Allied conversions

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Lokasenna
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RE: Allied conversions

Post by Lokasenna »

ORIGINAL: BBfanboy

ORIGINAL: Lokasenna

ORIGINAL: bushpsu

I believe the presence of the AGC is all that is necessary for the increase in unloading tempo. The Amph Force HQ helps limit the disruption of the troops themselves.

An empty AGC by itself helps just the TF that it is in.

An AGC with an HQm helps the entire hex.
I don't have AGCs yet but I want to use the V Amphib Force HQ for support of an invasion. I have an xAP available to load the HQ. What loss of benefit is there in using an xAP vs an AGC?

My understanding is all of it. You must be in an AGC.
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RE: Allied conversions

Post by BBfanboy »

ORIGINAL: Lokasenna
ORIGINAL: BBfanboy

ORIGINAL: Lokasenna




An empty AGC by itself helps just the TF that it is in.

An AGC with an HQm helps the entire hex.
I don't have AGCs yet but I want to use the V Amphib Force HQ for support of an invasion. I have an xAP available to load the HQ. What loss of benefit is there in using an xAP vs an AGC?

My understanding is all of it. You must be in an AGC.
OK - I'll try it anyway - nothing to lose by doing so. Will let you know if the results are discernible.
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Lawless1
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RE: Allied conversions

Post by Lawless1 »

Finally a thread that this NOB can respond to.

Many ships can be converted in DaBabe Lite A in Dec 41 to ships with greater AA/ASW assets,
the trick is to find an locate them. As was historical the vast Allied fleet is scatter
throughout the various areas of operations.

Each scenario has its own set of ships that can be converted, below are the ship classes
that can be converted in December 1941(with locations) in the Scn#26 BabesLite A, stock map,
Dec 7th start. Me against AI.

Clemson Class DD to DE, APD, AVD, DM, DMS -- I convert all to APD for the increase, AA/ASW
Clemson Class are found in PH. Manila, HK and WC USA

Wicks Class DD to DE, APD, My thoughts on the Wicks class is to covert some to APD but leave
most for the April update for the long range DE. Wick Class at PH and WC USA

Schley
Chew
Kilty
Crosby
Dent
Talbot
Ward
Allen
Crane
Kennison
Peary
John D. Ford

AP to APA (need to protect) I put these at EC and transport supplies to CT until they can be converted.
Will use to transport initial LCU to SOPAC before all the IJN subs get parked off the WC.

Wharton -- Mare Island
U.S. Grant -- Seattle
President Polk -- SF
President Monroe -- SF
President Jackson -- SF
Henderson -- SF
Barnett -- LA
Harris -- SD
Joseph T. Dickman -- CT
Leonard Wood -- CT

AMC to LS(M) need to protect
Prince Henry -- Vancouver
Australia Star --
Westralia -- Sydney
One AMC in Singapore
CL to CLA
Colombo -- Aden

Admiralty S Class - DD, DM

Wilcannia xAKL to PC, AG, AMc -- I convert some to PC for ASW/AA

Dominon M Cargo Class to xAP

Hog Island Tender Class and Harriman Class xAK to AKE

Hourace Luckenbach -- Seattle
Chattanooga -- Seattle
Will A. Point -- Seattle
William R. Gibson -- Seattle
America Star -- Tacoma
Ruth Alexander -- SF
Sataria (sp) -- Anchorage
Barbara Olson -- Anchorage
Katrina Luckenbach -- Anchorage
Dorothy Luckenbach -- LA
Jacob Luckenbach -- SD
Exmoore -- SD
Governor Wright -- Naga
Elhal Edwards -- Manila
Lillian Luckenbach -- Sydney

AG Conversions Trasmarine Class xAK to AG and Isthmian Tenders

Virginian -- Seattle
Utahan -- Seattle
Eldorado -- Seattle
Cleredon -- Seattle
Crown City -- Seattle
Admiral Cole -- SF
William Luckenbach -- SF
Steel Voyager -- SF
Steel Tractor -- SF
Steel Seafarer -- SF
Steel Exporter -- SF
Dorothy Philips -- Anchorage
Cold Brode -- Anchorage
Knoxville City -- Anchorage
Trenton -- Anchorage
Hawaiian -- Anchorage
Panamina -- Seattle
Susan Luckenbach -- -- Seattle
Steel Navigator -- SF
Tuscaloosa City -- LA
Enslay City -- LA
Ohioan -- LA
Arkansan -- LA
Liberty -- LA
Diamond Head -- LA
Steel Ranger -- SD
Chickasaw City -- SD
Santa Teresa -- SD
Charles H. Cramp -- SD
Minnesotan -- SD
Admiral Y. Williams -- SD
Capillo -- Manila
American -- Brisbane
Steel Age -- Brisbane
Missourian -- Melbourne
Carolinian -- Melbourne
Challenger -- Melbourne
Mathern Luckenbach -- Sydney
Lena LUckenbach -- Syndey
Steel Worker -- Sydney
Steel Scientist -- Sydney
Steel Mariner -- Sydney
Lancaster -- Sydney

