There appears to be a big problem with the editor when you increase the total number of units that are buildable I think the max you can have is 255 the number keeps reverting back to zero?
This happens for different Countries and to different unit types photo is just an example.[;)]
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Thanks for the report and due to some data structure changes, which reduced the memory footprint and as a result file sizes and especially for PBEM++ data transfers, the cap for builds is actually 127 units. So anything over 127 will revert to 0 as you've discovered.
I'll fix this though so the increments stop at 127 instead of 255.