
2x3+ Team Side Game - BOTH SIDES
Moderators: Joel Billings, Sabre21
2x3+ 014 Soviet
T014 Soviet


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2x3+ 014 Soviet OOB
T014 Soviet OOB
Soviet South Commander
we gain about 119 000 manpower per turn for now and a average a 20K to 40K return wounded.
in turn 15 the reinforcements of skeleton units are as fallows:
11 Rifle divisions, 10000 men per division: 10000*11 = 110 000
5 tank Brigades, 1800 men per unit: 1800*5 = 9000
3 cavalry divisions, 4000 per division: 4000*3 = 12000
a total of 131000 men are needed to fully equipped out the reinforcements.
in turn 16 the reinforcements of skeleton units are as fallows:
13 Rifle divisions, 10000 men per division: 10000*13 = 130 000
14 tank Brigades, 1800 men per unit: 1800*14 = 25 200
12 Rifle Brigades, 4000 men per brigade: 4000*12 = 48 000
a total of 203 200 manpower is needed to equip all reinforcements for turn 16 alone! and a might have miss a couple of units.
and I not even counting the units that are still at low TOE, commanders report shows we have at least 30 rifle divisions at 20% ToE.
and of course, there is still the tons of reinforcements for the fallowing turns until, during and beyond winter.
I encourage my comrades to calculate the manpower needs for future reinforcements, it helps to know the situation for the future red army.
Let's not forget that we need manpower reserves to fill out casualties on the front lines.
If we look at Army Status it will show under balance: -720 000, we still lack 720 000 manpower to have TOE at 100% and reinforcements are still coming.
in my opinion. we should try to have the good divisions, the +40 morale +40 experience have 100% or at least 90% TOE. those units, under great leaders are the ones that make the real difference,
not only do they have higher CV, they take less loses in combat. have high construction value because of the experience. the good rifle division can build a level 2 fort in 3 to 4 turns. while a below average division (25 exp. 35 morale)
can take 3 turns just to build a level 1 fort!!
Speaking of experience. I think its important long term. to try and have as many combat units on training as possible. right now, experience raises like this:
fresh formations start at 10 to 15 experience, normally the experience goes up by 1, if the units is 10 hexes away from an enemy unit, the experience can raise by 3 per turn until it reaches half of national morale. For us right now, its about 22/23 experience.
a decent division should have at least 30 exp. but as you can see, it can take many turns to reach it.
that is why its important to fill up those skeleton formations to at least 70% TOE. so they can train up and have a decent amount of these trained units ready for Blizzard....
I'm thinking of settings like:
average rifle division: 70% ToE
average rifle brigade: 70% ToE
average Cavalry division: 80% ToE
average tank Brigades: 70% ToE
only the really good units can keep full ToE, the naval brigades for exe, can have 90%
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2x3+ 015 Soviet Volga Deep Defence
One of these days, I would love to combine all of this into a readable ebook!
2x3+ 015 Axis
Most of turn 15 saw our south commander give battle with their BIOS. There may be innocent explanations. But personally I have no doubt it was a Russian hack attack [:)]


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2x3+ 015 Axis Manstein Build Up
T015 Axis Manstein Build Up
Manstein seemed to fail his checks...
Manstein seemed to fail his checks...
South Axis Commander
wasted BU
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2x3+ 015 Axis Team Allocations
For information only - team allocations for turn 15
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RE: 2x3+ 015 Axis
ORIGINAL: Telemecus
Most of turn 15 saw our south commander give battle with their BIOS. There may be innocent explanations. But personally I have no doubt it was a Russian hack attack [:)]
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RE: 2x3+ 015 Axis
But are you shellproof?ORIGINAL: Zorch
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RE: 2x3+ 015 Axis
ORIGINAL: Telemecus
But are you shellproof?ORIGINAL: Zorch
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RE: 2x3+ 015 Axis
T015 Axis
IFn HQ is moved away from rail repair in Karelia to support the troops in the front - the downside is they will be further from supply in the bad weather. There is one construction unit, and the HQ must be at the end of the line to build up the rail. This will have consequences as the winter progresses.

IFn HQ is moved away from rail repair in Karelia to support the troops in the front - the downside is they will be further from supply in the bad weather. There is one construction unit, and the HQ must be at the end of the line to build up the rail. This will have consequences as the winter progresses.

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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
2x3+ 015 Axis
T015 Axis