Cargo Class to xAP

Shooting Star -- SF
Alcoa Pathfinder -- SF
Alcoa Prospect -- Alameda
Agwimonte --LA
Michael Embiricos -- Aden
Filleigh --CT
Clan Alpino -- CT
Arkaba -- Perth
Charon -- Carnanon (sp)
Ming Sang -- HK
Hai Lee -- HK
Yu Sang --HK
Johane Justeen -- Townsville
Centaur -- Townsville
Dardanus -- Brisbane
Silkworth -- Brisbane
Allara -- Adelaide
Iran Knob -- Adelaide
Dundula -- Adelaide
Illisos -- Melbourne
Iron Master -- Melbourne
Aole -- Melbourne
Corolo -- Melbourne
Adelong -- Melbourne
Colac -- Melbourne
Oaktank -- Melbourne
Iron Warrior -- Melbourne
Eahunga -- Melbourne
Marpressa -- Melbourne
Zvir -- Melbourne
Wanaka -- Sydney
Anhui -- Sydney
Aeon -- Sydney

C2 Cargo Class to AE

Mount Mckinley -- Anchorage
Henry S. Grove

Bird Class AM to AVP -- Suggestion on how many if any to convert in early 42?

Two types of ships, targets and submarines
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Lawless1
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RE: Allied conversions

Post by Lawless1 »

Forgot to say just trying to give back for the wonderful support that this community shares
Two types of ships, targets and submarines
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BillBrown
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RE: Allied conversions

Post by BillBrown »

Lawless1, just want to point out that Wickes DDs do not upgrade to DE until May 1942.
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Lawless1
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RE: Allied conversions

Post by Lawless1 »

Bill, thanks for catching my error. Need to be able to read my notes better, Some of the spelling on the ships are questionable
Two types of ships, targets and submarines
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Lawless1
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RE: Allied conversions

Post by Lawless1 »

bump
Two types of ships, targets and submarines
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RangerJoe
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RE: Allied conversions

Post by RangerJoe »

There are some good ideas here. The minor problem with the AG is that it will not load resources unless it is in a TF with an AK type of vessel, the same thing with AP type transports. I like to haul the resources with ships that have unloaded while others are unloading and/or waiting for escorts. I do not like to send unescorted vessels since the computer cheats and will find them. Hawaii does not provide enough resources to keep Oahu supplied this helps with that supply production. The same for Manila if you can keep it. Against the computer I usually wipe out the Luzon invasion. [8D]
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HansBolter
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RE: Allied conversions

Post by HansBolter »

ORIGINAL: RangerJoe

There are some good ideas here. The minor problem with the AG is that it will not load resources unless it is in a TF with an AK type of vessel, the same thing with AP type transports. I like to haul the resources with ships that have unloaded while others are unloading and/or waiting for escorts. I do not like to send unescorted vessels since the computer cheats and will find them. Hawaii does not provide enough resources to keep Oahu supplied this helps with that supply production. The same for Manila if you can keep it. Against the computer I usually wipe out the Luzon invasion. [8D]


There is a very simple solution to the lack of resources at Pearl for its industry. The resources needed are at Hilo. Even a single ship, small, short legged xAKL set up as a Continuous Supply TF running between the ports with a coastal setting to keep it out of the waters heavily populated with Japanese subs will have Pearl set for the duration of the game.
Hans

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RE: Allied conversions

Post by BBfanboy »

ORIGINAL: HansBolter

ORIGINAL: RangerJoe

There are some good ideas here. The minor problem with the AG is that it will not load resources unless it is in a TF with an AK type of vessel, the same thing with AP type transports. I like to haul the resources with ships that have unloaded while others are unloading and/or waiting for escorts. I do not like to send unescorted vessels since the computer cheats and will find them. Hawaii does not provide enough resources to keep Oahu supplied this helps with that supply production. The same for Manila if you can keep it. Against the computer I usually wipe out the Luzon invasion. [8D]


