CS Middle East 2.01 Update
Moderator: Jason Petho
CS Middle East 2.01 Update
Hi everyone,
Campaign Series: Middle East has been updated to version 2.01!
You can download the update from here
Check out the full changelog below!
Errata
• When loading a Pontoon Ferry or Crewed Boat to an Engineering Truck, Unit List sidebar omits one of the units in the hex and shows a blank tile instead.
Enhancements
• Added a new frontend variant, Middle East no3D.exe, to run on low-powered systems.
• Added a new multi-colored game engine toolbar option (Options > Toolbar > Color).
Fixes
• Finished implementing the edmap Display > Map Hints feature.
• Set Options > Smooth Scroll to OFF by default.
• Fixed a bug where CycleSel #s > 12 were not saving/reloading properly.
• Adjusted the timeline defaults for EF III etc. (should not impact ME at all).
• Fixed a bug where changes in exit objective hex values were discarded on phase turnover, thus exit hex objective points were not recording properly.
• In the frontend random battle generator, company size engagements are no longer possible (fixing a possible crash if company size engagements were selected).
• Fixed a bug where, if PBEM no side replay were selected, the .bte file might be corrupted, and the game might crash.
• Crewed boats (and rafts etc.) were not loadable on engineering trucks. This has been corrected.
• In PBEM play, with side replay selected, Side B was shown Side A's private beginning-of-mission (Lua EE) briefing. This should no longer happen.
• Low probability AI reinforcements were always arriving with 100% certainty. This has been fixed.
• Fixed several CSEE issues (involving set_reinforcement_turn() in PBEM, and other bugs).
• Re-encrypted Platoon*.OOB files to fix a bug where previous *.OBX files missed the last line of each file.
• Bootcamp 4.lua event engine coding error fixed.
• Fixed a few typos in Unittext.txt
• Removed accented letters from *.OOB files that did not show properly in Organization Editor.
Graphics
• Added new 3D Minefield markers
• Color Coded Toolbar
• Provided a set of Unit Picture defaults with a background color that does not show in Unit Viewer like the previous Magenta background color did.
• Fixed the French DUKW unit graphics that had white artifacts
Data
• Added a correct Front End background music file xbackg1.ogg version.
• Added Grenade launcher sound files
Scenarios
• Added Leaders to Teaching Sets 1-5
• Fixed a AIW20.scn helo reinforcement to arrive at NoE air level.
• Fixed typos in Jerusalem48, Khanyunis56, and Khanyunis67 map files
• Added a missing commander entry to As_Suez73.org
Mods
• Added a set of 3D Alternate Bases mods for all nations by XLVIII PzKorp.
Campaign Series: Middle East has been updated to version 2.01!
You can download the update from here
Check out the full changelog below!
Errata
• When loading a Pontoon Ferry or Crewed Boat to an Engineering Truck, Unit List sidebar omits one of the units in the hex and shows a blank tile instead.
Enhancements
• Added a new frontend variant, Middle East no3D.exe, to run on low-powered systems.
• Added a new multi-colored game engine toolbar option (Options > Toolbar > Color).
Fixes
• Finished implementing the edmap Display > Map Hints feature.
• Set Options > Smooth Scroll to OFF by default.
• Fixed a bug where CycleSel #s > 12 were not saving/reloading properly.
• Adjusted the timeline defaults for EF III etc. (should not impact ME at all).
• Fixed a bug where changes in exit objective hex values were discarded on phase turnover, thus exit hex objective points were not recording properly.
• In the frontend random battle generator, company size engagements are no longer possible (fixing a possible crash if company size engagements were selected).
• Fixed a bug where, if PBEM no side replay were selected, the .bte file might be corrupted, and the game might crash.
• Crewed boats (and rafts etc.) were not loadable on engineering trucks. This has been corrected.
• In PBEM play, with side replay selected, Side B was shown Side A's private beginning-of-mission (Lua EE) briefing. This should no longer happen.
