StuG names

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Bombur
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StuG names

Post by Bombur »

It seems there is a issue with the way the names of the StUG series vehicles are written?

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RE: StuG names

Post by btd64 »

Where?....GP
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RE: StuG names

Post by RobS61 »

Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.
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RE: StuG names

Post by btd64 »

ORIGINAL: RobS61

Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.

OK, now I see what you mean. Klink may chime in here, but I think there is a German version, Letters wise....GP
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RE: StuG names

Post by Oberst_Klink »

ORIGINAL: btd64

ORIGINAL: RobS61

Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.

OK, now I see what you mean. Klink may chime in here, but I think there is a German version, Letters wise....GP
I am on it... The easiest way is to use Andy's .EQP editor, but for that you need TOAW III. The alternative is to use editors like Notepad++ and change the .eqp file that way.

I'll post the adjusted .eqp in a bit... give me a few minutes.

Edit: Done. See attached.

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RE: StuG names

Post by Bombur »

Thatk you for help, unfortunately, it didn´t work. Well, it´s far from being a game breaking bug.
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RE: StuG names

Post by r6kunz »

I have been pushing for a fix to this since Day Two of TOAW4. (and the SS runes in a scenario ported from TOAW3; I understand the issue of no SS runes, but they port over not as non-rune "SS" but "[][]".)

I have tried various workarounds, cut and paste, Notepad, etc. They will work once but eventually revert back to garbled code, and I go back to sans umlaut. (The map-name diacritical marks work.)
Has anything worked for you, Klaus? Ralph?
Not a show-stopper, but I would think a fixable bug.

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RE: StuG names

Post by Lobster »

Didn't use of the runes become legally allowable along with the swastika flag when used in a historical context?
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RE: StuG names

Post by RobS61 »

If it helps any, the three German Umlaut letters can also be written thusly:

ä = ae
ö = oe
ü = ue

So, Sturmgeschütz, for example, can also be spelled Sturmgeschuetz. Perfectly legitimate, although you will not see this in contemporary German writing.
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RE: StuG names

Post by Oberst_Klink »

Just out of curiosity, where did you dump the .eqp file, which directory/folder?

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RE: StuG names

Post by Lobster »

And did you patch your game to the latest build? 4.0.1.23 tm.asp?m=4416310
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RE: StuG names

Post by Oberst_Klink »

ORIGINAL: Lobster

And did you patch your game to the latest build? 4.0.1.23 tm.asp?m=4416310
I used the vanilla version. It does work; though I had the problem in the past at some rare occasions. Note: I also made sure to have the 'Umlaute' in the EnglishGame Text.xml file.

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RE: StuG names

Post by joey »

ORIGINAL: Oberst_Klink

Just out of curiosity, where did you dump the .eqp file, which directory/folder?

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What folder do you post the file to?
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RE: StuG names

Post by Oberst_Klink »

There you go; re-checked it again and it works here.

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RE: StuG names

Post by Oberst_Klink »

ORIGINAL: Lobster

And did you patch your game to the latest build? 4.0.1.23 tm.asp?m=4416310
Oh, you asked the other chap; wasn't obvious. Yeah, we have to get his confirmation if he did apply the latest patch, mate.

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RE: StuG names

Post by Lobster »

ORIGINAL: Oberst_Klink

ORIGINAL: Lobster

And did you patch your game to the latest build? 4.0.1.23 tm.asp?m=4416310
Oh, you asked the other chap; wasn't obvious. Yeah, we have to get his confirmation if he did apply the latest patch, mate.

Klink, Oberst

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RE: StuG names

Post by Bombur »

ORIGINAL: Oberst_Klink

Just out of curiosity, where did you dump the .eqp file, which directory/folder?

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Bombur
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RE: StuG names

Post by Bombur »

Now I placed it in the right folder and it worked. Thank you and sorry for the delay in replies.
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RE: StuG names

Post by Oberst_Klink »

ORIGINAL: Bombur

Now I placed it in the right folder and it worked. Thank you and sorry for the delay in replies.
Now use them wisely and destroy some T-34 of the 'Reds' ;)

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RE: StuG names

Post by Rasputitsa »

Thankyou to the contributors to this thread, as I had the garbled 'accented' AFV names, including Hungarian and French tanks.

Fixed it with Notepad++, free download, except that in my modded scenario the fixes did not initially show in the game, even when the mod 'xxxxx.eqp' file was corrected and in the right folder. The game still did not show the corrections, but the Editor did, so by loading in the Editor and re-saving the modded scenario the corrections finally appeared in the game. [:)]
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