a little explanation please...

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MrDave
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a little explanation please...

Post by MrDave »

I am trying to learn the basics again so playing the sub tut #1:
1.Is the red "circle" around the target the area of uncertainty?
2. What do the minutes and seconds mean below the target?

Thanks so much.

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ultradave
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RE: a little explanation please...

Post by ultradave »

1. Yes
2. The elapsed time since you had a solid contact on that now uncertain contact.
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Scorpion86
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RE: a little explanation please...

Post by Scorpion86 »

Well, while we are on the subject (and taking advantage of this topic instead of making another one), I never undestood what the pale green "rings" in the sonar range meant. Could someone elucidate that for me? What does it show/do/matter?
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michaelm75au
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RE: a little explanation please...

Post by michaelm75au »

Are you referring to the sonar Convergence Zones?
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Grazyn
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RE: a little explanation please...

Post by Grazyn »

It's the convergence zone, play the first of the new submarine tutorials and it will be explained in detail
Rory Noonan
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RE: a little explanation please...

Post by Rory Noonan »

The green ring-shaped annuli are convergence zones. They’re a visual representation of the area where you might pick up really distant contacts.
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Primarchx
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RE: a little explanation please...

Post by Primarchx »

ORIGINAL: apache85

The green ring-shaped annuli are convergence zones. They’re a visual representation of the area where you might pick up really distant contacts.

These are very helpful in determining whether a contact is a CZ contact or a local (within CZ) contact. If the Red uncertainty area begins at the edge of a CZ then it's a CZ contact (though it may be any of the CZs the sonar can reach, usually the first). Contacts with an uncertainty area originating inside the first CZ annulus is a local contact, regardless of how far away the uncertainty area reaches, and is likely quite close.
Puciek
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RE: a little explanation please...

Post by Puciek »

My newbie understanding of how they work is that because this picks contacts really from afar, they usually bounce out of something first (stratosphere for example). And that bounce has a limited angle where it can reach you, which is why it can be narrowed to, well, one of those circles, but not between/outside of them.
guanotwozero
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RE: a little explanation please...

Post by guanotwozero »

Swap stratosphere for ocean floor, and you've pretty much got it. The angles are based on the thermoclines (part of sea conditions), so vary between scenarios.
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RE: a little explanation please...

Post by renders »

Another special type of propagation occurs when the water is so deep that no sound can reach the bottom without being deflected upwards by the normal positive gradient found in the deep isothermal layer. This situation requires a minimum of 200 m of depth excess which is defined as

depth excess: the distance from the lower boundary of the sound channel to the bottom.

When all of the sound rays are returned to near the surface, they tend to converge into a small region. Therefore the sound pressure level is increased dramatically in this region known as a convergence zones (CZ).
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renders
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RE: a little explanation please...

Post by renders »

The convergence zone tends to be at large distances, typically 20-30 nm from the source. It is possible to have multiple convergence zones, which will occur at regular intervals. For example, if the first CZ is at 30 nm, the second CZ would be at 60 nm. The CZ is only a few miles wide, and therefore, contacts which are acquired through convergence zones tend to appear and disappear quickly.

It may be possible for a ship to have a rather limited sonar range due to regular transmission losses but multiple convergence zones. These zones form protective rings about the ship. A hostile submarine closing in on the ship would be detected as it passes through the various convergence zones, thereby alerting the ship to its presence. The ship could then deploy mobile ASW assets like a helicopter to handle the submarine.
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RE: a little explanation please...

Post by renders »

All of the rays will be deflected upwards. When the rays reach the surface, the will be reflected back downwards and the same process begins again. Naturally, some of the energy is lost and the reflection, but the overall effect is to trap the sound in a relatively small layer below the surface. The sound does not reach the deeper regions, so the transmission less than you would expect for cylindrical spreading. This effect is called a surface duct.
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RE: a little explanation please...

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