Changing HQ's of bases?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Changing HQ's of bases?

Post by Alfred »

ORIGINAL: btd64

Is it me or does the map look like WITP, the original version that is....GP

He is posting screenshots of classical WITP. He is not playing AE so all his comments on AE are irrelevant.

Alfred
AFBTD
Posts: 93
Joined: Mon May 21, 2018 4:21 pm

RE: Changing HQ's of bases?

Post by AFBTD »

ORIGINAL: Alfred

ORIGINAL: btd64

Is it me or does the map look like WITP, the original version that is....GP

He is posting screenshots of classical WITP. He is not playing AE so all his comments on AE are irrelevant.

Alfred

Tu eres SUBNORMAL chaval¡ y no tienes ni media ostia
mis amigos; EL FRENTE ATLETICO, LA PANDA DEL MOCO, OCHAITA FANS
tarkalak
Posts: 289
Joined: Mon Jun 26, 2017 10:49 am
Location: Bulgaria

RE: Changing HQ's of bases?

Post by tarkalak »

ORIGINAL: Chris21wen
ORIGINAL: rustysi
An Air HQ ads its command radius to the number of administrated air units that the base can support (training and resting squadrons count as 1/3 rd a unit).

However if the base and the Air HQ have different commands the Air HQ's Command Radius is halved for the above use.

I'm a bit fuzzy on this one. IOW my knowledge is not complete. I thought that as long as the HQ was in the 'chain of command' the effect was the same. IOW the base could be say 'Southern Command' (for Japan), and as long as the HQ was listed under the 'Southern Command' path it would operate with all benefits at 100%. True or no?

Ditto

I am not sure. My knowledge isn't unfailable either. [:D]

It is probably true, within "the same chain of command", but I will check when I play next time.
I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.
Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: Changing HQ's of bases?

Post by Zorch »

ORIGINAL: AFBTD

ORIGINAL: Alfred

ORIGINAL: btd64

Is it me or does the map look like WITP, the original version that is....GP

He is posting screenshots of classical WITP. He is not playing AE so all his comments on AE are irrelevant.

Alfred

Tu eres SUBNORMAL chaval¡ y no tienes ni media ostia
I think he's saying something bad about you.
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: Changing HQ's of bases?

Post by ny59giants »

As Japan, I may change one of the bases in Kuriles. To do this, you need at least one LCU there with a different command (you cannot spent the PPs to change if that command is not present in LCU already there). I ship in small AA LCU to said base. Then, spend the few PPs to change its command (usually to the one that allows the restricted air groups in Japan to rebase here). Now, you can change the base to desired HQ but spending the PPs.
[center]Image[/center]
User avatar
rustysi
Posts: 7472
Joined: Tue Feb 21, 2012 3:23 am
Location: LI, NY

RE: Changing HQ's of bases?

Post by rustysi »

ORIGINAL: ny59giants_MatrixForum

As Japan, I may change one of the bases in Kuriles. To do this, you need at least one LCU there with a different command (you cannot spent the PPs to change if that command is not present in LCU already there). I ship in small AA LCU to said base. Then, spend the few PPs to change its command (usually to the one that allows the restricted air groups in Japan to rebase here). Now, you can change the base to desired HQ but spending the PPs.

Yeah, that's exactly like something I was thinking about as its difficult to get units to the area due to base assignments. Its one of the few area in the game where I'd advocate 'circumventing' the pay the full PP's as to me the region is a part of the home islands and I see no reason to make it difficult to defend. Don't get me wrong. OTOH I would not be pleased if my opponent used this to amass a huge invasion force in the local.

Notice I stated defend. I find large offensive ops to or from this region WRT the Aleutians to be one of the games' weak points. The region has very hostile weather patterns and is detrimental to continuous ops on a war footing. Throw in difficult terrain and I would be unwilling to play an opponent who took advantage of this a second time. Be they Allied or Japan in the game.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
User avatar
RangerJoe
Posts: 19446
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Changing HQ's of bases?

Post by RangerJoe »

“The difficult we do immediately. The impossible takes a little longer.”—Motto of the U.S. Army Corps of Engineers during World War II,

https://www.bartleby.com/73/1183.html

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Changing HQ's of bases?

Post by Bullwinkle58 »

ORIGINAL: Zorch

ORIGINAL: AFBTD

ORIGINAL: Alfred




He is posting screenshots of classical WITP. He is not playing AE so all his comments on AE are irrelevant.

Alfred

Tu eres SUBNORMAL chaval¡ y no tienes ni media ostia
I think he's saying something bad about you.

You'd be surprised how many languages Alfred speaks. Or, maybe not.
The Moose
User avatar
JeffroK
Posts: 6433
Joined: Wed Jan 26, 2005 4:05 am

RE: Changing HQ's of bases?

Post by JeffroK »

Tu eres SUBNORMAL chaval¡ y no tienes ni media ostia

You are SUBNORMAL kid and you do not have half a soul
Interdum feror cupidine partium magnarum Europae vincendarum
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Changing HQ's of bases?

Post by Alfred »

ORIGINAL: Bullwinkle58

ORIGINAL: Zorch

ORIGINAL: AFBTD




Tu eres SUBNORMAL chaval¡ y no tienes ni media ostia
I think he's saying something bad about you.

You'd be surprised how many languages Alfred speaks. Or, maybe not.

I am well aware of the intended insult directed at me.

It is typical of his kind to use another language in the expectation that the meaning will not be fully understood. You should look at some of his posts in other Matrix forums. In the French language forum he made a general derogatory remark in Spanish. That of course was unacceptable on two counts, firstly that the post was not in French in a dedicated French forum and secondly the contents of the post. Indicative of his attitude is a post of his in the Spanish language forum where he quickly pronounces a serious bug in a game exists only to subsequently admit in a separate post he had FOW on.

He is rather careless in checking his typing before posting and tends towards using slang. Google translators don't always quite capture slang correctly.

Alfred
User avatar
BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: Changing HQ's of bases?

Post by BillBrown »

He is the only person I have green buttoned.
Post Reply

Return to “War in the Pacific: Admiral's Edition”