Garrison of DTown no longer required

Post bug reports and request support here.

Moderators: Joel Billings, elmo3, Sabre21

User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

Garrison of DTown no longer required

Post by Balou »

How comes that Dnepropetrovsk no longer needs a garrison (an event I never noticed before) ? It occured sometimes between t54 and t60. Wether or not garrisons make sense in the long run is another story, but for all those garrison fans it is certainly welcome news that large ex-soviet cities somehow become peaceful. Anyone out there who knows what triggered that change ?
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: Garrison of DTown no longer required

Post by Telemecus »

Are you sure it does not need a garrison - do you have a screenshot?Does it just say 100% garrisoned all the time or not even give a percentage? What is its population level - has it gone below 5?
Wargamers Discord https://discord.gg/U6DcDxT
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Garrison of DTown no longer required

Post by Balou »

DT: Population 15, no damage - fully recovered. In comparison, Z-Town down south requires garrison (hex in blue)

Image
Attachments
DT.jpg
DT.jpg (146.7 KiB) Viewed 801 times
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: Garrison of DTown no longer required

Post by Telemecus »

My guess is that is a bug rather than WAD. To check whether it is just a UI problem or a problem of whether it is saying you really do not need the garrison can you check what the garrison percentage fulfillment is as in the number circled in this picture?

Image
Attachments
Dtown.jpg
Dtown.jpg (121.51 KiB) Viewed 801 times
Wargamers Discord https://discord.gg/U6DcDxT
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Garrison of DTown no longer required

Post by Balou »

No percentage displayed
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Garrison of DTown no longer required

Post by Balou »

pic

Image
Attachments
DT2.jpg
DT2.jpg (75.61 KiB) Viewed 801 times
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: Garrison of DTown no longer required

Post by Telemecus »

No percentage at all is what it shows when you do not need a garrison - for example Kishiniev and Vyborg should be like that as WAD. The fact that both UI points show no garrison required makes it much more likely there is a problem with the engine for garrisons rather than it is just an interface problem. While it might be nice not to need garrisons for Dtown, a worse case is the bug is leading to manpower there being fed into the Soviet manpower pool. Is this a game with the AI or another person. If another person would they mind saying if Dtown is listed in their manpower production centres in their production screen?
Wargamers Discord https://discord.gg/U6DcDxT
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Garrison of DTown no longer required

Post by Balou »

vs AI
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: Garrison of DTown no longer required

Post by Telemecus »

ORIGINAL: Balou
vs AI

If possible keep a copy of one save of the game at this stage. At some future point you can load the same game save file but change the options to a person versus person game and press end turn to then open the Soviet side and inspect if it is creating manpower for the Soviet side at all.

It might be worth attaching the save game file to a post here so that staff can examine it directly.
Wargamers Discord https://discord.gg/U6DcDxT
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Garrison of DTown no longer required

Post by Balou »

good point
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Garrison of DTown no longer required

Post by morvael »

What are population and manpower stats in the city?
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Garrison of DTown no longer required

Post by Balou »

screenshot

Image

(red color because of factory location button)
Attachments
DT3.jpg
DT3.jpg (87.61 KiB) Viewed 801 times
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Garrison of DTown no longer required

Post by Balou »

or maybe this one

Image
Attachments
DT4.jpg
DT4.jpg (31.57 KiB) Viewed 801 times
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: Garrison of DTown no longer required

Post by Telemecus »

So it started as 15 but has lost 5 and is now down to 10.

AFAIK if it is 5 or above it should still need a garrison?
Wargamers Discord https://discord.gg/U6DcDxT
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Garrison of DTown no longer required

Post by Balou »

Exactly. But it doesn't. Not that it's really embarassing, but WitE obviously has a life of ist own.
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Garrison of DTown no longer required

Post by morvael »

I see it now - Nation: none. It's no longer Soviet that's why it doesn't want garrison. I wonder what erased city nationality...
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Garrison of DTown no longer required

Post by Balou »

I swear I didn't do anything other than a recent reinstall of 1.11.03 [:)]
“Aim towards enemy“.
- instructions on U.S. rocket launcher
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: Garrison of DTown no longer required

Post by Telemecus »

Other possibilities are the Red Cross have declared it an international city (hence no nation) or Hungary and Rumania are arguing over whether it should be theirs and the Germans used the Judgment of Solomon to say then it would be nobody's? [:D]
Wargamers Discord https://discord.gg/U6DcDxT
Denniss
Posts: 9303
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: Garrison of DTown no longer required

Post by Denniss »

please check your saves - when did it lose its nationality?
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Garrison of DTown no longer required

Post by Balou »

t58
“Aim towards enemy“.
- instructions on U.S. rocket launcher
Post Reply

Return to “Tech Support”