This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
What was the single most fault, for the Allies defeat at The Battle of Savo Island?
Command?
Communication?
I vote for Communication. A lack of communication, or a breakdown of communication, caused ships to be out of position. Sightings were poorly pasted along. My 2 cents....GP
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There were multiple factors influencing the result that night but if I had to pick the most significant that influenced the final combat result of 4-0 in cruiser losses, I'd choose Allied communications as well. Failure between the various groups and individual ships to pass on vital sighting and encounter information led to a fatal lack of Allied situational awareness as the enemy were conducting their attacks. Having said that, the Allied failures didn't automatically mean they were bound to suffer such a major tactical defeat. The Japanese still had to be good enough on the night to take the opportunity offered and run with it.
commanders had not made the conversion from peacetime to wartime modes of thought. i have been told the first thing said was "cease fire you are shooting at our own ships". having fueled floatplanes did not help.wardrooms still had stuffed chairs to burn and the paint not stripped. in game terms lack of night experience.
rms/pa
there is a technical term for those who confuse the opinions of an author's characters for the opinions of the author.
the term is IDIOT.