Updated Scen 1 and 2

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AlessandroW
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RE: Updated Scen 1 and 2

Post by AlessandroW »

Andy,

I think these bases should be located in Thailand (maybe already are, just in your list are in Burma):

1639 Three Pagoda's Pass
1640 Nieke
1641 Bampong



If someone uses Tracker and wants an updated region file, attached you can find the original "Kull_Regions_v131a" file with the new bases named "Kull_Regions_v140_Scenario1_Update" located in the correct regions.

Kull, let me know if for you is fine otherwise I will use another one [:)]
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Andy Mac
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RE: Updated Scen 1 and 2

Post by Andy Mac »

They are in Thailand just how I grouped them
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RE: Updated Scen 1 and 2

Post by Andy Mac »

don't start an AI game with either of the above something is triggering Soviet Activation and haven't found it yet got tests running to try and pinpoint the cause
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Kull
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RE: Updated Scen 1 and 2

Post by Kull »

ORIGINAL: AlessandroW

Andy,

I think these bases should be located in Thailand (maybe already are, just in your list are in Burma):

1639 Three Pagoda's Pass
1640 Nieke
1641 Bampong



If someone uses Tracker and wants an updated region file, attached you can find the original "Kull_Regions_v131a" file with the new bases named "Kull_Regions_v140_Scenario1_Update" located in the correct regions.

Kull, let me know if for you is fine otherwise I will use another one [:)]

That's fine - thanks for doing this! Also as Andy's response indicates, the assignment of bases to "Regions" isn't a "Hard Science". For example, some of the Tracker Region files group all Japanese Homeland bases into "Japan". Others group them by the large islands (Honshu, Kyushu, etc). In my file all the Japanese islands that share road/rail links go in one region while "Hokkaido" is separate, simply because that makes it easier to know which of the bases in "Japan" share fuel, oil, supply and resources via overland flow.
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Nomad
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RE: Updated Scen 1 and 2

Post by Nomad »

My region files were done at a time that Floyd was considering making two or three levels of nested regions
available. So you could have the individual Japanese Islands as regions, then combine some of them
into a second mega region and also the possibility of having a number of mega regions/regions combined
into another mass region. So, I have been using Kull's region files as a start and then modifying it
as necessary for different mods.
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BBfanboy
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RE: Updated Scen 1 and 2

Post by BBfanboy »

ORIGINAL: Andy Mac

don't start an AI game with either of the above something is triggering Soviet Activation and haven't found it yet got tests running to try and pinpoint the cause
I wonder if someone re-grouping the new bases made a typo and put in the Soviet country code on one of them?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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AlessandroW
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RE: Updated Scen 1 and 2

Post by AlessandroW »

ORIGINAL: Nomad

My region files were done at a time that Floyd was considering making two or three levels of nested regions
available. So you could have the individual Japanese Islands as regions, then combine some of them
into a second mega region and also the possibility of having a number of mega regions/regions combined
into another mass region. So, I have been using Kull's region files as a start and then modifying it
as necessary for different mods.

Sorry, I'm rather new to this tool, how can I combine more regions together?
Alfred
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RE: Updated Scen 1 and 2

Post by Alfred »

Look up the Tracker sticky on the main AE forum page.
 
Alfred
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AlessandroW
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RE: Updated Scen 1 and 2

Post by AlessandroW »

You are right, sorry to hijack the thread!
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Moltrey
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RE: Updated Scen 1 and 2

Post by Moltrey »

Andy:
Thanks a lot for continuing to improve a great game. If I didn't already believe there are champions for WITP:AE, I would now.

I did have a senior moment and unzipped the files in the main directory instead of the SCEN directory. All fixed now and everything shows up as advertised.
Thanks again!
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
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Kull
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RE: Updated Scen 1 and 2

Post by Kull »

Hi Andy - Running Scen 1 "computer-v-computer" and have it to 1/20/42, but so far no activation. Will keep going and see what happens. Keeping save files every 5 turns in case you need then.
mind_messing
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RE: Updated Scen 1 and 2

Post by mind_messing »

Any chance of a changelog Andy?
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Kull
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RE: Updated Scen 1 and 2

Post by Kull »

I have to stop testing for a while, but here's the Japanese intel screen on 2-17-42



Image
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Andy Mac
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RE: Updated Scen 1 and 2

Post by Andy Mac »

Perfect thanks the scenes above are ok then that’s good
Andy Mac
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RE: Updated Scen 1 and 2

Post by Andy Mac »

The first post has much of a change log as I have
Andy Mac
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RE: Updated Scen 1 and 2

Post by Andy Mac »

Thanks Kull spotted a small error in scen 2 updated above these are ok please remember you need to delete the existing AI files the attached only have 1 AI variant at present and the existing alternate AI files are now INVALID so please delete from your scen fine i.e. aei002-XX.dat all of the files aei002.dat-01 to aei002.dat-14 should be deleted or moved for now I will get around to updating variants with new baseline later
Andy Mac
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RE: Updated Scen 1 and 2

Post by Andy Mac »

Scen 10 is in testing now and I should have that done this weekend
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Sardaukar
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RE: Updated Scen 1 and 2

Post by Sardaukar »

Would these work for Scen 26 (DaBabes Lite)?
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Andy Mac
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RE: Updated Scen 1 and 2

Post by Andy Mac »

Not sure haven't checked
mind_messing
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RE: Updated Scen 1 and 2

Post by mind_messing »

ORIGINAL: Andy Mac

The first post has much of a change log as I have

I think having a proper one would help with:

1. identifying bugs.
2. promoting uptake.

I don't for a moment doubt your ability or knowledge of AE's code, but as someone with one game in progress, I'd like a little bit more information regarding changes to things like industry and aircraft stats before making the decision to switch over.

Can this update be applied to a game in progress?
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