2.9.1.4. Port Strike AA Bug.

Post bug reports and ask for game support here.

Moderator: Shannon V. OKeets

Post Reply
User avatar
rkr1958
Posts: 31062
Joined: Thu May 21, 2009 10:23 am

2.9.1.4. Port Strike AA Bug.

Post by rkr1958 »

1. CW port strike vs Lisbon.
2. Surprise rolls 2,8, which gives the Germans 11 SP's.
3. Germany uses 10 SP's to increase AA from no effect to lowest 1 of 3.
4. However, when it comes time for the AA, No die rolls and Damage points = 0.
5. MWiF version 2.9.1.4.

Image
Attachments
PortStrikeAABug.jpg
PortStrikeAABug.jpg (846.69 KiB) Viewed 648 times
Ronnie
User avatar
rkr1958
Posts: 31062
Joined: Thu May 21, 2009 10:23 am

RE: 2.9.1.4. Port Strike AA Bug.

Post by rkr1958 »

game turn.
Attachments
GW181004.zip
(1.45 MiB) Downloaded 13 times
Ronnie
User avatar
rkr1958
Posts: 31062
Joined: Thu May 21, 2009 10:23 am

RE: 2.9.1.4. Port Strike AA Bug.

Post by rkr1958 »

FYI. Just tried this with MWIF version 2.7.0 and it worked fine. In fact the RN Baffin CVP was shot down w/lowest 1/3 = 7. So this is definitely a regression bug that's been introduced somewhere since 2.7.0.
Ronnie
User avatar
Joseignacio
Posts: 3114
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

RE: 2.9.1.4. Port Strike AA Bug.

Post by Joseignacio »

How is it possible that the CW is surprised by Portugal (or GE anyway?).

CW is bombing Lisbon while CW surprised? [&:]

User avatar
rkr1958
Posts: 31062
Joined: Thu May 21, 2009 10:23 am

RE: 2.9.1.4. Port Strike AA Bug.

Post by rkr1958 »

ORIGINAL: Joseignacio

How is it possible that the CW is surprised by Portugal (or GE anyway?).

CW is bombing Lisbon while CW surprised? [&:]

The CW DOW'ed Portugal, who aligned with Germany, the previous impulse. So, it was a "normal" port strike with Portugal rolling "better" than the RN.
Ronnie
User avatar
Joseignacio
Posts: 3114
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

RE: 2.9.1.4. Port Strike AA Bug.

Post by Joseignacio »

Maybe I am more obtuse than usual tonight but:

1 In your first image there is the text "surprised side" in the GE /Portugal side.

2 with rolls of 2 and 8 you get a 5 surprise for Axis. It would be necessary to attack from box 0 to reach 11 since a Major port is in box 5 ...which is also impossible with the usual optionals, cause a CV with CVP woould be in box 1.

The only way this sums up is if for some reason the game considered that it was CW the country surprised, and that's why it had such bad surprise.

I know that this is not what you are asking but if it is like this, that would be a much nastier bug. Since Portugal cannot declare war to CW on their own and GE cannot have surprise towards CW as well since turn 1. [&:]

Note: besides, the sums of surprise are 13 and 2, according to the images, and with rolls of 8 and 2, this could be explained by a CW roll of 8 plus a Portugal box of 5 (Major port), and a Portugal roll of 2 and a CW box of 0 which might have to do with the game considering CW surprised in a weird way.
User avatar
paulderynck
Posts: 8514
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: 2.9.1.4. Port Strike AA Bug.

Post by paulderynck »

In the picture, the surprised side has khaki units = CW.

The surprise points are "net", and CW must have been in the zero box and rolled the 8. 5 + 8 = 13 and zero plus 2 = 2. 13 - 2 = 11 surprise in favor of the axis side.
Paul
User avatar
Joseignacio
Posts: 3114
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

RE: 2.9.1.4. Port Strike AA Bug.

Post by Joseignacio »

ORIGINAL: paulderynck

In the picture, the surprised side has khaki units = CW.

The surprise points are "net", and CW must have been in the zero box and rolled the 8. 5 + 8 = 13 and zero plus 2 = 2. 13 - 2 = 11 surprise in favor of the axis side.


