Russian Civil War - Phase 1, 2004

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MikeJ19
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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

That worked out okay. The Tomahawks could have been launched a little earlier, but a lot of them got through. The F-18Cs in SEAD mode did a lot of damage.

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

Almost noon. Starting to plan the next strike.

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

The Rebels do not learn. I moved the patrol area for the Tomcats closer to the coast and the Rebels sent out three Fulcrums to take on the F-14s flying CAP. The Tomcats engaged and destroyed all three at long range.

I then pushed the patrol zone farther out as some AD missiles were spotted. All in all, a good 30 minutes for the good guys!
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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

The next strike

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

Strike done. Lost two planes but the Tomahawks managed to get some hits.

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RE: Russian Civil War - Phase 1, 2004

Post by Gunner98 »

The Rebels do not learn.

Yeah it's a bit tricky as a designer to make the enemy more responsive and adaptable. It can be done but many scenarios (including many of mine) have an enemy that can get predictable.

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Ancalagon451
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RE: Russian Civil War - Phase 1, 2004

Post by Ancalagon451 »

Mike, you can avoid the variable losses list issue if you open the Game=>Scoring submenu istead of the Game=>Losses one, and then you click in the "Losses & Expenditures" tag in the new window.

Unlike the other one, this list is ordered on the basis of the first casuality suffered for each type of unit; and it remains static along all the game.

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

Bart,

I can understand the challenge of developing scenarios.

Anacalagon,

That is very helpful. Thanks for the suggestion.

Have a good day,
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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

Just when I think that things were going to be quiet for a bit...

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

Time for the next attack

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

It is about to be very busy!

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

That was lots of fun.

I think that the Rebels are trying something with some Floggers. I need to watch for them.

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

Planning a small strike

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

A little less action, but good results still.

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RE: Russian Civil War - Phase 1, 2004

Post by lecrop »

Great aar, thanks for share.
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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

Lecrop,

Thanks, I am glad you are enjoying it.

Here is the next plan.

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

Here are the results of the attack

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

Time is winding down

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RE: Russian Civil War - Phase 1, 2004

Post by MikeJ19 »

Two more strikes - a little over five hours to go.

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RE: Russian Civil War - Phase 1, 2004

Post by Ancalagon451 »

Seems like you have then on their last legs, congrats for a work well done.

The unresponsive batteries are probably due to either their fire control radars being blasted by a HARM, or just having run out of munitions along the day.

Either way they are probably out of the fight, still is good idea keeping an eye on them, just in case.

Ancalagon
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