CS Middle East 2.01 Update

The Campaign Series: Middle East 1948-1985 is a new turn-based, tactical wargame that focuses on conflicts in the Middle East.

Moderator: Jason Petho

Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

CS Middle East 2.01 Update

Post by Daniele »

Hi everyone,

Campaign Series: Middle East has been updated to version 2.01!

You can download the update from here

Check out the full changelog below!

Errata
• When loading a Pontoon Ferry or Crewed Boat to an Engineering Truck, Unit List sidebar omits one of the units in the hex and shows a blank tile instead.
Enhancements
• Added a new frontend variant, Middle East no3D.exe, to run on low-powered systems.
• Added a new multi-colored game engine toolbar option (Options > Toolbar > Color).

Fixes
• Finished implementing the edmap Display > Map Hints feature.
• Set Options > Smooth Scroll to OFF by default.
• Fixed a bug where CycleSel #s > 12 were not saving/reloading properly.
• Adjusted the timeline defaults for EF III etc. (should not impact ME at all).
• Fixed a bug where changes in exit objective hex values were discarded on phase turnover, thus exit hex objective points were not recording properly.
• In the frontend random battle generator, company size engagements are no longer possible (fixing a possible crash if company size engagements were selected).
• Fixed a bug where, if PBEM no side replay were selected, the .bte file might be corrupted, and the game might crash.
• Crewed boats (and rafts etc.) were not loadable on engineering trucks. This has been corrected.
• In PBEM play, with side replay selected, Side B was shown Side A's private beginning-of-mission (Lua EE) briefing. This should no longer happen.
• Low probability AI reinforcements were always arriving with 100% certainty. This has been fixed.
• Fixed several CSEE issues (involving set_reinforcement_turn() in PBEM, and other bugs).
• Re-encrypted Platoon*.OOB files to fix a bug where previous *.OBX files missed the last line of each file.
• Bootcamp 4.lua event engine coding error fixed.
• Fixed a few typos in Unittext.txt
• Removed accented letters from *.OOB files that did not show properly in Organization Editor.

Graphics
• Added new 3D Minefield markers
• Color Coded Toolbar
• Provided a set of Unit Picture defaults with a background color that does not show in Unit Viewer like the previous Magenta background color did.
• Fixed the French DUKW unit graphics that had white artifacts

Data
• Added a correct Front End background music file xbackg1.ogg version.
• Added Grenade launcher sound files
Scenarios
• Added Leaders to Teaching Sets 1-5
• Fixed a AIW20.scn helo reinforcement to arrive at NoE air level.
• Fixed typos in Jerusalem48, Khanyunis56, and Khanyunis67 map files
• Added a missing commander entry to As_Suez73.org


Mods
• Added a set of 3D Alternate Bases mods for all nations by XLVIII PzKorp.

User avatar
Crossroads
Posts: 18284
Joined: Sun Jul 05, 2009 8:57 am

RE: CS Middle East 2.0.1 Update

Post by Crossroads »

Thank you!

Everyone: If you have the Quick-Fix Update activated via JSGME, please deactivate it before installing the official 2.01 UPDATE!

That done, I hope you enjoy the 2.01 update [:)]
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < 2.10.0 Public Beta Open (Oct 21, 2025)
CS: Middle East 1948-1985 < 3.10.0 Public Beta Open (Oct 21, 2025)
User avatar
jack54
Posts: 1443
Joined: Wed Jul 18, 2007 8:25 pm
Location: East Tennessee

RE: CS Middle East 2.0.1 Update

Post by jack54 »

Thank You!


a color coded tool bar [&o]
Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)
User avatar
noissy
Posts: 310
Joined: Mon Mar 12, 2012 5:35 pm
Contact:

RE: CS Middle East 2.0.1 Update

Post by noissy »

Well done guys!

REGARDS
Peter

THE WARGAMERS CLUB FOR GENTLEMEN
(WGCG)
http://www.ww2wargamesclubforgentlemen.com/

Quality is better than quantity !
User avatar
Jason Petho
Posts: 17587
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: CS Middle East 2.0.1 Update

Post by Jason Petho »

It is recommended to restart any ongoing games with this UPDATE.

