1.12.01 supply issues

Post bug reports and request support here.

Moderators: Joel Billings, elmo3, Sabre21

User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: 1.12.01 supply issues

Post by morvael »

After altering MP/Range to railhead penalty to be used only when requesting resources from city (so not when a unit requests resources from HQ) I got from this:


Image
Attachments
pz_1202.jpg
pz_1202.jpg (165.06 KiB) Viewed 273 times
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: 1.12.01 supply issues

Post by morvael »

to this:


Image
Attachments
pz_1203.jpg
pz_1203.jpg (173.25 KiB) Viewed 273 times
User avatar
thedoctorking
Posts: 3032
Joined: Sat Apr 29, 2017 12:00 am

RE: 1.12.01 supply issues

Post by thedoctorking »

I should say, the guys who surrendered were not only isolated but also surrounded by my units. When I attacked some of your isolated guys who were not directly surrounded, they just routed out.

That said, it is a really dramatic moment for the Germans when they lose two motorized/armored divisions on turn 4. I'm not necessarily opposed but there should be some warning to the Axis player that you are putting your guys in great peril by sending them so far out in front of your supplies. Not sure of the exact facts but I managed to destroy two of Model's armored corps units who were out in front of their buddies.
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: 1.12.01 supply issues

Post by morvael »

Even better after fixing a bug related to calculating % of resources available in HQ after it took resources from city and converted them to supply dumps.



Image
Attachments
pz_1203a.jpg
pz_1203a.jpg (175.57 KiB) Viewed 273 times
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: 1.12.01 supply issues

Post by morvael »

That bug caused some units to starve since units before them took more than they should. Also, HQ is now properly cleared of all dumps in case of shortages (minus leftovers from rounding):


Image
Attachments
pk_1203a.jpg
pk_1203a.jpg (160.73 KiB) Viewed 273 times
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: 1.12.01 supply issues

Post by morvael »

Before:


Image
Attachments
pk_1202.jpg
pk_1202.jpg (160.8 KiB) Viewed 273 times
Shalkai
Posts: 232
Joined: Thu Aug 09, 2018 3:01 am

RE: 1.12.01 supply issues

Post by Shalkai »

I've got what seems to be a supply glitch. I'm running v1.12.02. I have a corps which thinks it is in supply, and three divs which should be in range of HQ that say they are isolated.

I have a corps HQ at 19 hexes, 29 MP from rail, hex 76,49. All three of its divisions show isolated, and say they are 27 or 28 hexes from rail, when they should be 22 to 24 hexes.

Screenshot of corps, with divisions a few hexes east:


Image
Attachments
SupplyIsol..em57PzK.jpg
SupplyIsol..em57PzK.jpg (262.97 KiB) Viewed 273 times
Shalkai
Posts: 232
Joined: Thu Aug 09, 2018 3:01 am

RE: 1.12.01 supply issues

Post by Shalkai »

Here is screenshot of 12 Panzer Division in Vitebsk, three hexes from corps HQ. 19+3 hexes should be 22 in the math I use, but according to the supply algorithm, it is 27 hexes from rail. Here's the supply detail window from 12 PzD:


Image
Attachments
SupplyIsol..lyDetail.jpg
SupplyIsol..lyDetail.jpg (168.09 KiB) Viewed 273 times
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: 1.12.01 supply issues

Post by morvael »

Hexes from rail are measured along the path of lowest MP cost. But otherwise it's a known bug that will be fixed in 1.12.03 along with some others.
Post Reply

Return to “Tech Support”