Updated Scen 1 and 2
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- AlessandroW
- Posts: 50
- Joined: Thu Sep 12, 2019 3:43 pm
RE: Updated Scen 1 and 2
Andy,
I think these bases should be located in Thailand (maybe already are, just in your list are in Burma):
1639 Three Pagoda's Pass
1640 Nieke
1641 Bampong
If someone uses Tracker and wants an updated region file, attached you can find the original "Kull_Regions_v131a" file with the new bases named "Kull_Regions_v140_Scenario1_Update" located in the correct regions.
Kull, let me know if for you is fine otherwise I will use another one [:)]
I think these bases should be located in Thailand (maybe already are, just in your list are in Burma):
1639 Three Pagoda's Pass
1640 Nieke
1641 Bampong
If someone uses Tracker and wants an updated region file, attached you can find the original "Kull_Regions_v131a" file with the new bases named "Kull_Regions_v140_Scenario1_Update" located in the correct regions.
Kull, let me know if for you is fine otherwise I will use another one [:)]
- Attachments
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- Kull_Regio..1_Update.txt
- (32.72 KiB) Downloaded 71 times
RE: Updated Scen 1 and 2
They are in Thailand just how I grouped them
RE: Updated Scen 1 and 2
don't start an AI game with either of the above something is triggering Soviet Activation and haven't found it yet got tests running to try and pinpoint the cause
RE: Updated Scen 1 and 2
ORIGINAL: AlessandroW
Andy,
I think these bases should be located in Thailand (maybe already are, just in your list are in Burma):
1639 Three Pagoda's Pass
1640 Nieke
1641 Bampong
If someone uses Tracker and wants an updated region file, attached you can find the original "Kull_Regions_v131a" file with the new bases named "Kull_Regions_v140_Scenario1_Update" located in the correct regions.
Kull, let me know if for you is fine otherwise I will use another one [:)]
That's fine - thanks for doing this! Also as Andy's response indicates, the assignment of bases to "Regions" isn't a "Hard Science". For example, some of the Tracker Region files group all Japanese Homeland bases into "Japan". Others group them by the large islands (Honshu, Kyushu, etc). In my file all the Japanese islands that share road/rail links go in one region while "Hokkaido" is separate, simply because that makes it easier to know which of the bases in "Japan" share fuel, oil, supply and resources via overland flow.
RE: Updated Scen 1 and 2
My region files were done at a time that Floyd was considering making two or three levels of nested regions
available. So you could have the individual Japanese Islands as regions, then combine some of them
into a second mega region and also the possibility of having a number of mega regions/regions combined
into another mass region. So, I have been using Kull's region files as a start and then modifying it
as necessary for different mods.
available. So you could have the individual Japanese Islands as regions, then combine some of them
into a second mega region and also the possibility of having a number of mega regions/regions combined
into another mass region. So, I have been using Kull's region files as a start and then modifying it
as necessary for different mods.
RE: Updated Scen 1 and 2
I wonder if someone re-grouping the new bases made a typo and put in the Soviet country code on one of them?ORIGINAL: Andy Mac
don't start an AI game with either of the above something is triggering Soviet Activation and haven't found it yet got tests running to try and pinpoint the cause
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- AlessandroW
- Posts: 50
- Joined: Thu Sep 12, 2019 3:43 pm
RE: Updated Scen 1 and 2
ORIGINAL: Nomad
My region files were done at a time that Floyd was considering making two or three levels of nested regions
available. So you could have the individual Japanese Islands as regions, then combine some of them
into a second mega region and also the possibility of having a number of mega regions/regions combined
into another mass region. So, I have been using Kull's region files as a start and then modifying it
as necessary for different mods.
Sorry, I'm rather new to this tool, how can I combine more regions together?
RE: Updated Scen 1 and 2
Look up the Tracker sticky on the main AE forum page.
Alfred
Alfred
- AlessandroW
- Posts: 50
- Joined: Thu Sep 12, 2019 3:43 pm
RE: Updated Scen 1 and 2
You are right, sorry to hijack the thread!
RE: Updated Scen 1 and 2
Andy:
Thanks a lot for continuing to improve a great game. If I didn't already believe there are champions for WITP:AE, I would now.
I did have a senior moment and unzipped the files in the main directory instead of the SCEN directory.
All fixed now and everything shows up as advertised.
Thanks again!
Thanks a lot for continuing to improve a great game. If I didn't already believe there are champions for WITP:AE, I would now.
I did have a senior moment and unzipped the files in the main directory instead of the SCEN directory.
All fixed now and everything shows up as advertised.Thanks again!
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
RE: Updated Scen 1 and 2
Hi Andy - Running Scen 1 "computer-v-computer" and have it to 1/20/42, but so far no activation. Will keep going and see what happens. Keeping save files every 5 turns in case you need then.
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mind_messing
- Posts: 3394
- Joined: Mon Oct 28, 2013 11:59 am
RE: Updated Scen 1 and 2
Any chance of a changelog Andy?
RE: Updated Scen 1 and 2
I have to stop testing for a while, but here's the Japanese intel screen on 2-17-42


- Attachments
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- 21742Ma..Garrison.jpg (65.37 KiB) Viewed 979 times
RE: Updated Scen 1 and 2
Perfect thanks the scenes above are ok then that’s good
RE: Updated Scen 1 and 2
The first post has much of a change log as I have
RE: Updated Scen 1 and 2
Thanks Kull spotted a small error in scen 2 updated above these are ok please remember you need to delete the existing AI files the attached only have 1 AI variant at present and the existing alternate AI files are now INVALID so please delete from your scen fine i.e. aei002-XX.dat all of the files aei002.dat-01 to aei002.dat-14 should be deleted or moved for now I will get around to updating variants with new baseline later
RE: Updated Scen 1 and 2
Scen 10 is in testing now and I should have that done this weekend
RE: Updated Scen 1 and 2
Would these work for Scen 26 (DaBabes Lite)?
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Updated Scen 1 and 2
Not sure haven't checked
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mind_messing
- Posts: 3394
- Joined: Mon Oct 28, 2013 11:59 am
RE: Updated Scen 1 and 2
ORIGINAL: Andy Mac
The first post has much of a change log as I have
I think having a proper one would help with:
1. identifying bugs.
2. promoting uptake.
I don't for a moment doubt your ability or knowledge of AE's code, but as someone with one game in progress, I'd like a little bit more information regarding changes to things like industry and aircraft stats before making the decision to switch over.
Can this update be applied to a game in progress?