• Low probability AI reinforcements were always arriving with 100% certainty. This has been fixed.
• Fixed several CSEE issues (involving set_reinforcement_turn() in PBEM, and other bugs).
• Re-encrypted Platoon*.OOB files to fix a bug where previous *.OBX files missed the last line of each file.
• Bootcamp 4.lua event engine coding error fixed.
• Fixed a few typos in Unittext.txt
• Removed accented letters from *.OOB files that did not show properly in Organization Editor.
Graphics
• Added new 3D Minefield markers
• Color Coded Toolbar
• Provided a set of Unit Picture defaults with a background color that does not show in Unit Viewer like the previous Magenta background color did.
• Fixed the French DUKW unit graphics that had white artifacts
Data
• Added a correct Front End background music file xbackg1.ogg version.
• Added Grenade launcher sound files
Scenarios
• Added Leaders to Teaching Sets 1-5
• Fixed a AIW20.scn helo reinforcement to arrive at NoE air level.
• Fixed typos in Jerusalem48, Khanyunis56, and Khanyunis67 map files
• Added a missing commander entry to As_Suez73.org
Mods
• Added a set of 3D Alternate Bases mods for all nations by XLVIII PzKorp.
- Crossroads
- Posts: 18284
- Joined: Sun Jul 05, 2009 8:57 am
RE: CS Middle East 2.0.1 Update
Thank you!
Everyone: If you have the Quick-Fix Update activated via JSGME, please deactivate it before installing the official 2.01 UPDATE!
That done, I hope you enjoy the 2.01 update [:)]
Everyone: If you have the Quick-Fix Update activated via JSGME, please deactivate it before installing the official 2.01 UPDATE!
That done, I hope you enjoy the 2.01 update [:)]
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < 2.10.0 Public Beta Open (Oct 21, 2025)
CS: Middle East 1948-1985 < 3.10.0 Public Beta Open (Oct 21, 2025)
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CS: Vietnam 1948-1967 < 2.10.0 Public Beta Open (Oct 21, 2025)
CS: Middle East 1948-1985 < 3.10.0 Public Beta Open (Oct 21, 2025)
RE: CS Middle East 2.0.1 Update
Thank You!
a color coded tool bar [&o]
a color coded tool bar [&o]
Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
Counter from Bloody April by Terry Simo (GMT)
RE: CS Middle East 2.0.1 Update
Well done guys!
REGARDS
Peter
THE WARGAMERS CLUB FOR GENTLEMEN
(WGCG)
http://www.ww2wargamesclubforgentlemen.com/
Quality is better than quantity !
Peter
THE WARGAMERS CLUB FOR GENTLEMEN
(WGCG)
http://www.ww2wargamesclubforgentlemen.com/
Quality is better than quantity !
- Jason Petho
- Posts: 17587
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: CS Middle East 2.0.1 Update
It is recommended to restart any ongoing games with this UPDATE.
Jason Petho
Jason Petho
RE: CS Middle East 2.0.1 Update
thanks for all the work and fixes as always
[&o][&o][&o]
[&o][&o][&o]
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435)
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Hoplite1963
- Posts: 344
- Joined: Sun Jul 27, 2008 6:53 am
RE: CS Middle East 2.0.1 Update
I see that the "Check for Update" button now prompts you to go into the members club and get the patch there rather than triggering the download process directly. Going forward is this the way things will be done or will direct download from it be switched on at some point?
- Jason Petho
- Posts: 17587
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: CS Middle East 2.0.1 Update
Good question, that is something Matrix has to answer.
RE: CS Middle East 2.0.1 Update
ORIGINAL: Hoplite1963
I see that the "Check for Update" button now prompts you to go into the members club and get the patch there rather than triggering the download process directly. Going forward is this the way things will be done or will direct download from it be switched on at some point?
