2. Surprise rolls 2,8, which gives the Germans 11 SP's.
3. Germany uses 10 SP's to increase AA from no effect to lowest 1 of 3.
4. However, when it comes time for the AA, No die rolls and Damage points = 0.
5. MWiF version 2.9.1.4.

Moderator: Shannon V. OKeets

The CW DOW'ed Portugal, who aligned with Germany, the previous impulse. So, it was a "normal" port strike with Portugal rolling "better" than the RN.ORIGINAL: Joseignacio
How is it possible that the CW is surprised by Portugal (or GE anyway?).
CW is bombing Lisbon while CW surprised? [&:]
ORIGINAL: paulderynck
In the picture, the surprised side has khaki units = CW.
The surprise points are "net", and CW must have been in the zero box and rolled the 8. 5 + 8 = 13 and zero plus 2 = 2. 13 - 2 = 11 surprise in favor of the axis side.
2 with rolls of 2 and 8 you get a 5 surprise for Axis. It would be necessary to attack from box 0 to reach 11 since a Major port is in box 5 ...which is also impossible with the usual optionals, cause a CV with CVP woould be in box 1.

ORIGINAL: paulderynck
The picture below is from the game save in Post #2. Perhaps it's different with your group but I have played with many different groups and yours would be the first I have encountered that does not use Option 27.
So nothing to do with searches and surprise numbers is wrong here, but the AA problem reported is a bug.
You know, if you loaded the game save, you'd know for sure which options are in use.