CV has 1 too many planes

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dougmichel
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CV has 1 too many planes

Post by dougmichel »

I recently finished my CV airgroup resizing plan outlined in the Japan setup spreadsheet. I made an error along the way and one of the Kate airgroups has 1 airframe in reserve. I was able to get the unit loaded to the Ryujo which put the CV at 49 planes with 48 max. What will the effect of this be? Is there a way to send the extra airframe back into the pool or do I just need to wait for a plane to be destroyed? Will my carrier be able to launch any sorties with me being over?
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BBfanboy
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RE: CV has 1 too many planes

Post by BBfanboy »

Extra reserve airframes are hung in the rafters so they do not interfere with operations. You can have up to 10% more active aircraft on your carrier than the stated capacity without any big detrimental effect on your operations, and up to 15% before launch is stopped. But it does mean that if another carrier in your fleet gets knocked out of operation, you cannot take aboard in-flight planes from the airgroups of the damaged/sunk carrier.

If the one extra aircraft really bothers you just resize the squadron again. You need one turn to order the resize and another turn in port for it to take effect.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: CV has 1 too many planes

Post by m10bob »

ORIGINAL: BBfanboy

Extra reserve airframes are hung in the rafters so they do not interfere with operations. You can have up to 10% more active aircraft on your carrier than the stated capacity without any big detrimental effect on your operations, and up to 15% before launch is stopped. But it does mean that if another carrier in your fleet gets knocked out of operation, you cannot take aboard in-flight planes from the airgroups of the damaged/sunk carrier.

If the one extra aircraft really bothers you just resize the squadron again. You need one turn to order the resize and another turn in port for it to take effect.

+[8D]
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rustysi
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RE: CV has 1 too many planes

Post by rustysi »

one of the Kate airgroups has 1 airframe in reserve.

The one extra A/C will have no detrimental effects on your ops. If it bothers you, you should see some arrows at the bottom of the air group that'll allow you to return the 'reserve' back to the pool. You may have to be in port to see/do this, not sure as I've only done it with LBA so far.
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geofflambert
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RE: CV has 1 too many planes

Post by geofflambert »

You can have up to 15%, in this case 7 extra planes, either operational or reserve, with no effect on operations.

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RE: CV has 1 too many planes

Post by AFBTD »

ORIGINAL: BBfanboy

Extra reserve airframes are hung in the rafters so they do not interfere with operations. You can have up to 10% more active aircraft on your carrier than the stated capacity without any big detrimental effect on your operations, and up to 15% before launch is stopped. But it does mean that if another carrier in your fleet gets knocked out of operation, you cannot take aboard in-flight planes from the airgroups of the damaged/sunk carrier.

If the one extra aircraft really bothers you just resize the squadron again. You need one turn to order the resize and another turn in port for it to take effect.

THX Ranger; Interesting while i have always problem with chitose and chiyoda; noted that always when get a new CV i leave docked at the port that arrives there for days
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RE: CV has 1 too many planes

Post by Chickenboy »

ORIGINAL: geofflambert

You can have up to 15%, in this case 7 extra planes, either operational or reserve, with no effect on operations.

I believe that it's 10%, Gorn.
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RE: CV has 1 too many planes

Post by BBfanboy »

ORIGINAL: Chickenboy

ORIGINAL: geofflambert

You can have up to 15%, in this case 7 extra planes, either operational or reserve, with no effect on operations.

I believe that it's 10%, Gorn.
My understanding as well. Between 10 and 15% you get increasing numbers of fragments in strikes. At or beyond 15% there is not enough deck left to launch anything.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: CV has 1 too many planes

Post by Lokasenna »

You can go up to 115% (with no penalty AFAIK). At 115% capacity, operations stop - except for possibly fly-off transfers? I haven't checked the latter.
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Chickenboy
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RE: CV has 1 too many planes

Post by Chickenboy »

Alright. I remember 10%. Others 15%. We need a source. Anyone got a line on the section in the manual or subsequent patch that hammers this out?
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RE: CV has 1 too many planes

Post by RangerJoe »

7.0.1.1.1.1 emergency landings will not exceed 110% of capacity.

