If Dave conceals his carriers for an extended period, I'll probe somewhere to elicit a reaction.
This is the difficult part. I would not want to be part of the "probing" task force.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
If Dave conceals his carriers for an extended period, I'll probe somewhere to elicit a reaction.


ORIGINAL: apbarog
I've seen a similar oddity with unloading. It's very rare, but I've seen it. Track how much you are currently unloading, if any. Disband the task force and reform it, and start unloading again. This has resolved it for me.
ORIGINAL: jwolf
FWIW in my one Allied campaign, vs. the AI, I found that Kukong was untenable because supply simply would not flow there despite the rail line. So I withdrew my forces to a position in the rough terrain 2-3 hexes up the rail line and held there until a time much later, when I could maintain a broad offensive in the China theater.
Besides the per-ship limit for the amount unloaded each turn, there is a total unloading limit for the port, dependent on port size. It is likely that the level one port there reached the unloading limit for the port before it reached the per-ship unload limit. I also presume that the limit applies even if some ships are unloading amphibiously because there is a limit to how much can be dumped on the beach without port vehicles to haul it away.ORIGINAL: apbarog
I've seen a similar oddity with unloading. It's very rare, but I've seen it. Track how much you are currently unloading, if any. Disband the task force and reform it, and start unloading again. This has resolved it for me.
AGs and all other support ships unload at a much slower rate than xAKs.ORIGINAL: Canoerebel
ORIGINAL: apbarog
I've seen a similar oddity with unloading. It's very rare, but I've seen it. Track how much you are currently unloading, if any. Disband the task force and reform it, and start unloading again. This has resolved it for me.
Thanks, aparog. I tried disbanded an AG carrying supply, re-created a TF, and put it dockside (it's a small ship). It's unloading, but still much slower than I'd expect. That's what prompted me to think over things and commit an RN base force (with nav support) via fast transport. I think that'll be an effective band aid, if I can get 'em ashore.
The supply distribution algorithm prioritizes units in the field ahead of units at a base, so if supply is insufficient to get some everywhere, the units in a base will starve. Many players simply rotate units between the base and an adjoining hex to keep units from starving. But if you don't want to waste supply by having to counter-bombard the enemy, leaving units there out-of-supply is a valid decision.ORIGINAL: jwolf
FWIW in my one Allied campaign, vs. the AI, I found that Kukong was untenable because supply simply would not flow there despite the rail line. So I withdrew my forces to a position in the rough terrain 2-3 hexes up the rail line and held there until a time much later, when I could maintain a broad offensive in the China theater.
ORIGINAL: BBfanboy
AGs and all other support ships unload at a much slower rate than xAKs.
Good lord! Cap Mandrake's M&M Enterprises has infected this AAR too and is keeping the local labour on strike until contract rates double!ORIGINAL: Canoerebel
Sometimes its atolls, sometimes it's not. None of the ports are damaged.
It's only occasional, but I've played so many turns in the past few years that I've begun to notice - it happens every now and then.
It's not important. I just take it as part of the game. And, to this point, it's never factored in a meaningful way. But it does happen and I do think it's something within the game itself.
(This question will end up taking on a life of its own, with folks wanting to figure it out. I raise it in case other players a happen to notice it too, which would be interesting.)