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Fetterkrolle
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- Joined: Sun Sep 23, 2018 10:47 am
RE: 2x3+ 015 Axis
How are the soviets still fighting, considering the Axis is making pocket after pocket?
2x3+ 015 OOB
T015 OOB
i) We always underestimate the ability of the Soviet Union to bounce back. I think only the players who have played on to 1944/5 know that these loses are just a drop in the ocean for the Soviet Union. A slight spoiler alert, but the Soviet side will be biting back hard in winter and the Axis side will have disasters of its own.
ii) I suspect these are not the best troops or the bulk of their equipment. Yes it is still reducing manpower which hurts. But not biting in as normal in other ways. Reading back on earlier Soviet posts they did not move on to managing ToEs or training until later. This means they did not have their best units with the best equipment on the front lines to fight before. But the benefit now is a lot of the troops in the pockets are the untrained ones without the newest equipment - and a lot of that is still in the rear waiting for winter.
iii) In most places now you are actually totally right - they are not fighting. Apart from near Moscow and in the Donbass there is no contact. And given that apart from those areas they have nothing to lose right now it is best just to keep their distance until winter.
iv) Also generally there have been many players who have come and gone. So most current players are not judging it by how well the normal solo game goes - but as a scenario from when they started. I guess if you are a German player starting the 1944 scenario you do not expect to win, but want to do relatively better from that starting point. The interest for either side now is to do relatively better from this starting point than expected.
Axis North Commander
The OOB is at 3.4M with a manpower to gun ratio of 1151
8.6% There is not a whole lot of units and what units there are .. do not have stuff to fight
This is just my take and some of the others may answer differently.ORIGINAL: Fetterkrolle
How are the soviets still fighting, considering the Axis is making pocket after pocket?
i) We always underestimate the ability of the Soviet Union to bounce back. I think only the players who have played on to 1944/5 know that these loses are just a drop in the ocean for the Soviet Union. A slight spoiler alert, but the Soviet side will be biting back hard in winter and the Axis side will have disasters of its own.
ii) I suspect these are not the best troops or the bulk of their equipment. Yes it is still reducing manpower which hurts. But not biting in as normal in other ways. Reading back on earlier Soviet posts they did not move on to managing ToEs or training until later. This means they did not have their best units with the best equipment on the front lines to fight before. But the benefit now is a lot of the troops in the pockets are the untrained ones without the newest equipment - and a lot of that is still in the rear waiting for winter.
iii) In most places now you are actually totally right - they are not fighting. Apart from near Moscow and in the Donbass there is no contact. And given that apart from those areas they have nothing to lose right now it is best just to keep their distance until winter.
iv) Also generally there have been many players who have come and gone. So most current players are not judging it by how well the normal solo game goes - but as a scenario from when they started. I guess if you are a German player starting the 1944 scenario you do not expect to win, but want to do relatively better from that starting point. The interest for either side now is to do relatively better from this starting point than expected.
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2x3+ 015 Axis Moscow
T015 Axis Moscow
With the FBD repairing rail one week away from Moscow further delay is not possible.

Some pilots in the VVS might be quite glad to see Moscow go though [:D]
With the FBD repairing rail one week away from Moscow further delay is not possible.

Some pilots in the VVS might be quite glad to see Moscow go though [:D]
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2x3+ 015 Axis Voronezh Pocket
T015 Axis Kursk
South Axis Commander
shattered the western most cav, nice, that is out of the way then
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RE: 2x3+ 015 Axis Voronezh Pocket
T015 Axis Air Supply Centre

South Axis Commander
transports with fighter cover nearly 100 JU52s, nice!

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RE: 2x3+ 015 Axis Voronezh Pocket
T015 Axis Air Supply South

South Axis Commander
...to refuel an important PzD [the other side of the Voronezh river!

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RE: 2x3+ 015 Axis Voronezh Pocket
T015 Axis Voro Pocket
South Axis Commander
We made a new pocket
Supreme Axis Commander
there may be pockets where you need one more hex to close them
paras can be used for that too
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RE: 2x3+ 015 Operation: Bronze Charger
T015 Axis Bronze Charger
So Operation Bronze Charger! commences!
The are some major decisions to make in this operations .. but first ...
There can be no mistake confusing which units are involved in this foray
That is the objective .. population center .. the more manpower disrupted eventually it sums up to the main goal. Keep the Soviet Army in the field under 5.0 M (or something close.)
Time is not on our side in this operation. It is turn 15 -- I expect weather on Turn 17.
Now thinking two steps ahead .. If the team works together .. Center will advance their troops forward from Moscow while I Corps and L Corps rail in to reduce Moscow ..
In a follow the bouncing ball exercise ... you can watch the Bronze "Lions" move into position ..

So Operation Bronze Charger! commences!
The are some major decisions to make in this operations .. but first ...
Crackaces
I am turning my armor bronze
There can be no mistake confusing which units are involved in this foray
Crackaces:
I am headed to Yaroslavl!
That is the objective .. population center .. the more manpower disrupted eventually it sums up to the main goal. Keep the Soviet Army in the field under 5.0 M (or something close.)
Time is not on our side in this operation. It is turn 15 -- I expect weather on Turn 17.
Crackaces
This turn staging ..next turn .. D-day operation Bronze Charge
I have to make the river in one turn
Now thinking two steps ahead .. If the team works together .. Center will advance their troops forward from Moscow while I Corps and L Corps rail in to reduce Moscow ..
Crackaces
I Corps can rail to Vzamya next turn
L Corps after that
Just have 18th Army reduce Moscow
In a follow the bouncing ball exercise ... you can watch the Bronze "Lions" move into position ..

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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: 2x3+ 015 Axis North Rail
Now everything in is place ..
T015 Axis North Rail

T015 Axis North Rail
Axis North Commander
Ok my stuff is on rails ready to rail
Except for the Finns

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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"




