ORIGINAL: manual
If the Soviets capture a Hungarian or Rumanian town either West of hex column 60 or south of hex row 110, then all of these Axis Allied units on the map are unfrozen
Here is an example of where we can see it is not correct.
ORIGINAL: glvaca, Glvaca v Panzerjeager Hortlund
However, at the beginning of T3 I see this and all Axis allies are still frozen: This is clearly West of X60.
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I managed to find some partial clues as to what it is
ORIGINAL: Telemecus, Glvaca v Panzerjeager Hortlund
Did a test of a game playing myself doing nothing but invading Hungary taking 1 town a turn. Nothing happened when I took Munkacs and Ungvar with in supply troops. However two turns after I also took Huszt Hungarian home forces finally activated. Just reading up on the history, the first two towns were taken from Czechoslovakia in the 30s. The third was as well but has a history of being in Rumania too.
Clearly some players do know what the real trigger is, and can use it in advantage against someone who does not. Could the rest of us know what it is now?