There is a very simple solution to the lack of resources at Pearl for its industry. The resources needed are at Hilo. Even a single ship, small, short legged xAKL set up as a Continuous Supply TF running between the ports with a coastal setting to keep it out of the waters heavily populated with Japanese subs will have Pearl set for the duration of the game.
I'll have to open the game and double-check, but I think I looked at that and the resource production from the big island was not enough to feed all of the industry at PH. I supplement with resources from Nauru or Ocean Island once I have them. There are a lot of empty ships returning from that area after dropping supply or troops, so it costs little in terms of fuel or time to make a stop at Nauru or Ocean Is.
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Yaab
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RE: Allied conversions

Post by Yaab »

ORIGINAL: RangerJoe

There are some good ideas here. The minor problem with the AG is that it will not load resources unless it is in a TF with an AK type of vessel, the same thing with AP type transports. I like to haul the resources with ships that have unloaded while others are unloading and/or waiting for escorts. I do not like to send unescorted vessels since the computer cheats and will find them. Hawaii does not provide enough resources to keep Oahu supplied this helps with that supply production. The same for Manila if you can keep it. Against the computer I usually wipe out the Luzon invasion. [8D]

The only place the Allies have a net resources surplus in Dec, 194 is Tacoma, CONUSA. Each day there is a about 12k o18k resources ( I dnot remember exactly) that are left free, so load them up on a convoy and dump them in Pearl.
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HansBolter
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RE: Allied conversions

Post by HansBolter »

ORIGINAL: Yaab

ORIGINAL: RangerJoe

There are some good ideas here. The minor problem with the AG is that it will not load resources unless it is in a TF with an AK type of vessel, the same thing with AP type transports. I like to haul the resources with ships that have unloaded while others are unloading and/or waiting for escorts. I do not like to send unescorted vessels since the computer cheats and will find them. Hawaii does not provide enough resources to keep Oahu supplied this helps with that supply production. The same for Manila if you can keep it. Against the computer I usually wipe out the Luzon invasion. [8D]

The only place the Allies have a net resources surplus in Dec, 194 is Tacoma, CONUSA. Each day there is a about 12k o18k resources ( I dnot remember exactly) that are left free, so load them up on a convoy and dump them in Pearl.


Don't you mean the only place where resources are both being produced and consumed?

There is a net resource surplus at every location that produces resources, but has no factories, or overland links to factories, that can consume them.
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Yaab
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RE: Allied conversions

Post by Yaab »

I was thinking in terms of national economies. The Tacoma surplus outflows on next turn and is replaced by another daily surplus in Tacoma. The code will let you load four 4165 xAK ships daily without fuss.
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RE: Allied conversions

Post by BBfanboy »

ORIGINAL: Yaab

ORIGINAL: RangerJoe

There are some good ideas here. The minor problem with the AG is that it will not load resources unless it is in a TF with an AK type of vessel, the same thing with AP type transports. I like to haul the resources with ships that have unloaded while others are unloading and/or waiting for escorts. I do not like to send unescorted vessels since the computer cheats and will find them. Hawaii does not provide enough resources to keep Oahu supplied this helps with that supply production. The same for Manila if you can keep it. Against the computer I usually wipe out the Luzon invasion. [8D]

The only place the Allies have a net resources surplus in Dec, 194 is Tacoma, CONUSA. Each day there is a about 12k o18k resources ( I dnot remember exactly) that are left free, so load them up on a convoy and dump them in Pearl.
This does not make sense when starting from the supply capital of the game (WC USA). You can haul 15 X the amount of supply to PH in those ships as the resources would produce by LI at PH. If PH has HI, the factor is 10 X the amount of supply and a saving in fuel usage.

It only makes sense to haul resources where you have an empty ship going from an area rich in resources and poor in supply, and the ship must be able to drop the resources very close to its route back to a supply depot for the next load.

Edit: Just opened the game and confirmed my suspicions about Hilo resources and PH needs. In stock Scenario 1 Hilo has 20 Resource points that produce 20X20= 400 resources per turn.
PH has HI 20 which requires input of 20X10= 200 resources per turn (+200 fuel). That will produce only 40 supply.
PH also has 80 LI which requires input of 80X15= 1200 resources per turn to produce 80 supply.
The shortfall is 1000 resources per turn. I ship in resources when convenient but I don't worry if the industry runs out - supply from the WC more than makes up for shortfalls.

BTW, the HI points at PH might be somewhat useful as the game requires the Allies to spend HI points on pilot training (don't know about HI for aircraft production and shipbuilding). Normally the USA gets so many HI points per turn automatically that other HI points are not needed, but if significant HI were shut off or destroyed in the USA, every HI point the Allies get elsewhere would be needed in the HI pool. This is why the Japanese should always try to take USA in the first month of game time ...

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