Turn 2.  Sep/Oct 1939.  Allied #9.  In-Game Communication Log.
 
 Note.  {...} = private, AAR comments.
 
 [al] Turn ends on a roll of '1'. The die is rolled and it's a 2.
 
 [al] Turn continues, it's Allied impulse 9. Weather roll is 8.
 
 [al] It's Snow in the Arctic and North Temperate - good for moving, bad for combat (unless you're the Finns or the Red Army).
 
 [ax] Snow in arctic and north temperate, rain in the med.  So not really that bad.
 
 [al] Rain in the Med and South Monsoon.
 
 [al] Fine in the North Monsoon and South Temperate.
 
 [al] No DoWs or alignments.
 
 [al] Actions:
 Land - China
 Naval - CW
 Combined - France, USSR
 Pass - USA
 
 [ax] What's the RN up to now?  
 
 [al] No port attacks or naval air
 
 [al] CW sails 2 cp from Liverpool to Cape St Vincent
 
 [al] CW sails 1 cp from Liverpool to Bay of Biscay
 
 [al] Okay, a bunch of RN and RAN cruisers are trying to sail through the Eastern Med: Kent, Canberra, Shropshire, and Australia. They're going to go one at a time. I assume you want to try to intercept them?
 
 [ax] Yes.  Intercept.  Use the weakest CA in the 4-box to intercept.
 
 [al] Okay. I will indicate each result in turn.
 
 [al] Trieste initiates the interception attempt.
 
 - Kent - intercept roll 3, interception succeeds; Kent joins task force in 3 box of E Med.
 - Canberra - intercept roll 1, interception succeeds; Canberra joins task force in 3 box of E Med.
 - Shropshire - intercept roll 9, interception fails; Shropshire sails to 3 box in Italian Coast.
 - Australia - intercept roll 10, interception fails; Australia sails to 3 box in Italian Coast.
 
 [al] Oh, didn't notice she was still organised - Liverpool will sail from Port Said as well. Intercept roll is 1, interception succeeds; Liverpool joins task force in 3 box of E Med.
 
 [ax] I hope these successful intercepts by the RM in the East Med isn't a case of the "dog that caught the car".  
 
 [al] Well, we'll see, won't we. 
 
 [al] CW subs sail from Gibraltar to 2 box Italian Coast.
 
 [al] CW can initiate in Bay of Biscay but won't.
 
 [al] CW initiates in Italian Coast. Do you want to fly any aircraft?
 
 [ax] Yes.  1 of the 2 fighters in Malta to 0-box.
 
 [ax] The fighter with 0 TAC value.
 
 [al] Okay. The fighter flies.
 
 [al] CW initates with the sub flotilla but does not commit with it.
 
 [al] Search rolls are CW 6, Italy 2. Italy 4 box finds against CW 3 box with 5 surprise.
 
 [ax] Use 4 to avoid combat.
 
 [al] Combat avoided.
 
 [al] CW initiates in Eastern Med. I feel safe assuming the fighter in Malta stays put since there's already one in the 0 box.
 
 [ax] Correct.
 
 [al] Search rolls are CW 2, Italy 1. 🤨
 
 [ax] Wow ... this is going to be interesting.
 
 [al] Pretty sure Italy has 1 surprise since the Gladiator has 4 range, which is enough to push the CW stack into a higher box for surprise purposes. In any case, it's Italy 2 and 4 box vs. RN 3 box, and it'll be a naval air combat.
 
 [al] Air combat is 3-strength Gladiator vs. 0-strength Gabbiano for CW +3/-3 It.
 
 [ax] I would really like to shoot down that Gladiator.  
 
 [ax] It's being a major PITA!
 
 [al] Round 1 rolls: Italy 13 (AC), CW 8 (DA). The Italian naval bombers are chased out of the skies of the Eastern Med... to Malta, I presume?
 
 [ax] Malta's good.
 
 [al] With neither side having any bombers, that ends the first round of naval combat. Both sides, I assume, are staying.
 
 [ax] Yes.  Italy stays.
 
 [al] Okay. Round 2 search rolls are CW 1, Italy 3. That's going to be RN 3 box versus It 4 box, and CW has 2 surprise points.
 
 [al] It's going to be a surface combat.
 
