Netplay Global War AAR

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Centuur
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RE: Netplay Global War AAR

Post by Centuur »

While in the south, the city of Kweilin got captured by the Japanese troops, who exacted a terrible revenge on the cities population. Japanese mountain troops close the Birma road.

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RE: Netplay Global War AAR

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After the next couple of impulses, the weather has become worse. The Japanese Imperial High Command gets reports of Chinese Communist units moving in the north...

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RE: Netplay Global War AAR

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Against the Nationalist Chinese, not a lot happened. Odds are simply not good enough in the mountains...



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RE: Netplay Global War AAR

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Mannerheim is slowly moving south in Karelia.

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RE: Netplay Global War AAR

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The orders for Heeresgruppe Nord are quite simpel: keep the enemy busy and advance slowly if you can. Rommel and Von Leeb have clear orders: "don't take unnecessary risks, but keep on looking for opportunities to attack".

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RE: Netplay Global War AAR

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In the rain from last turn, the Luftwaffe Fighter pilots did prove their superiority over their Soviets counterparts. In dog fights, two Soviet FTR's were destroyed, together with the pilots, with no losses on the German Luftwaffe. This means that the Luftwaffe now has air superiority, even with a lot of Soviet bomber squadrons still standing by...

During this air-to-air combat, using the latest beta test version given to us by Steve, we ran into a serious bug again, forcing us to simulate the result using debug tools. The bugs in air-to-air combat keep appearing again and again. And for as long as air-to-air combat give these kind of bugs, there isn't going to be a patch, I think. But don't worry, we'll continue to send Steve bug reports so he can look into things and make the necessary repairs. Some day, we will succeed...

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RE: Netplay Global War AAR

Post by rkr1958 »

ORIGINAL: Centuur
But don't worry, we'll continue to send Steve bug reports so he can look into things and make the necessary repairs. Some day, we will succeed...
Seriously though, I too have confidence that we'll get there some day. [8D]
ORIGINAL: Centuur
During this air-to-air combat, using the latest beta test version given to us by Steve, we ran into a serious bug again, forcing us to simulate the result using debug tools. The bugs in air-to-air combat keep appearing again and again. And for as long as air-to-air combat give these kind of bugs, there isn't going to be a patch, I think.
I must say that's a bit disappointing. I'm currently running a hybrid between 2.8.4 & 2.7.0. Everything but carrier air battles seem to be working very well, especially convoys and resource routing, in 2.8.4. The only big show stopper for me is when the game freezes when CVP's are returning to their carriers during naval air combat. So, I use 2.7.0 to fight these battles. I've found that this version is the best latest version for fighting naval air. For everything else wrt/solo play 2.8.4 is, in my opinion, superior. And when it comes to convoys and production 2.8.4 is vastly superior to all the previous versions. Again, in my opinion.

By the way, I'm very much enjoying your AAR.
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RE: Netplay Global War AAR

Post by Centuur »

ORIGINAL: rkr1958
ORIGINAL: Centuur
But don't worry, we'll continue to send Steve bug reports so he can look into things and make the necessary repairs. Some day, we will succeed...
Seriously though, I too have confidence that we'll get there some day. [8D]
ORIGINAL: Centuur
During this air-to-air combat, using the latest beta test version given to us by Steve, we ran into a serious bug again, forcing us to simulate the result using debug tools. The bugs in air-to-air combat keep appearing again and again. And for as long as air-to-air combat give these kind of bugs, there isn't going to be a patch, I think.
I must say that's a bit disappointing. I'm currently running a hybrid between 2.8.4 & 2.7.0. Everything but carrier air battles seem to be working very well, especially convoys and resource routing, in 2.8.4. The only big show stopper for me is when the game freezes when CVP's are returning to their carriers during naval air combat. So, I use 2.7.0 to fight these battles. I've found that this version is the best latest version for fighting naval air. For everything else wrt/solo play 2.8.4 is, in my opinion, superior. And when it comes to convoys and production 2.8.4 is vastly superior to all the previous versions. Again, in my opinion.

By the way, I'm very much enjoying your AAR.

Thanks for the compliment.
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RE: Netplay Global War AAR

Post by Centuur »

Of course, when the weather clears in the Arctic, turn ends before the Wehrmacht can exploit this...

The destroyed pool doesn't show the two Soviets FTR's with their pilots...

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RE: Netplay Global War AAR

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At start of the M/J 1941 the weather is very, very bad. But there's one upside to the weather roll: 80% chance of fine weather next impulse. So I've decided to see if I could sink some British convoys and let the Kriegsmarine sail. However, no luck on my end. Search rolls were all but good...

The situation at Heeresgruppe Nord:

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RE: Netplay Global War AAR

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Heeresgruppe Süd:



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RE: Netplay Global War AAR

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French North Africa:

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RE: Netplay Global War AAR

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Italian East Africa:

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RE: Netplay Global War AAR

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Northern China:

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RE: Netplay Global War AAR

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Southern China:

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RE: Netplay Global War AAR

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Italy:

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RE: Netplay Global War AAR

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Western Europe:

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RE: Netplay Global War AAR

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Than it happens... "Panzerwetter". Time for some serious German advance. Heeresgruppe Nord takes Minsk:

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RE: Netplay Global War AAR

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Heeresgruppe Süd crosses the Dnjepr:

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RE: Netplay Global War AAR

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In Northern China, Terauchi's army makes sure that the Yenan area stays Japanese controlled...

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