1.04F testing thread. The big red one
1.04F testing thread. The big red one
1.04F 12/30 release
Bugs
1) still odd graphical glitch when pressing enter key on password box in multiplayer window, repeatable. minor issue.
2) can still disband aircraft without pressing ALT key.
3) planes above an HQ still do not receive resupply when pressing the HQ truck button. (design choice??)
4) still can deploy units for germany in warsaw/lodz in 1939 scenario.
5) rail repair by krasnodar when no land link doesnt occur now with new changes as of 12/30. need a land linkup from rostov to get rail to repair. ALMOST.
Bugs fixed
1) air resupply exploit bug -FIXED
2) air units sharing same operation points after redeploy after being overrun- FIXED
3) ghosting ships/ corps fixed mostly confirmed - FIXED.
4) undo bug - FIXED
5) switch positions across lakes/ sea's FIXED
6) Sevastopol losing all supply during winter. FIXED
7)costs of soviet armor and build time fixed- FIXED
8) soviet aircraft fighters and bombers are meant to be cheap. DESIGN CHOICE
Bugs
1) still odd graphical glitch when pressing enter key on password box in multiplayer window, repeatable. minor issue.
2) can still disband aircraft without pressing ALT key.
3) planes above an HQ still do not receive resupply when pressing the HQ truck button. (design choice??)
4) still can deploy units for germany in warsaw/lodz in 1939 scenario.
5) rail repair by krasnodar when no land link doesnt occur now with new changes as of 12/30. need a land linkup from rostov to get rail to repair. ALMOST.
Bugs fixed
1) air resupply exploit bug -FIXED
2) air units sharing same operation points after redeploy after being overrun- FIXED
3) ghosting ships/ corps fixed mostly confirmed - FIXED.
4) undo bug - FIXED
5) switch positions across lakes/ sea's FIXED
6) Sevastopol losing all supply during winter. FIXED
7)costs of soviet armor and build time fixed- FIXED
8) soviet aircraft fighters and bombers are meant to be cheap. DESIGN CHOICE
RE: 1.04F testing thread. The big red one
finishing up first 1.04F playthrough feels pretty good so far.
- AlvaroSousa
- Posts: 12127
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: 1.04F testing thread. The big red one
Crap I forgot the A/C disband. I knew I forgot something.
I forgot the air too with supply trucks.
Good job.
I forgot the air too with supply trucks.
Good job.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: 1.04F testing thread. The big red one
Also alvaro, is sevastopol supposed to lose supply completely in winter months? i remember it happening before but never this bad i guess?

its almost like the lvl 9 port is non functional during winter but its not frozen? currently losing my units, and retreating off the peninsula due to no supply reaching my units after winter.

its almost like the lvl 9 port is non functional during winter but its not frozen? currently losing my units, and retreating off the peninsula due to no supply reaching my units after winter.
- AlvaroSousa
- Posts: 12127
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: 1.04F testing thread. The big red one
I fixed this now. I had to change some rail to road on the other side of the straight to simulate the port better.
The supply system I had to make some compromises that favored logic over what might be a decision point for supply. So I moved the decision point to map organization.
Ill be putting up new scenarios shortly.
The supply system I had to make some compromises that favored logic over what might be a decision point for supply. So I moved the decision point to map organization.
Ill be putting up new scenarios shortly.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: 1.04F testing thread. The big red one
fantastic thank you.
RE: 1.04F testing thread. The big red one
another thing i was wondering is, are the soviets supposed to only have a .50% economy growth? when compared to other major powers its quite anemic. thanks.
- AlvaroSousa
- Posts: 12127
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: 1.04F testing thread. The big red one
If they are neutral it will be below 1x based on their status.
In the 1941 scenario it starts at 1.27x
In the 1941 scenario it starts at 1.27x
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: 1.04F testing thread. The big red one
ORIGINAL: Alvaro Sousa
If they are neutral it will be below 1x based on their status.
In the 1941 scenario it starts at 1.27x
ahhh that makes sense!
RE: 1.04F testing thread. The big red one
So does this mean any scenario started with 1.04F the Crimea is basically not defensible?
RE: 1.04F testing thread. The big red one
ORIGINAL: Michael T
So does this mean any scenario started with 1.04F the Crimea is basically not defensible?
correct sorta, for a few months of the year it goes unsupplied completely if you lose your rail connection. in 1.04F initial release, however its now fixed in scenario files. around 2pm today?
RE: 1.04F testing thread. The big red one
We will have this bug in our game. We missed the fix. Is it just blizzard that stops the supply or all bad weather?
RE: 1.04F testing thread. The big red one
I believe once the port froze in around late november with blizzards it occurred, suddenly had to ditch the peninsula. it is fixed now for sure running a test game with it. a game rule of no winter offensive on the peninsula will make your game fine, if it gets that far.
RE: 1.04F testing thread. The big red one
Yes I think that will work.
BTW thanks for doing all the testing you have. I appreciate it, as just person who wants to play rather than test.
BTW thanks for doing all the testing you have. I appreciate it, as just person who wants to play rather than test.
RE: 1.04F testing thread. The big red one
ORIGINAL: Michael T
Yes I think that will work.
BTW thanks for doing all the testing you have. I appreciate it, as just person who wants to play rather than test.
hah no problem, ive wanted to help the game out since we waited 2 weeks for the last patch from matrix and im just doing a game a day and relaying the info I find to Alvaro.
RE: 1.04F testing thread. The big red one
Alvaro, we have another issue with pricing of units now,
Russian aircraft are way off now, air superiority are only 180 cost, and ground attack are only 180, price should be 250 to match rest of nations.
tactical air groups are also off, at only 220 cost instead of 300 for Russia only.
this is latest 1.04F release. thanks
Russian aircraft are way off now, air superiority are only 180 cost, and ground attack are only 180, price should be 250 to match rest of nations.
tactical air groups are also off, at only 220 cost instead of 300 for Russia only.
this is latest 1.04F release. thanks
RE: 1.04F testing thread. The big red one
Well unless those costs are intentional that is going to torpedo my latest game. Groan
RE: 1.04F testing thread. The big red one
ORIGINAL: Michael T
Well unless those costs are intentional that is going to torpedo my latest game. Groan
hah, maybe, but ill tell you what micheal T. this patch is looking really solid minus these few quirks.
RE: 1.04F testing thread. The big red one
Thanks to you finding them.
My opponent and I have decided to quit current game. Only 5 turns lost.
Will try again with the next beta after a it's been tested for a few days.
My opponent and I have decided to quit current game. Only 5 turns lost.
Will try again with the next beta after a it's been tested for a few days.
RE: 1.04F testing thread. The big red one
Soviet aircraft costs have *always* been lower than other nations, with the sole exception of strategic bombers. Those you pay full boat. 400 production just like the others.
I brought this up weeks ago and assumed this was working as intended because I got no response.
I brought this up weeks ago and assumed this was working as intended because I got no response.
WitE Alpha Tester


