posts: 173
- Joined: Wed Dec 28, 2005 10:12 am
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RE: Fall Weiss II
found it, me being dumb, sorry mate
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
Can you explain better how we can put your new mod in Campaign folder so we can see it and select it?
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
ORIGINAL: giovbof
Can you explain better how we can put your new mod in Campaign folder so we can see it and select it?
fb.asp?m=4296644
Link to another post with directions
Fall Weiss II - SC3 Mod
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RE: Fall Weiss II - Version 8.3 - (Ready for Download)
What does this income mean?


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"You have to practice what you preach"(RONALD BELFORD SCOTT)
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
That is AI specific income I believe. I have never tested any game while allowing the AI to control some of my Allies, is this the case here?
Fall Weiss II - SC3 Mod
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- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
Version 8.4 uploaded.
https://www.dropbox.com/s/pf6ir0vncrhs9 ... 4.zip?dl=0
I have incorporated most of the changes from BETA patch (with the exception of the major aircraft changes which are being tested by those who test).
Finished NATO sprites for the mod are also uploaded. Thanks to Sipres for originally designing the template, and Phalen who for the re-design (and their ongoing support!)
https://www.dropbox.com/s/pf6ir0vncrhs9 ... 4.zip?dl=0
I have incorporated most of the changes from BETA patch (with the exception of the major aircraft changes which are being tested by those who test).
Finished NATO sprites for the mod are also uploaded. Thanks to Sipres for originally designing the template, and Phalen who for the re-design (and their ongoing support!)
Fall Weiss II - SC3 Mod
tm.asp?m=4183873
tm.asp?m=4183873
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
Is diplomacy redundant now crispy?
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
ORIGINAL: roy64
Is diplomacy redundant now crispy?
Quite the contrary actually. Diplomacy chit investment is still required to succeed or trigger many events.
Fall Weiss II - SC3 Mod
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RE: Fall Weiss II - Version 8.3 - (Ready for Download)
Two questions. Is the 8.4 MOD compatible with the 8.3 game? I just purchased several German units. They do not show up on the purchased screen. Is this a bug? will they be there next turn?
Thanks for the great Mod
Thanks for the great Mod
Birdman
It's just like shooting squirrels, only these squirrels have guns
It's just like shooting squirrels, only these squirrels have guns
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
Each version is a new campaign so there is no compatibility worries.
As for a missing unit I am not sure of the cause here as there is nothing I could have done with the editor to cause it. If it is in fact an error you should report it to Hubert.
Also I'm glad you like it! How do you find balance?
As for a missing unit I am not sure of the cause here as there is nothing I could have done with the editor to cause it. If it is in fact an error you should report it to Hubert.
Also I'm glad you like it! How do you find balance?
Fall Weiss II - SC3 Mod
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RE: Fall Weiss II - Version 8.3 - (Ready for Download)
It turns out the units did show up in the build que on my next turn. This is my first game so far and it is early, Russians aren't in yet, but so far so good. The game itself plays very differently depending on the DE's you choose. I do think bombers are a little on the weak side. Did you slow research by chance? Tech is progressing painfully slow.
Birdman
It's just like shooting squirrels, only these squirrels have guns
It's just like shooting squirrels, only these squirrels have guns
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
It turns out the units did show up in the build que on my next turn.
Excellent, I wasn't looking forward to any errors [:)]
This is my first game so far and it is early, Russians aren't in yet, but so far so good. The game itself plays very differently depending on the DE's you choose.
I'm happy to hear that it feels that way, as that is the intention! If you find yourself in some unhistorical situations they can snowball as well [:D]
I do think bombers are a little on the weak side.
Yes Bombers are toned down intentionally but as I have confirmed in PBEM they remain very useful and an integral part of any offensive.
Did you slow research by chance? Tech is progressing painfully slow.
Research is slowed down yes, mainly for later levels (3-5) I doubt you are feeling this yet so early in the game. You can find solace that you should hold a slightly longer tech advantage against the Soviets because of this though.
Fall Weiss II - SC3 Mod
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RE: Fall Weiss II - Version 8.3 - (Ready for Download)
You'll find the bombers are OK once you get to the higher tech, personally I think he has got the research spot on. The only thing that seems not to work very well is the diplomacy, I've not had many results playing as the Axis but that's not a biggy.
- crispy131313
- Posts: 2125
- Joined: Fri Nov 29, 2013 11:37 pm
RE: Fall Weiss II - Version 8.3 - (Ready for Download)
ORIGINAL: roy64
You'll find the bombers are OK once you get to the higher tech, personally I think he has got the research spot on. The only thing that seems not to work very well is the diplomacy, I've not had many results playing as the Axis but that's not a biggy.
The AI will counter your diplomacy in many instances in my mod which you may be finding, which I think is good behavior. You can still sway nations to join the Axis, but it is not guaranteed.
Fall Weiss II - SC3 Mod
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