Jason Petho
User avatar
zakblood
Posts: 22759
Joined: Thu Oct 04, 2012 11:19 am

RE: CS Middle East 2.0.1 Update

Post by zakblood »

thanks for all the work and fixes as always

[&o][&o][&o]
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435)
Hoplite1963
Posts: 344
Joined: Sun Jul 27, 2008 6:53 am

RE: CS Middle East 2.0.1 Update

Post by Hoplite1963 »

I see that the "Check for Update" button now prompts you to go into the members club and get the patch there rather than triggering the download process directly. Going forward is this the way things will be done or will direct download from it be switched on at some point?
User avatar
Jason Petho
Posts: 17587
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: CS Middle East 2.0.1 Update

Post by Jason Petho »

Good question, that is something Matrix has to answer.
User avatar
zakblood
Posts: 22759
Joined: Thu Oct 04, 2012 11:19 am

RE: CS Middle East 2.0.1 Update

Post by zakblood »

ORIGINAL: Hoplite1963

I see that the "Check for Update" button now prompts you to go into the members club and get the patch there rather than triggering the download process directly. Going forward is this the way things will be done or will direct download from it be switched on at some point?

I'll have to ask production regarding this, so questions sent
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435)
Oberst_Klink
Posts: 4915
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: CS Middle East 2.0.1 Update

Post by Oberst_Klink »

ORIGINAL: Hoplite1963

I see that the "Check for Update" button now prompts you to go into the members club and get the patch there rather than triggering the download process directly. Going forward is this the way things will be done or will direct download from it be switched on at some point?
Ian

just login to the members area. You can D/L it from there.

Klink, Oberst

Image
Attachments
cats.jpg
cats.jpg (82.98 KiB) Viewed 878 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Hoplite1963
Posts: 344
Joined: Sun Jul 27, 2008 6:53 am

RE: CS Middle East 2.0.1 Update

Post by Hoplite1963 »

Yes I had done that already before I posted and it worked fine. Just wanted to know if direct download of updates from the "Check for UPDAE" button on the splash screen was on the way out.
Rake
Posts: 128
Joined: Sun Aug 05, 2007 3:53 pm
Location: The blue waters of the Chesapeake Bay to
Contact:

RE: CS Middle East 2.0.1 Update

Post by Rake »

ORIGINAL: jack54

Thank You!


a color coded tool bar [&o]

Doesn't look any different on my machine?
User avatar
Crossroads
Posts: 18284
Joined: Sun Jul 05, 2009 8:57 am

RE: CS Middle East 2.0.1 Update

Post by Crossroads »

You need to toggle it ON at Options - Toolbar first.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < 2.10.0 Public Beta Open (Oct 21, 2025)
CS: Middle East 1948-1985 < 3.10.0 Public Beta Open (Oct 21, 2025)
Rake
Posts: 128
Joined: Sun Aug 05, 2007 3:53 pm
Location: The blue waters of the Chesapeake Bay to
Contact:

RE: CS Middle East 2.0.1 Update

Post by Rake »

ORIGINAL: Crossroads

You need to toggle it ON at Options - Toolbar first.


Duhhh![:D] Thanks!
Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: CS Middle East 2.0.1 Update

Post by Philippeatbay »

Why do you have to go into the members area? The extra steps involved don't seem neccessary.

Wouldn't it make more sense to have the game update like (almost) all other Matrix/Slitherine games?
User avatar
Crossroads
Posts: 18284
Joined: Sun Jul 05, 2009 8:57 am

RE: CS Middle East 2.0.1 Update

Post by Crossroads »

ORIGINAL: Philippeatbay

Why do you have to go into the members area? The extra steps involved don't seem neccessary.

Wouldn't it make more sense to have the game update like (almost) all other Matrix/Slitherine games?

I am not aware as why it has been put out like this. Zakblood made a post is looking into this.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < 2.10.0 Public Beta Open (Oct 21, 2025)
CS: Middle East 1948-1985 < 3.10.0 Public Beta Open (Oct 21, 2025)
Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: CS Middle East 2.0.1 Update

Post by Philippeatbay »

Not having to worry about the fiddly mechanics of updating is one of the reasons people prefer to use Steam.

User avatar
Jason Petho
Posts: 17587
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: CS Middle East 2.0.1 Update

Post by Jason Petho »

Yes, it's quite odd why it isn't working.

I mailed Matrix as well to figure out what's going on.

Tamas
Posts: 465
Joined: Sun Jan 07, 2001 10:00 am

RE: CS Middle East 2.0.1 Update

Post by Tamas »

Sorry for the error everyone, it should work fine now.
Post Reply

Return to “Campaign Series: Middle East 1948-1985”