height map overlay option

Armored Brigade is a real-time tactical wargame, focusing on realism and playability
gbem
Posts: 188
Joined: Mon Nov 19, 2018 7:34 am

RE: height map overlay option

Post by gbem »

So calme down, and show some respect!

because you stated i want a steel beasts clone based on a simple request to have an extra map option... thats a bit of a wild conclusion dont you think?
gbem
Posts: 188
Joined: Mon Nov 19, 2018 7:34 am

RE: height map overlay option

Post by gbem »

ORIGINAL: Veitikka

I don't see this as extremely useful though.


Image

hmmm how about a third button that says height/terrain overlay or something like that to allow us to use that option for those who wish to use it? that ways everyone is happy... some people can use the normal height map... some people can use ISO... some people can use the overlay option... everyone wins
Mousehold
Posts: 7
Joined: Mon Dec 15, 2014 11:51 pm

RE: height map overlay option

Post by Mousehold »

I actually think that map looks very useful.

My primary issue when playing Armored Brigade is figuring out elevation and line of sight. This is not unique to AB, and it's a significant interface issue for any wargame presented in 2D. As things are now, I'm constantly pressing H to check the height map. I also have to press L again to get the LOS tool back. My fingers are always on these two keys because I want to be able to understand the terrain thoroughly. To do that most easily, I need to be able to see both elevation and terrain detail at the same time.

The map you've posted very easily allows me to understand the terrain around Gersfeld. I will still need to use the line of sight tool to confirm my estimations, but I won't have to alternately mash H and L to find good positions for observation and defense, or possible routes for attack that I may want to take or plan artillery on.

It becomes particularly tedious because I have to fiddle with whatever I'm doing (like setting a waypoint), checking the height map, and using the line of sight tool.

I accept that AB is a 2D wargame--one I very much enjoy--but a lot of a my less-fun time with the game comes down to building my awareness of the terrain. I would welcome any improvements to usability in that area.
gbem
Posts: 188
Joined: Mon Nov 19, 2018 7:34 am

RE: height map overlay option

Post by gbem »

^thank you
Red2112
Posts: 1355
Joined: Sat Sep 09, 2006 12:02 pm

RE: height map overlay option

Post by Red2112 »

ORIGINAL: gbem
So calme down, and show some respect!

because you stated i want a steel beasts clone based on a simple request to have an extra map option... thats a bit of a wild conclusion dont you think?

I said it "seems" like you want a SB clone, which isn´t saying anything bad of you, SB or AB. But you think otherwise! After all, they have admitted that AB feeds from other games like SB among others. If everytime someone mentions these games of that AB has feed from you are going to call them "trolls" or that they have lost something, then there´s not much to say to you. AGAIN, you asked for others thoughts!

Whats a "wild conclusion" is saying like you have done about SB and AB what is wrong, be it data or what YOU think it should be or be added.

Give your Ideas and be done. There´s no need to have 3-4 pages of your point of views on every thread you come up with. Veitikka has come up with this game, and it´s HIS child. If you don´t like it as it is, then play something else, or play it but live with whats there and/or wait for better things to come.

Sure we can all give our feedback, but pushing it is not going anywhere, and it´s not the first time someone wants a "clone" of another game he/she has played but is tierd of and just dosen´t make up it´s mind on what to play.

I much very like how AB is, and sure I would like "some" little things worked on or changed, but I also respect what the devs have decided on. Iam not going to "insit" on having it may way.

Now your asking for a "third button", but then say it´s a hassel to be switching between views so everyone is happy? Really?

