[Q] How do you import a no nav zone?

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Whicker
Posts: 665
Joined: Tue Jun 19, 2018 9:54 pm

[Q] How do you import a no nav zone?

Post by Whicker »

There are import and export buttons in the no nav UI, how are they used? well, the import part, export works as expected.

All it seems I can do is select an existing zone and then import points into that zone which breaks that one.
Also seems a little glitchy - a couple times when I closed the ui and opened it back up then the import that I did has an extra listing like it did get imported.

I think at one point I figured out how to do it but I can't quite figure it out now, maybe I am just not seeing something.

Attached scen has one zone near the Bosphorus, and in the zip is an export that is in that area too.
Attachments
nonavzone.zip
(3.45 KiB) Downloaded 10 times
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AlGrant
Posts: 912
Joined: Tue Aug 18, 2015 4:38 am

RE: How do you import a no nav zone?

Post by AlGrant »

Only just seen this ..... asked the same thing myself a while back.

Check this thread ..... it should work fine

http://www.matrixgames.com/forums/tm.asp?m=4270432
GOD'S EYE DISABLED.
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stilesw
Posts: 1572
Joined: Wed Jun 25, 2014 10:08 pm
Location: Hansville, WA, USA

RE: How do you import a no nav zone?

Post by stilesw »

Whicker,

I can confirm AlGrant's reference. I've used the method he references and it works fine.

-Wayne
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
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