Exactly what I was meaning. And that's why I was surprised, since according to rkr it was Portugal the surprised country, and to be true it could not possibly be the other way round because CW can never be surprised by GE and of course not by Portugal.
User avatar
paulderynck
Posts: 8514
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: 2.9.1.4. Port Strike AA Bug.

Post by paulderynck »

No he said they were DoW'd in a prior impulse (post #5) so this is from a "regular" impulse. Still, port striking a major port from the zero box with a 2-range CVP in a non-surprise impulse is what I would call either brave, or at least possessing a surfeit of air missions.
Paul
User avatar
Joseignacio
Posts: 3114
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

RE: 2.9.1.4. Port Strike AA Bug.

Post by Joseignacio »

Yes, but how can CW be DoWed by

- Portugal?
- Germany (after CW DoW on Germany in turn #1 impulse #2)?

So it is like he said, that the CW DoWed... but then why is CW the surprised one like in the first image? And the surprise calculations support that fact, the game is conceding surprise to Portugal.
User avatar
paulderynck
Posts: 8514
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: 2.9.1.4. Port Strike AA Bug.

Post by paulderynck »

See post #7.

"Surprised side" just means the side that rolled poorly.
Paul
User avatar
Joseignacio
Posts: 3114
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

RE: 2.9.1.4. Port Strike AA Bug.

Post by Joseignacio »

Ok, thanks, I didn't know that MWIF naming. However, the Axis gets 8 point for the uk roll of 8, plus it gets 5 more for being a major port totalling 13.

The CW gets 2 points because of the GE/Portuguese roll of 2 plus 0 from the box. It is impossible to get a 0 in a port attack from sea even if you are in the 0 box, because the CVP gives them 1 more level. And the weather seems to be fine. So, he either was using SiF option 27: (CV search) for CVP which makes that only CVPs with planes ranged 4 or more have a +1, or something was not working right.
User avatar
paulderynck
Posts: 8514
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: 2.9.1.4. Port Strike AA Bug.

Post by paulderynck »

The CVP must have a range greater than 3 to increase the search modifier. This one did not.
Paul
User avatar
Joseignacio
Posts: 3114
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

RE: 2.9.1.4. Port Strike AA Bug.

Post by Joseignacio »

As I said in my previous post, only if you are using the very unusual SiF option 27. As i said from the ery beginning, see post #6
2 with rolls of 2 and 8 you get a 5 surprise for Axis. It would be necessary to attack from box 0 to reach 11 since a Major port is in box 5 ...which is also impossible with the usual optionals, cause a CV with CVP woould be in box 1.
User avatar
paulderynck
Posts: 8514
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: 2.9.1.4. Port Strike AA Bug.

Post by paulderynck »

The picture below is from the game save in Post #2. Perhaps it's different with your group but I have played with many different groups and yours would be the first I have encountered that does not use Option 27.

So nothing to do with searches and surprise numbers is wrong here, but the AA problem reported is a bug.

You know, if you loaded the game save, you'd know for sure which options are in use.

Image
Attachments
Options.jpg
Options.jpg (300.65 KiB) Viewed 648 times
Paul
User avatar
Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

RE: 2.9.1.4. Port Strike AA Bug.

Post by Courtenay »

I never use option 27, because I find it quite ahistorical. The country that benefits most from it is the Japanese, and they didn't even use their carrier planes for search! (The Japanese used cruiser based float planes for search.)
I thought I knew how to play this game....
User avatar
Joseignacio
Posts: 3114
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

RE: 2.9.1.4. Port Strike AA Bug.

Post by Joseignacio »

ORIGINAL: paulderynck

The picture below is from the game save in Post #2. Perhaps it's different with your group but I have played with many different groups and yours would be the first I have encountered that does not use Option 27.

So nothing to do with searches and surprise numbers is wrong here, but the AA problem reported is a bug.

You know, if you loaded the game save, you'd know for sure which options are in use.


Well, maybe I got carried away because we have been not using that option in our last games, but looking backwards maybe you are right, in the old times we always used that optional. And it was better,

As for the downloading savegames, I usually connect to this forum at work and I must not download anything for security reasons, I use to do it at home when I have the opportunity (and remember to), so it sometimes it's a couple of days later.
Post Reply

Return to “Tech Support”