15.4.1.2 explains more:
no flight operations if more than 50 points of systems and flotation damage
only transfer missions allowed at greater than 115% of capacity (think of replenishment CVE groups, carrying LBA airgroups)
emergency landings will not exceed 110% of capacity
may never carry more than twice the capacity
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Mike Solli
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RE: CV has 1 too many planes

Post by Mike Solli »

ORIGINAL: Chickenboy

ORIGINAL: geofflambert

You can have up to 15%, in this case 7 extra planes, either operational or reserve, with no effect on operations.

I believe that it's 10%, Gorn.

The old WitP was 110% before stopping operations. AE is 115%.
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Chickenboy
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RE: CV has 1 too many planes

Post by Chickenboy »

ORIGINAL: RangerJoe

7.0.1.1.1.1 emergency landings will not exceed 110% of capacity.

15.4.1.2 explains more:
no flight operations if more than 50 points of systems and flotation damage
only transfer missions allowed at greater than 115% of capacity (think of replenishment CVE groups, carrying LBA airgroups)
emergency landings will not exceed 110% of capacity
may never carry more than twice the capacity

Thanks, RangerJoe. That cements it. [&o]
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RE: CV has 1 too many planes

Post by RangerJoe »

You are welcome.

Also note that Carrier Capable but not Carrier Trained will suffer a higher rate of operational losses. (7.01.1.1) The same section also notes that more more than five groups may not be on a carrier. I do not know for sure if breaking a squadron down counts as multiple groups but it may.
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Barb
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RE: CV has 1 too many planes

Post by Barb »

Squadrons broken up to thirds count as 1/3 of the squadron. So you can actually have 4 squadron and 3 thirds and be still operable.
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RE: CV has 1 too many planes

Post by m10bob »

ORIGINAL: dougmichel

I recently finished my CV airgroup resizing plan outlined in the Japan setup spreadsheet. I made an error along the way and one of the Kate airgroups has 1 airframe in reserve. I was able to get the unit loaded to the Ryujo which put the CV at 49 planes with 48 max. What will the effect of this be? Is there a way to send the extra airframe back into the pool or do I just need to wait for a plane to be destroyed? Will my carrier be able to launch any sorties with me being over?

Extra planes?

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m10bob
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RE: CV has 1 too many planes

Post by m10bob »

ORIGINAL: m10bob

ORIGINAL: dougmichel

I recently finished my CV airgroup resizing plan outlined in the Japan setup spreadsheet. I made an error along the way and one of the Kate airgroups has 1 airframe in reserve. I was able to get the unit loaded to the Ryujo which put the CV at 49 planes with 48 max. What will the effect of this be? Is there a way to send the extra airframe back into the pool or do I just need to wait for a plane to be destroyed? Will my carrier be able to launch any sorties with me being over?

Extra planes?

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More extra planes..USS Enterprise, 1941.

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BBfanboy
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RE: CV has 1 too many planes

Post by BBfanboy »

In-game, those are squadron reserve (spare) aircraft, up to 3 per squadron IIRC. They do not count toward the limit of 5 squadrons but I think they are part of the 115%.
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rustysi
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RE: CV has 1 too many planes

Post by rustysi »

Also note that Carrier Capable but not Carrier Trained will suffer a higher rate of operational losses. (7.01.1.1)

Not that I've ever noticed, although that is what it says.
The same section also notes that more more than five groups may not be on a carrier. I do not know for sure if breaking a squadron down counts as multiple groups but it may.
Squadrons broken up to thirds count as 1/3 of the squadron. So you can actually have 4 squadron and 3 thirds and be still operable.

Played a friend in a face-to-face Coral Sea scenario and he had multiple groups on-board (over 5) due to recovery efforts and that carrier still carried on air ops. Was probably within the parameters stated above.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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RE: CV has 1 too many planes

Post by Lokasenna »

ORIGINAL: rustysi
Also note that Carrier Capable but not Carrier Trained will suffer a higher rate of operational losses. (7.01.1.1)

Not that I've ever noticed, although that is what it says.
The same section also notes that more more than five groups may not be on a carrier. I do not know for sure if breaking a squadron down counts as multiple groups but it may.
Squadrons broken up to thirds count as 1/3 of the squadron. So you can actually have 4 squadron and 3 thirds and be still operable.

Played a friend in a face-to-face Coral Sea scenario and he had multiple groups on-board (over 5) due to recovery efforts and that carrier still carried on air ops. Was probably within the parameters stated above.

Fragments (from emergency landings and such) may count against the limit; I'm not sure.

It's also possible that simply the "first five" (contrast with the Final Five) would fly operations.
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