I'll have to ask production regarding this, so questions sent
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435)
-
Oberst_Klink
- Posts: 4915
- Joined: Sun Feb 10, 2008 7:37 pm
- Location: Germany
- Contact:
RE: CS Middle East 2.0.1 Update
IanORIGINAL: Hoplite1963
I see that the "Check for Update" button now prompts you to go into the members club and get the patch there rather than triggering the download process directly. Going forward is this the way things will be done or will direct download from it be switched on at some point?
just login to the members area. You can D/L it from there.
Klink, Oberst

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Hoplite1963
- Posts: 344
- Joined: Sun Jul 27, 2008 6:53 am
RE: CS Middle East 2.0.1 Update
Yes I had done that already before I posted and it worked fine. Just wanted to know if direct download of updates from the "Check for UPDAE" button on the splash screen was on the way out.
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Rake
- Posts: 128
- Joined: Sun Aug 05, 2007 3:53 pm
- Location: The blue waters of the Chesapeake Bay to
- Contact:
RE: CS Middle East 2.0.1 Update
ORIGINAL: jack54
Thank You!
a color coded tool bar [&o]
Doesn't look any different on my machine?
- Crossroads
- Posts: 18284
- Joined: Sun Jul 05, 2009 8:57 am
RE: CS Middle East 2.0.1 Update
You need to toggle it ON at Options - Toolbar first.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < 2.10.0 Public Beta Open (Oct 21, 2025)
CS: Middle East 1948-1985 < 3.10.0 Public Beta Open (Oct 21, 2025)
---
CS: Vietnam 1948-1967 < 2.10.0 Public Beta Open (Oct 21, 2025)
CS: Middle East 1948-1985 < 3.10.0 Public Beta Open (Oct 21, 2025)
-
Rake
- Posts: 128
- Joined: Sun Aug 05, 2007 3:53 pm
- Location: The blue waters of the Chesapeake Bay to
- Contact:
RE: CS Middle East 2.0.1 Update
ORIGINAL: Crossroads
You need to toggle it ON at Options - Toolbar first.
Duhhh![:D] Thanks!
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Philippeatbay
- Posts: 867
- Joined: Wed Dec 03, 2014 12:27 pm
RE: CS Middle East 2.0.1 Update
Why do you have to go into the members area? The extra steps involved don't seem neccessary.
Wouldn't it make more sense to have the game update like (almost) all other Matrix/Slitherine games?
Wouldn't it make more sense to have the game update like (almost) all other Matrix/Slitherine games?
- Crossroads
- Posts: 18284
- Joined: Sun Jul 05, 2009 8:57 am
RE: CS Middle East 2.0.1 Update
ORIGINAL: Philippeatbay
Why do you have to go into the members area? The extra steps involved don't seem neccessary.
Wouldn't it make more sense to have the game update like (almost) all other Matrix/Slitherine games?
I am not aware as why it has been put out like this. Zakblood made a post is looking into this.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < 2.10.0 Public Beta Open (Oct 21, 2025)
CS: Middle East 1948-1985 < 3.10.0 Public Beta Open (Oct 21, 2025)
---
CS: Vietnam 1948-1967 < 2.10.0 Public Beta Open (Oct 21, 2025)
CS: Middle East 1948-1985 < 3.10.0 Public Beta Open (Oct 21, 2025)
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Philippeatbay
- Posts: 867
- Joined: Wed Dec 03, 2014 12:27 pm
RE: CS Middle East 2.0.1 Update
Not having to worry about the fiddly mechanics of updating is one of the reasons people prefer to use Steam.
- Jason Petho
- Posts: 17587
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: CS Middle East 2.0.1 Update
Yes, it's quite odd why it isn't working.
I mailed Matrix as well to figure out what's going on.
I mailed Matrix as well to figure out what's going on.
RE: CS Middle East 2.0.1 Update
Sorry for the error everyone, it should work fine now.
- Jason Petho
- Posts: 17587
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:


