Question about men "lost in surf" during unload

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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GI Jive
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RE: Question about men "lost in surf" during unload

Post by GI Jive »

The actor Eddie Albert was a Coast Guard officer on landing craft in the Pacific during WWII.

A small correction: At the time of his heroic service during the Tarawa landing, E. A. Heimberger was a Lieutenant(jg) in the U.S. Naval Reserve.
Dili
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RE: Question about men "lost in surf" during unload

Post by Dili »

ORIGINAL: BBfanboy

ORIGINAL: Dili

Nice story about 6" guns BBfanboy never happened to me with coastal artillery unit that arrives in Wake island post conquest (JFB here) , it has 8" guns, the port is 1 size, i also use an xAKL and dock but i can only get 1 8" gun per trip.
I presume that is during the IJ "landing bonus" period? I know unloading troops is expedited during the bonus but I am not sure if it helps with big items>


Yes it will be under "landing" bonus timeline but this is "unlanding" so i don't know if it is affected. The coastal unit arrives in Wake, but i take it out because Wake is just not that an important island to defended by 8".
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RE: Question about men "lost in surf" during unload

Post by RangerJoe »

ORIGINAL: Dili
ORIGINAL: BBfanboy

ORIGINAL: Dili

Nice story about 6" guns BBfanboy never happened to me with coastal artillery unit that arrives in Wake island post conquest (JFB here) , it has 8" guns, the port is 1 size, i also use an xAKL and dock but i can only get 1 8" gun per trip.
I presume that is during the IJ "landing bonus" period? I know unloading troops is expedited during the bonus but I am not sure if it helps with big items>


Yes it will be under "landing" bonus timeline but this is "unlanding" so i don't know if it is affected. The coastal unit arrives in Wake, but i take it out because Wake is just not that an important island to defended by 8".

The CD unit that is a Wake is a reinforcement, it just shows up.
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RE: Question about men "lost in surf" during unload

Post by BBfanboy »

ORIGINAL: RangerJoe

ORIGINAL: Dili
ORIGINAL: BBfanboy



I presume that is during the IJ "landing bonus" period? I know unloading troops is expedited during the bonus but I am not sure if it helps with big items>


Yes it will be under "landing" bonus timeline but this is "unlanding" so i don't know if it is affected. The coastal unit arrives in Wake, but i take it out because Wake is just not that an important island to defended by 8".

The CD unit that is a Wake is a reinforcement, it just shows up.
Yes, he said it arrives in Wake but he is removing it to use elsewhere and is having no problems with the loading. I think Wake starts with a level 3 port.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Dili
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RE: Question about men "lost in surf" during unload

Post by Dili »

Level 1 Port


Btw load coast of the 8" actually is -20cm 41YT CD gun- is 176
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rustysi
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RE: Question about men "lost in surf" during unload

Post by rustysi »

Bring in a Naval HQ to use its NS devices to help the move.
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Gridley380
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RE: Question about men "lost in surf" during unload

Post by Gridley380 »

ORIGINAL: BBfanboy
ORIGINAL: Macclan5

A USN Naval ENG / "Naval A Port Services" etc / Naval Construction seems to mitigate the loss - at least that is my anecdotal supposition
Naval Construction units do not help with loading, they just build the port facilities needed to do the loading.
You may have been thinking of the Naval Support squads in Naval HQs which (in stock scenarios at least) do help with loading. I presume this to mean the HQ can hire local stevedores to help load.
And of course the Port Service Units you mention have 30 NS squads so they help a lot too.

Some scenarios (including Babes) have the USN "Special Construction Battalions" which were closely related to the standard CB's, but were optimized for unloading ships in forward bases. They actually built a mockup of a Liberty Ship on land at one of the training sites. 39 such battalions were formed during the war. Babes models them as having some squads which can help with unloading.
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RE: Question about men "lost in surf" during unload

Post by Macclan5 »

ORIGINAL: BBfanboy
ORIGINAL: Macclan5

This is what I "think" (as well) although I am no expert in the engine mechanics.

In embarking / reembarking equipment amphibiously i.e. especially ARM / ART ? INF - if you have Naval support you minimize or avoid losses.

Like Hans I rarely loose anything on embarking - I wait till prep is 100% or darn near.

A USN Naval ENG / "Naval A Port Services" etc / Naval Construction seems to mitigate the loss - at least that is my anecdotal supposition
Naval Construction units do not help with loading, they just build the port facilities needed to do the loading.
You may have been thinking of the Naval Support squads in Naval HQs which (in stock scenarios at least) do help with loading. I presume this to mean the HQ can hire local stevedores to help load.
And of course the Port Service Units you mention have 30 NS squads so they help a lot too.

Another potential help with loading are the "Barges" or "LCTs" to the Allies. They act like lighters in transferring loads to/from undocked ships and directly to shore (not the jetty AFAIK) because they are categorized as landing craft. Similarly the US "Amphibious Truck" units help with such transfer. They show only squads in the unit, so I guess each squad gets an imputed landing craft to transfer the load.

And another interesting wrinkle, barges and LCTs have no Victory Points attached so their loss is just a loss of capability and the loss of an Amphib Truck squad would only entail the VPs for loss of a support type squad.

Thanks BB

Very good clarification.

I am not sure if I was being inexact - or confused in my own right.. but I will pay closer attention now


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Kull
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RE: Question about men "lost in surf" during unload

Post by Kull »

ORIGINAL: BBfanboy

You may have been thinking of the Naval Support squads in Naval HQs which (in stock scenarios at least) do help with loading. I presume this to mean the HQ can hire local stevedores to help load.
And of course the Port Service Units you mention have 30 NS squads so they help a lot too.


Not to sidetrack from the original discussion, but just be aware that Naval Support squads do NOTHING when located in bases that start off with "Port Size = 0". Regardless of whether the Port is built up to 1, 2, or even the maximum of 3.
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rustysi
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RE: Question about men "lost in surf" during unload

Post by rustysi »

just be aware that Naval Support squads do NOTHING when located in bases that start off with "Port Size = 0". Regardless of whether the Port is built up

Yeah, intended or not that crept into the code rather late. As a matter of fact its not even that way in the last official update (IIRC), only the beta. With that said the beta is still recommended as it has some other important fixes.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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