CV has 1 too many planes
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- dougmichel
- Posts: 68
- Joined: Tue Apr 05, 2005 6:15 pm
CV has 1 too many planes
I recently finished my CV airgroup resizing plan outlined in the Japan setup spreadsheet. I made an error along the way and one of the Kate airgroups has 1 airframe in reserve. I was able to get the unit loaded to the Ryujo which put the CV at 49 planes with 48 max. What will the effect of this be? Is there a way to send the extra airframe back into the pool or do I just need to wait for a plane to be destroyed? Will my carrier be able to launch any sorties with me being over?
RE: CV has 1 too many planes
Extra reserve airframes are hung in the rafters so they do not interfere with operations. You can have up to 10% more active aircraft on your carrier than the stated capacity without any big detrimental effect on your operations, and up to 15% before launch is stopped. But it does mean that if another carrier in your fleet gets knocked out of operation, you cannot take aboard in-flight planes from the airgroups of the damaged/sunk carrier.
If the one extra aircraft really bothers you just resize the squadron again. You need one turn to order the resize and another turn in port for it to take effect.
If the one extra aircraft really bothers you just resize the squadron again. You need one turn to order the resize and another turn in port for it to take effect.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: CV has 1 too many planes
ORIGINAL: BBfanboy
Extra reserve airframes are hung in the rafters so they do not interfere with operations. You can have up to 10% more active aircraft on your carrier than the stated capacity without any big detrimental effect on your operations, and up to 15% before launch is stopped. But it does mean that if another carrier in your fleet gets knocked out of operation, you cannot take aboard in-flight planes from the airgroups of the damaged/sunk carrier.
If the one extra aircraft really bothers you just resize the squadron again. You need one turn to order the resize and another turn in port for it to take effect.
+[8D]

RE: CV has 1 too many planes
one of the Kate airgroups has 1 airframe in reserve.
The one extra A/C will have no detrimental effects on your ops. If it bothers you, you should see some arrows at the bottom of the air group that'll allow you to return the 'reserve' back to the pool. You may have to be in port to see/do this, not sure as I've only done it with LBA so far.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
- geofflambert
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RE: CV has 1 too many planes
You can have up to 15%, in this case 7 extra planes, either operational or reserve, with no effect on operations.
RE: CV has 1 too many planes
ORIGINAL: BBfanboy
Extra reserve airframes are hung in the rafters so they do not interfere with operations. You can have up to 10% more active aircraft on your carrier than the stated capacity without any big detrimental effect on your operations, and up to 15% before launch is stopped. But it does mean that if another carrier in your fleet gets knocked out of operation, you cannot take aboard in-flight planes from the airgroups of the damaged/sunk carrier.
If the one extra aircraft really bothers you just resize the squadron again. You need one turn to order the resize and another turn in port for it to take effect.
THX Ranger; Interesting while i have always problem with chitose and chiyoda; noted that always when get a new CV i leave docked at the port that arrives there for days
mis amigos; EL FRENTE ATLETICO, LA PANDA DEL MOCO, OCHAITA FANS
- Chickenboy
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RE: CV has 1 too many planes
ORIGINAL: geofflambert
You can have up to 15%, in this case 7 extra planes, either operational or reserve, with no effect on operations.
I believe that it's 10%, Gorn.

RE: CV has 1 too many planes
My understanding as well. Between 10 and 15% you get increasing numbers of fragments in strikes. At or beyond 15% there is not enough deck left to launch anything.ORIGINAL: Chickenboy
ORIGINAL: geofflambert
You can have up to 15%, in this case 7 extra planes, either operational or reserve, with no effect on operations.
I believe that it's 10%, Gorn.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: CV has 1 too many planes
You can go up to 115% (with no penalty AFAIK). At 115% capacity, operations stop - except for possibly fly-off transfers? I haven't checked the latter.
- Chickenboy
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- Joined: Fri Jun 28, 2002 11:30 pm
- Location: San Antonio, TX
RE: CV has 1 too many planes
Alright. I remember 10%. Others 15%. We need a source. Anyone got a line on the section in the manual or subsequent patch that hammers this out?

RE: CV has 1 too many planes
7.0.1.1.1.1 emergency landings will not exceed 110% of capacity.
15.4.1.2 explains more:
no flight operations if more than 50 points of systems and flotation damage
only transfer missions allowed at greater than 115% of capacity (think of replenishment CVE groups, carrying LBA airgroups)
emergency landings will not exceed 110% of capacity
may never carry more than twice the capacity
15.4.1.2 explains more:
no flight operations if more than 50 points of systems and flotation damage
only transfer missions allowed at greater than 115% of capacity (think of replenishment CVE groups, carrying LBA airgroups)
emergency landings will not exceed 110% of capacity
may never carry more than twice the capacity
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
- Mike Solli
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RE: CV has 1 too many planes
ORIGINAL: Chickenboy
ORIGINAL: geofflambert
You can have up to 15%, in this case 7 extra planes, either operational or reserve, with no effect on operations.
I believe that it's 10%, Gorn.
The old WitP was 110% before stopping operations. AE is 115%.
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- Chickenboy
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RE: CV has 1 too many planes
ORIGINAL: RangerJoe
7.0.1.1.1.1 emergency landings will not exceed 110% of capacity.
15.4.1.2 explains more:
no flight operations if more than 50 points of systems and flotation damage
only transfer missions allowed at greater than 115% of capacity (think of replenishment CVE groups, carrying LBA airgroups)
emergency landings will not exceed 110% of capacity
may never carry more than twice the capacity
Thanks, RangerJoe. That cements it. [&o]

RE: CV has 1 too many planes
You are welcome.
Also note that Carrier Capable but not Carrier Trained will suffer a higher rate of operational losses. (7.01.1.1) The same section also notes that more more than five groups may not be on a carrier. I do not know for sure if breaking a squadron down counts as multiple groups but it may.
Also note that Carrier Capable but not Carrier Trained will suffer a higher rate of operational losses. (7.01.1.1) The same section also notes that more more than five groups may not be on a carrier. I do not know for sure if breaking a squadron down counts as multiple groups but it may.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: CV has 1 too many planes
Squadrons broken up to thirds count as 1/3 of the squadron. So you can actually have 4 squadron and 3 thirds and be still operable.

RE: CV has 1 too many planes
ORIGINAL: dougmichel
I recently finished my CV airgroup resizing plan outlined in the Japan setup spreadsheet. I made an error along the way and one of the Kate airgroups has 1 airframe in reserve. I was able to get the unit loaded to the Ryujo which put the CV at 49 planes with 48 max. What will the effect of this be? Is there a way to send the extra airframe back into the pool or do I just need to wait for a plane to be destroyed? Will my carrier be able to launch any sorties with me being over?
Extra planes?

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RE: CV has 1 too many planes
ORIGINAL: m10bob
ORIGINAL: dougmichel
I recently finished my CV airgroup resizing plan outlined in the Japan setup spreadsheet. I made an error along the way and one of the Kate airgroups has 1 airframe in reserve. I was able to get the unit loaded to the Ryujo which put the CV at 49 planes with 48 max. What will the effect of this be? Is there a way to send the extra airframe back into the pool or do I just need to wait for a plane to be destroyed? Will my carrier be able to launch any sorties with me being over?
Extra planes?
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More extra planes..USS Enterprise, 1941.

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- Spares2.jpg (109.91 KiB) Viewed 707 times

RE: CV has 1 too many planes
In-game, those are squadron reserve (spare) aircraft, up to 3 per squadron IIRC. They do not count toward the limit of 5 squadrons but I think they are part of the 115%.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: CV has 1 too many planes
Also note that Carrier Capable but not Carrier Trained will suffer a higher rate of operational losses. (7.01.1.1)
Not that I've ever noticed, although that is what it says.
The same section also notes that more more than five groups may not be on a carrier. I do not know for sure if breaking a squadron down counts as multiple groups but it may.
Squadrons broken up to thirds count as 1/3 of the squadron. So you can actually have 4 squadron and 3 thirds and be still operable.
Played a friend in a face-to-face Coral Sea scenario and he had multiple groups on-board (over 5) due to recovery efforts and that carrier still carried on air ops. Was probably within the parameters stated above.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: CV has 1 too many planes
ORIGINAL: rustysi
Also note that Carrier Capable but not Carrier Trained will suffer a higher rate of operational losses. (7.01.1.1)
Not that I've ever noticed, although that is what it says.
The same section also notes that more more than five groups may not be on a carrier. I do not know for sure if breaking a squadron down counts as multiple groups but it may.Squadrons broken up to thirds count as 1/3 of the squadron. So you can actually have 4 squadron and 3 thirds and be still operable.
Played a friend in a face-to-face Coral Sea scenario and he had multiple groups on-board (over 5) due to recovery efforts and that carrier still carried on air ops. Was probably within the parameters stated above.
Fragments (from emergency landings and such) may count against the limit; I'm not sure.
It's also possible that simply the "first five" (contrast with the Final Five) would fly operations.








