When this game finally concludes, I'll have three major questions to mull over:
Causalities taken vs objectives achieved ?

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
When this game finally concludes, I'll have three major questions to mull over:

ORIGINAL: crsutton
ORIGINAL: Canoerebel
When this game finally concludes, I'll have three major questions to mull over:
1. Would John have been better off grouping his combat ships and carriers and striking en masse, along with massed LBA, when the Allies ventured deep to strike Luzon, Formosa, China or Korea? If he had consolidated KB and struck with 1200 naval aircraft and massed kamikazes and LBA from interlocking airfields, would he have done material damage to Death Star? Would he have done enough damage that I'd have been unable or reluctant to take on big airfields for some time? I think there's a chance that the answer is yes.
Instead he played a soft defense, devoting a considerable amount of his navy to nipping at the edges, usually far away. The advantage is that he kept his navy mostly intact while forcing me to cover supply lines and missions carefully. The cost was that the Allies invaded all four areas without meaningful opposition. That boggles my mind.
He only chose to attack when Death Star was far away on escort missions. He felt like he could achieve local superiority. But too much of his fleet was far away, leaving him to send in modest numbers of valuable combat ships. in each case - at Shanghai, at Ningpo, at Gunzan - he lost those surface clashes, thus frittering away his fleet ineffectually without ever concentrating and striking hard.
2. How could I have done Sumatra better? That was a wild and crazy invasion for November 1942. By about late January, I knew I was eventually going to lose. Still it took John until about June to really take control. He didn't take Sabang until July, I think. And the last Allied units weren't vanquished until August. I think if I'd have had 300k more supply, I might've made a stand there and employed Death Star to provide support. The two biggest mistakes I made was siphoning off units to invade Malaya and not understanding the meager Allied fighter pools. In the end, because of the peculiarities of how John and I play, and because I have a good feel for his proclivities, Sumatra turned into a strategic Allied victory. But I wouldn't want to repeat the experience against a player who doesn't leave holes in his defenses that can be exploited while his focus is elsewhere.
3. Did I manage the strategic war right? I elected not to directly engage John's major bases in the DEI or to seriously impede his shipping so that I could concentrate on pushing as deep as possible as fast as possible. I wanted to pursue points directly (strategic bombing) rather than indirectly (by strangling the enemy economy). I felt this would be more efficient. Had John not left holes in his defenses, I would've altered plans and instead targeted his resource/oil centers. I think it was more effective to target a weekly defended Luzon, China and Formosa rather than going sideways, but by doing so his economy remained far more robust. Tradeoffs.
What about strategic bombing? I struggled here, taking heavy losses (including a miserable B-29 raid against Singapore that cost me 37 of the valuable bombers). To this point, I haven't figured out how to score the "thousand points a day" that Lowpe predicted. Yet strategic bombing has contributed 27,000 points to my current 55,000 point lead. And I think the upcoming campaign from Korea will prove decisive. To this point, I'd give myself a C for strategic warfare with perhaps a chance to raise that a notch or two with Korea. But I do think the emphasis on strategic warfare was the right way to achieve victory.
Nothing to say. You played your opponent's weaknesses and that was good enough to do the job. I do firmly believe that it is a major mistake for the Japanese player to hold back in 1943 in an effort to save his ships. After mid 44 the hope for a major naval victory really diminishes as the Allies are just too strong. The Sumatra invasion set the table but your carrier victory around the Line Islands sealed the deal. John is a good naval player and has great tactics but you out played him in this particular battle. You held the DL advantage and your attacks were more effective as a result. That was probably his last good chance to defeat you at sea. Your Sumatra plan was good, you just underestimated the power of the Japanese air force at that stage. This is pretty easy for an Allied player to do.
Nothing to say. You played your opponent's weaknesses and that was good enough to do the job. I do firmly believe that it is a major mistake for the Japanese player to hold back in 1943 in an effort to save his ships. After mid 44 the hope for a major naval victory really diminishes as the Allies are just too strong. The Sumatra invasion set the table but your carrier victory around the Line Islands sealed the deal. John is a good naval player and has great tactics but you out played him in this particular battle. You held the DL advantage and your attacks were more effective as a result. That was probably his last good chance to defeat you at sea. Your Sumatra plan was good, you just underestimated the power of the Japanese air force at that stage. This is pretty easy for an Allied player to do.
ORIGINAL: Canoerebel
Sometime ago, several readers posted about John suffering "terrible die rolls at Formosa." ...
Sheet happens: plan accordingly.ORIGINAL: Alfred
ORIGINAL: Canoerebel
Sometime ago, several readers posted about John suffering "terrible die rolls at Formosa." ...
Whenever the consensus explanation for a bad operation is "terrible die rolls", it is time to run to the hills where the clean air will clear the mind of such muddled thinking.
"Terrible die rolls" is never the real reason why an operation failed. Operations fail because they are badly structured with inadequate assets assigned or properly thought through in terms of potential benefits v costs or not factoring into the equation the opponent's reaction.
A "terrible die roll" on a specific occasion can expose a poorly structured operation to a greater check but it is not in itself the problem. A well structured operation can survive a "terrible die roll" and still prosper but a poorly structured operation will not survive a single "terrible die roll".
Alfred

ORIGINAL: Commander Cody
...There's some grumbling on the other AAR about all those troop losses you had at Sumatra, and that any Allied commander responsible would have been sacked. To that I'd say: 1) this is a game, and the VP mechanism is there to handle losses; and 2) not using the full KB to challenge the invasion of the PI or subsequent closer invasions would have gotten the IJ commander sent to command the garrison at Etorofu...
Cheers,
CC
In addition to the supply issues, I think John does not have enough interest in ground warfare and logistics (including building bases/forts) in general to do all the tedious work involved. He likes to do turns quickly and get some exciting action going (I have the same impulse to keep under control), so I think he just did not devote the time necessary to plan and build - and position the forces needed to move on the next objective. I think his busy work/family/church commitments are part of the reason for this lack of attention to detail.ORIGINAL: JohnDillworth
I think John neglected to build up his interior defenses or at least Dan found a soft spot in those defenses. Luzon and Formosa did not have the fortified, interlocking based and airfields that would have made them harder to knock over. Easy enough to make planes and move troops around. Much harder to have the vision to have worthy bases to put them. I expect John may have done better in Singapore, the Marianas and the DEI, but that was not the attack vector. Good defensive line in China but just not enough supply. Not sure why Shanghai has not more of a fortress. Supply I guess