 [al] Profiles and damage results are:
 - Royal Navy 45 attack vs 5 ships (2X)
 - Regia Marina 17 attack vs 11 ships (X, D)
 
 [al] I'll boost damage against Italy to 2X, D, A.  
{graphic 01}
 
 [ax] I thought you might.
 
 [ax] There's a lot of steel flying in the East Med this turn.
 
 [ax] X on CA Pola, X on CA Gorizia, D on Trieste and A on any surviving damaged CA.
 
 [al] X on Pola: saving throw is 5; Pola is sunk.
 X on Gorizia: saving throw is 10; Gorizia is damaged.
 D on Trieste: saving throw is 4; Trieste is damaged.
 
 [al] Any preference for who gets aborted?
 
 [ax] Goriza.
 
 [al] A on Gorizia: saving throw is 7; Gorizia stays in the sea area.
 
 [al] Okay, on to RN damage.
 X on HMS Warspite: saving throw is 9; Warspite is damaged.
 D on HMS Warspite (yes I'm tempting fate): saving throw is 4 (tempted fate too far); Warspite is sunk.
 
 [al] Royal Navy is staying, what about the RM?
 
 [ax] RM aborts.  All to Malta.
 
 [ax] I know someone on the forum who isn't going to be very happy with you sinking the warspite.  
 
 [al] She died doing what she loved: laying waste to the enemy. What better way to go down is there for a warship? 
 
 [al] At least Churchill has a win to report to the House of Commons - a nice Christmas present.
 
 [ax] Is he still first lord of the admiralty or is he PM yet?
 
 [al] Probably still First Lord. The war at sea hasn't been great, but it hasn't quite risen to a government-toppling debacle.
 
 [al] But there's still one more naval combat to fight, possibly, so who knows? That could change in a moment.
 
 [al] The Axis can initiate a combat in the Bay of Biscay.
 
 [ax] Initiate.
 
 [al] With a NAV already at sea, the CW doesn't send any more aircraft. Axis commit their subs, and the search rolls are...
 
 [al] CW 1, Axis 4
 
 [ax] Both find?
 
 [al] I thought the Axis had enough to find, but they just fell short according to MWiF.
 
 [ax] Isn't there a sub in the 3 box?
 
 [ax] And 16 cw cps?
 
 [al] No, it's in the 2 box.
 
 [ax] Then no find by German sub is correct.
 
 [ax] In snow.
 
 [al] CW 4 box finds and picks Ge subs in 2 box with, by my reckoning, 5 surprise.
 
 [ax] Sounds right.
 
 [al] Hrm. I ought to have sailed a 3-strength cruiser for this. Oh, well.
 
 [al] Surface combat, Ge does no damage because subs have 1 less attack factor in surface combats, and RN damage is boosted to 1D.
 
 [al] D on sub by default: saving throw is 2, and the sub flotilla is damaged.
 
 [al] The CW is, as you might imagine, staying. What about the subs?
 
 [ax] Subs stay and continue the fight
 
 [al] Search rolls are CW 5, Axis 10, ending the combat.
 
 [al] The damaged sub aborts to Kiel and hence to the repair pool.
 
 [al] Do you want to CAP for strat bombing?
 
 [ax] Negative.
 
 [al] Allied raids:
 - RAF bombers fly to Berlin; die roll is 6+1 = 7; no effect.
 - French bombers fly to Prague; die roll is 5+1 = 6; no effect.
 (Apart, perhaps, from damaged housing stock or something like that.)
 
 [al] No ground strikes.
 
 [al] Land Stuff:
 - No rail moves;
 - USSR 4th Army (6-6 MECH) and at gun detachment adjust positions along the Rumanian frontier;
 - KMT HQ Chiang and at gun detatchment advance southeast out of Chihkiang;
 - KMT formations in the mountains west of Hengyang withdraw southwest, meeting up with 14th Army advancing out of Kweilin, leaving the disorganised 20th Reserve Army in place.
 
 
{see graphic02}
 
 [ax] If you want you're welcome to roll for end of turn .
 
 [al] Will do.
 
 [ax] The French XLII Corps advances to the coast of British Palestine, and is now on the frontier of the Sinai.
 
 [al] No land combats.
 
 [al] Rebases:
 - Fairey Battle lnd2 from Plymouth to Bristol.
 
 [al] Turn ends on a roll of 3 or less. End of turn roll is 10.
 
 
 
