
StuG names
StuG names
It seems there is a issue with the way the names of the StUG series vehicles are written?


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RE: StuG names
Where?....GP
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RE: StuG names
Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.
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RE: StuG names
ORIGINAL: RobS61
Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.
OK, now I see what you mean. Klink may chime in here, but I think there is a German version, Letters wise....GP
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Oberst_Klink
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RE: StuG names
I am on it... The easiest way is to use Andy's .EQP editor, but for that you need TOAW III. The alternative is to use editors like Notepad++ and change the .eqp file that way.ORIGINAL: btd64
ORIGINAL: RobS61
Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.
OK, now I see what you mean. Klink may chime in here, but I think there is a German version, Letters wise....GP
I'll post the adjusted .eqp in a bit... give me a few minutes.
Edit: Done. See attached.
Klink, Oberst
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- Equipment.zip
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RE: StuG names
Thatk you for help, unfortunately, it didn´t work. Well, it´s far from being a game breaking bug.
RE: StuG names
I have been pushing for a fix to this since Day Two of TOAW4. (and the SS runes in a scenario ported from TOAW3; I understand the issue of no SS runes, but they port over not as non-rune "SS" but "[][]".)
I have tried various workarounds, cut and paste, Notepad, etc. They will work once but eventually revert back to garbled code, and I go back to sans umlaut. (The map-name diacritical marks work.)
Has anything worked for you, Klaus? Ralph?
Not a show-stopper, but I would think a fixable bug.
I have tried various workarounds, cut and paste, Notepad, etc. They will work once but eventually revert back to garbled code, and I go back to sans umlaut. (The map-name diacritical marks work.)
Has anything worked for you, Klaus? Ralph?
Not a show-stopper, but I would think a fixable bug.
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RE: StuG names
Didn't use of the runes become legally allowable along with the swastika flag when used in a historical context?
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
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If duct tape doesn't fix it then you are not using enough duct tape.
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RE: StuG names
If it helps any, the three German Umlaut letters can also be written thusly:
ä = ae
ö = oe
ü = ue
So, Sturmgeschütz, for example, can also be spelled Sturmgeschuetz. Perfectly legitimate, although you will not see this in contemporary German writing.
ä = ae
ö = oe
ü = ue
So, Sturmgeschütz, for example, can also be spelled Sturmgeschuetz. Perfectly legitimate, although you will not see this in contemporary German writing.
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Oberst_Klink
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RE: StuG names
And did you patch your game to the latest build? 4.0.1.23 tm.asp?m=4416310
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Oberst_Klink
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RE: StuG names
I used the vanilla version. It does work; though I had the problem in the past at some rare occasions. Note: I also made sure to have the 'Umlaute' in the EnglishGame Text.xml file.
Klink, Oberst

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RE: StuG names
ORIGINAL: Oberst_Klink
Just out of curiosity, where did you dump the .eqp file, which directory/folder?
Klink, Oberst
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What folder do you post the file to?
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Oberst_Klink
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Oberst_Klink
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RE: StuG names
Oh, you asked the other chap; wasn't obvious. Yeah, we have to get his confirmation if he did apply the latest patch, mate.
Klink, Oberst
RE: StuG names
ORIGINAL: Oberst_Klink
Oh, you asked the other chap; wasn't obvious. Yeah, we have to get his confirmation if he did apply the latest patch, mate.
Klink, Oberst
My standing excuse for any screw up on my part is, 'I'm old.' [:D]
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: StuG names
ORIGINAL: Oberst_Klink
Just out of curiosity, where did you dump the .eqp file, which directory/folder?
Klink, Oberst
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RE: StuG names
Now I placed it in the right folder and it worked. Thank you and sorry for the delay in replies.
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Oberst_Klink
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- Rasputitsa
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RE: StuG names
Thankyou to the contributors to this thread, as I had the garbled 'accented' AFV names, including Hungarian and French tanks.
Fixed it with Notepad++, free download, except that in my modded scenario the fixes did not initially show in the game, even when the mod 'xxxxx.eqp' file was corrected and in the right folder. The game still did not show the corrections, but the Editor did, so by loading in the Editor and re-saving the modded scenario the corrections finally appeared in the game. [:)]
Fixed it with Notepad++, free download, except that in my modded scenario the fixes did not initially show in the game, even when the mod 'xxxxx.eqp' file was corrected and in the right folder. The game still did not show the corrections, but the Editor did, so by loading in the Editor and re-saving the modded scenario the corrections finally appeared in the game. [:)]
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