ORIGINAL: Nix77
Telemecus, how long do you reckon the German level bomber pools could hold out against an actively defending Soviet player? I haven't delved into the German production details that much but I'd guess a few failed sorties (20-30+ bombers shot down) might cause the bombing to cease?
Well I should say never once, I think, have the bombers been sent on an unescorted daylight bombing mission which could be intercepted. So we should never get a result like that. So far losses are purely flak/operational - or sometimes combat when being escorted. Fatigue is really the killer now.
By keeping track of where soviet airbases are every turn, using recon to check where the interceptors are, and recon to the target to see if they ever get intercepted you can be sure of that. To protect all targets the Red Air Force would need to commit a lot to their defence - the Soviet Union is a big country with short range fighters. Whereas we could choose where to attack. However they could push us to more marginal targets or to use night bombing.
Once you get to damage levels like 20+% then adding 1% is worth it, because that 1% will last many turns and so will be worth multiples of what the first 1% damage was. So it then does become worthwhile at that level to fly night missions. Yes the damage is less - but it is multiplied by the many turns it takes to repair. So once you have let it go too far bringing in fighter cover just means night missions which keep factories ever from repairing.