I´ll leave it here as this goes no where...



gbem
Posts: 188
Joined: Mon Nov 19, 2018 7:34 am

RE: height map overlay option

Post by gbem »

I said it "seems" like you want a SB clone, which isn´t saying anything bad of you, SB or AB. But you think otherwise! After all, they have admitted that AB feeds from other games like SB among others. If everytime someone mentions these games of that AB has feed from you are going to call them "trolls" or that they have lost something, then there´s not much to say to you. AGAIN, you asked for others thoughts!

it seems like an odd conclusion to make....
extra map option =/= steel beasts clone
maybe the words i used have been inappropriate regardless... yet the conclusion of extra map options = steel beasts clone seemed more like something coming out of 4chan than an actual thought or opinion come to think of it...
Whats a "wild conclusion" is saying like you have done about SB and AB what is wrong, be it data or what YOU think it should be or be added.

you mean those on penetration values? ive made alot of references beyond SB and AB and backed them up with the odermatt equation + actual data... they are anything but wild
Give your Ideas and be done. There´s no need to have 3-4 pages of your point of views on every thread you come up with. Veitikka has come up with this game, and it´s HIS child. If you don´t like it as it is, then play something else, or play it but live with whats there and/or wait for better things to come.

Sure we can all give our feedback, but pushing it is not going anywhere, and it´s not the first time someone wants a "clone" of another game he/she has played but is tierd of and just dosen´t make up it´s mind on what to play.

i dont want a clone do you understand me? i seek a third button that allows transparent height maps... i dont see how that turns the game into an SB clone
Now your asking for a "third button", but then say it´s a hassel to be switching between views so everyone is happy? Really?

this statement doesnt even make sense... facepalm* alright ill make it as simple as possible for you
you are satisfied with 2 options... ISO and heightmap
i want to have a third one where heightmap is overlayed over terrainmap
devs add a third button
you can still play with ISO and heightmap
i get to play with terrainmap/heightmap overlay

there you win... i win... everyone wins...
I´ll leave it here as this goes no where...

whatever kiddo [8|]
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Issue8
Posts: 123
Joined: Sun Dec 15, 2013 10:44 am

RE: height map overlay option

Post by Issue8 »

ORIGINAL: Veitikka

I don't see this as extremely useful though.


Image
Maybe we need a new setting in the mapcolors.xml allowing the player to set the opacity, like now how we can set the strength of the hillshade.
Red2112
Posts: 1355
Joined: Sat Sep 09, 2006 12:02 pm

RE: height map overlay option

Post by Red2112 »

@GBEM

eSim should contract you, hell even Veitikka should contract you! Your God sent to the community in every way, you know more then any of them! Armys should not be buying from eSim, they should buy direct from you. "FACEPALM"

Simple, as long as you have your way (now four view options), then your happy and we can all carry on!

No, Iam not a kid. You just made a big issue because I said that what your asking seems like a SB clone (minus the grid)....

Image

Red out...

--
gbem
Posts: 188
Joined: Mon Nov 19, 2018 7:34 am

RE: height map overlay option

Post by gbem »

@GBEM

eSim should contract you, hell even Veitikka should contract you! Your God sent to the community in every way, you know more then any of them! Armys should not be buying from eSim, they should buy direct from you. "FACEPALM"

what an immature response...
Simple, as long as you have your way (now four view options), then your happy and we can all carry on!


well then fine by me...
No, Iam not a kid. You just made a big issue because I said that what your asking seems like a SB clone (minus the grid)....

do you even know the definition of a clone? ill enlighten you on that with merriam webster
Definition of clone

(Entry 1 of 2)

1a : the aggregate of genetically identical cells or organisms asexually produced by or from a single progenitor cell or organism

b : an individual grown from a single somatic cell or cell nucleus and genetically identical to it

c : a group of replicas of all or part of a macromolecule and especially DNA clones of identical recombinant DNA sequences

2 : one that appears to be a copy of an original form : duplicate a clone of a personal computer

clone verb
cloned; cloning

Definition of clone (Entry 2 of 2)

transitive verb

1 : to propagate a clone from

2 : to make a copy of

adding the terrain overlay feature doesnt make it a clone as AB is not a copy nor duplicate of SB... sure one or more features may be similar but that DOESNT make it a clone

now if you say "SB also features a terrain overlay option therefore its a clone" then every game with a gun is a clone of GTA san andreas... or every game with an armor penetration system a clone of steel beasts... or every game with a human being in it a clone of sims... do you see how flawed your logic is?
Red2112
Posts: 1355
Joined: Sat Sep 09, 2006 12:02 pm

RE: height map overlay option

Post by Red2112 »

Oh excuse me I should have said "similar" instead of clone, which would have received a "similar" reaction from you. [:D]

Immature is saying your data/info resource is better then what eSim (and any other) has and of which world armies buy and exchange since eSim sold them there sim platforms. Now this has alot of logic to me, the same way that I rather have the ability to check my LOS in the ISO view, as well as being able to add a marker in the ISO view because tacticaly I can benefit from a 3D map view better then from a overlay on a exsisting map. But do you see me pushing this and/or making a big deal of a simple statment? NO!

