1.04c testing thread.

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Journier
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1.04c testing thread.

Post by Journier »

first question, any changes to scenario files? :)

bugs fixed-
1) moving after attack works!
2) garrisons still being able to move after garrisoning fixed.
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AlvaroSousa
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RE: 1.04c testing thread.

Post by AlvaroSousa »

Yes. Always there are changes.
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Journier
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RE: 1.04c testing thread.

Post by Journier »

fastastic!.
Journier
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RE: 1.04c testing thread.

Post by Journier »

Alvaro question,

If an allies navy is blockading a port should axis divisions be able to embark on a transport right next to them, and sail past? Just had a game where i invaded britain in PBEM and i failed, but i was able to retreat out of a blockaded port (large enemy fleet with aircraft carriers) no problem over the course of 3 turns.
Journier
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RE: 1.04c testing thread.

Post by Journier »

Liking the feel of cheaper subs a bit for germany, I can actually afford to build a couple and not threaten a collapse in 1942 in barbarossa.
Journier
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RE: 1.04c testing thread.

Post by Journier »

possible bug-this has been in since release- 2 green windows that are blank pop up for axis when france offers surrender, they go away after a few seconds but...
MorningDew
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RE: 1.04c testing thread.

Post by MorningDew »

ORIGINAL: Journier

Liking the feel of cheaper subs a bit for germany, I can actually afford to build a couple and not threaten a collapse in 1942 in barbarossa.

Agree.
AlbertN
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RE: 1.04c testing thread.

Post by AlbertN »

Got a new problem today, the Norton woke up and obliterated Warplan.exe and Assembly-CSharp.dll identifying them as a threat...

Even after putting the files as secure and forcing them to stay, the game launches but then I cannot log in for Multiplayer.
Can play Single Player if wanted... (but not doing that anymore!)

Edit: In the end favored to uninstall and do a fresh install with official 1.04. It works, for how many of the patch changes are useful.
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gingerbread
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RE: 1.04c testing thread.

Post by gingerbread »

I can see the point of not being able to build HQ's with Assault as tech branch, but then all starting HQ should be changed into Anti-Tank as well.

Please consider making a hot key for toggling Repair/Upgrade On/Off while in the Unit Details tab/screen. It would save a lot of mouse moves & clicks in the first turn of the game.
Journier
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RE: 1.04c testing thread.

Post by Journier »

havent completed a full playthrough yet, however, for tech advancement changes, feeling pretty good, getting 1941 tech in jan 1941 with a starting tech level of 1939. so in 1941 working on 1942 tech which should progress a little faster again. will report back on full game.
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AlvaroSousa
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RE: 1.04c testing thread.

Post by AlvaroSousa »

ORIGINAL: Journier

Alvaro question,

If an allies navy is blockading a port should axis divisions be able to embark on a transport right next to them, and sail past? Just had a game where i invaded britain in PBEM and i failed, but i was able to retreat out of a blockaded port (large enemy fleet with aircraft carriers) no problem over the course of 3 turns.

It's an interesting situation that I have been thinking about for sometime. Currently I look at the situation as the ships leave at night and get far enough away. The problem with interception out of port is that it creates some gamey dynamics. Until I can resolve those interception will stand as is.
Creator Kraken Studios
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AlvaroSousa
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RE: 1.04c testing thread.

Post by AlvaroSousa »

ORIGINAL: Journier

possible bug-this has been in since release- 2 green windows that are blank pop up for axis when france offers surrender, they go away after a few seconds but...

Might be the Vichy popups and I forgot to put something in the text= script. I'll check.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
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AlvaroSousa
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RE: 1.04c testing thread.

Post by AlvaroSousa »

ORIGINAL: Cohen_slith

Got a new problem today, the Norton woke up and obliterated Warplan.exe and Assembly-CSharp.dll identifying them as a threat...

Even after putting the files as secure and forcing them to stay, the game launches but then I cannot log in for Multiplayer.
Can play Single Player if wanted... (but not doing that anymore!)

Edit: In the end favored to uninstall and do a fresh install with official 1.04. It works, for how many of the patch changes are useful.

I use no Anti-Virus at all. I have found over the years Norton and McAfee create more problems than it solves. In these days you don't have to worry about viruses. People aren't trying to crash your PC. They are trying to get your data to see what you buy. Personally I think it is all a scare tactic. I haven't had anything in a decade of not using this stuff. If you want to just use the MS Defender that comes with Windows 10. Yes I used to work in I.T.

The choice is yours.

Another thing you can do is just download Malwarebytes once a month, run a scan, then uninstall it.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
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AlvaroSousa
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RE: 1.04c testing thread.

Post by AlvaroSousa »

ORIGINAL: gingerbread

I can see the point of not being able to build HQ's with Assault as tech branch, but then all starting HQ should be changed into Anti-Tank as well.

Please consider making a hot key for toggling Repair/Upgrade On/Off while in the Unit Details tab/screen. It would save a lot of mouse moves & clicks in the first turn of the game.

That will be in the next patch. I am mostly taking the weekend off.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Journier
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RE: 1.04c testing thread.

Post by Journier »

just got a strange bug russian HQ showing on the map, i as germany moved to attack it with infantry division, but no attack ability, but i could move on top of it... then my infantry division dissapeared along with the russian HQ when it moved on top of it. seeing if i can reproduce.

---

so tried reloading turn and copying my moves from last turn, no reproduce on it sadly.
Journier
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RE: 1.04c testing thread.

Post by Journier »

Image

strange text bug with the soviet infantry division by rzhev in photo.

Reload of save fixed it however... strange
Journier
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RE: 1.04c testing thread.

Post by Journier »

1.04c- the bug with resupplying infinitely an air unit on top of a land unit that can be resupplied still exists, until you resupply the land unit then it will stop but still occurring. save game available if need be alvaro.
Journier
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RE: 1.04c testing thread.

Post by Journier »

1.04c bug- Believe it has been in since initial release, HQ's resupply all units around them, but do not resupply the air unit on top of them, is this working as desired?
Journier
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RE: 1.04c testing thread.

Post by Journier »

I got a reproduction on the ghost unit thing

Image

Image

then you move a unit on top of the ghost unit, their stats combine in text, and if you try to move your unit off the ghost unit they both dissapear.

I havea save of it this game, however upon save reload ghost unit not there anymore. strange
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AlvaroSousa
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RE: 1.04c testing thread.

Post by AlvaroSousa »

When you have a bug feel free to email me the saves with descriptions. You got my email right?

Also email the logs
Error game logs are here
C:\Users\"your user name"\AppData\LocalLow\Kraken Studios\WarPlan\output_log.txt

Right when it occurs. To reset the logs quit the game and start it up again.
I know what this is but I don't know what the error is because it is so rare.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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