ORIGINAL: Yaab
ORIGINAL: RangerJoe
There are some good ideas here. The minor problem with the AG is that it will not load resources unless it is in a TF with an AK type of vessel, the same thing with AP type transports. I like to haul the resources with ships that have unloaded while others are unloading and/or waiting for escorts. I do not like to send unescorted vessels since the computer cheats and will find them. Hawaii does not provide enough resources to keep Oahu supplied this helps with that supply production. The same for Manila if you can keep it. Against the computer I usually wipe out the Luzon invasion. [8D]
The only place the Allies have a net resources surplus in Dec, 194 is Tacoma, CONUSA. Each day there is a about 12k o18k resources ( I dnot remember exactly) that are left free, so load them up on a convoy and dump them in Pearl.
This does not make sense when starting from the supply capital of the game (WC USA). You can haul 15 X the amount of supply to PH in those ships as the resources would produce by LI at PH. If PH has HI, the factor is 10 X the amount of supply and a saving in fuel usage.
It only makes sense to haul resources where you have an empty ship going from an area rich in resources and poor in supply, and the ship must be able to drop the resources very close to its route back to a supply depot for the next load.
Edit: Just opened the game and confirmed my suspicions about Hilo resources and PH needs. In stock Scenario 1 Hilo has 20 Resource points that produce 20X20= 400 resources per turn.
PH has HI 20 which requires input of 20X10= 200 resources per turn (+200 fuel). That will produce only 40 supply.
PH also has 80 LI which requires input of 80X15= 1200 resources per turn to produce 80 supply.
The shortfall is 1000 resources per turn. I ship in resources when convenient but I don't worry if the industry runs out - supply from the WC more than makes up for shortfalls.
BTW, the HI points at PH might be somewhat useful as the game requires the Allies to spend HI points on pilot training (don't know about HI for aircraft production and shipbuilding). Normally the USA gets so many HI points per turn automatically that other HI points are not needed, but if significant HI were shut off or destroyed in the USA, every HI point the Allies get elsewhere would be needed in the HI pool. This is why the Japanese should always try to take USA in the first month of game time ...

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