And PLEASE, let´s leave this as it is. If you want to proof yourself right, then keep on posting, I wont!

--

gbem
Posts: 188
Joined: Mon Nov 19, 2018 7:34 am

RE: height map overlay option

Post by gbem »

Oh excuse me I should have said "similar" instead of clone, which would have received a "similar" reaction from you.
an assumption without basis remains speculation... truth is we will truly never know unless the experiment were to be repeated... but i digress
immature is saying your data/info resource is better then what eSim (and any other) has and of which world armies buy and exchange since eSim sold them there sim platforms.
1. its a game

2. there are limitations to what you can program or model in a game... for example RHAE isnt universal as different projectiles (monoblock vs segmented for example) perform differently against different targets... this isnt modeled well through RHAE
here is a study done by kaufmann

3. experts who have far more experience than you or me agree that soviet penetration data have to be marked up to compare vs NATO data.... Paul Lakowski tankograd

tankograd
pawl lakowski

4. noting both vasily fofanov`s tankograd`s penetration values contrasted to steel beasts its clear that these numbers werent marked up...

case in point the 3bm42... 520mm at 2km according to tankograd... but only 510mm in steel beasts
or the 3bm22 470mm at 2km but only 420mm according to rastophin but only 440 in steel beasts...
or even the vant 560mm according to zaloga and fofanov... although only 400mm according to mikhail rastophin... but only 540mm in steel beasts...

note that there are high variations in the penetration value of each round even when done by experts... this is due to variations in penetration criterion conditions of the gun/round hardness of the plate etc...
if you are a collage graduate and conducted a research of your own you would know that these extraneous variables are a problem and cannot be solved without a large sample size... like world war 3...

5. this is why the odermatt equation is used for long rods as it allows direct comparison between rounds without the inherent randomness of testing criteria
odermatt equation

6. and thus brings me to the conclusion... the data gathered by such experts were placed in the odermatt equation to yield penetration results... this yields the most accurate numbers with the least amount of extraneous variables... the results of such data is simply what i am stating now...
the same way that I rather have the ability to check my LOS in the ISO view, as well as being able to add a marker in the ISO view because tacticaly I can benefit from a 3D map view better then from a overlay on a exsisting map. But do you see me pushing this and/or making a big deal of a simple statment? NO!

im simply giving my opinions on how to make the game better for everyone... if you dont like constructive criticism then that is your issue not mine

And PLEASE, let´s leave this as it is. If you want to proof yourself right, then keep on posting, I wont!

this has been a long argument all for the simple misuse of the term "clone"... maybe this is a lesson for you to choose your words wisely and a lesson for me not to react so extremely to a statement which may have been a misrepresentation...
Red2112
Posts: 1355
Joined: Sat Sep 09, 2006 12:02 pm

RE: height map overlay option

Post by Red2112 »

Well, it´s interesting to see how you left out the term "seems" to your benefit, and focused on the term clone!

https://www.merriam-webster.com/dictionary/seem

What you might think is better for everyone dosen´t necessarily mean it is. It has nothing to do with accepting constructive criticism, but with what you think is best and your conclusions.

Nice try though.
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JiminyJickers
Posts: 290
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Location: New Zealand

RE: height map overlay option

Post by JiminyJickers »

I would love the transparent overlay myself. Would be super useful.
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Remmes
Posts: 299
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Location: NL

RE: height map overlay option

Post by Remmes »

Take it easy gents, the discussion is about a game, not life altering events. No need to get toxic; we all want the same thing here.
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