Gary Grigsby's War in the East Open Beta 1.12.03
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RE: Gary Grigsby's War in the East Open Beta 1.12.03
Hi,there,
Eventhough it doesnt flashing red for players isolated unit ....the isolated unit were being shattered and surendered when attacked ....so i think its very minor bug .
Eventhough it doesnt flashing red for players isolated unit ....the isolated unit were being shattered and surendered when attacked ....so i think its very minor bug .
RE: Gary Grigsby's War in the East Open Beta 1.12.03
Yeah, I just wanted to prevent highlighting from betraying information about enemy units, but in the case of permanent isolation it is indeed useful for the other player (they are shouting "mop us up").
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RE: Gary Grigsby's War in the East Open Beta 1.12.03
ORIGINAL: morvael
I will bring it back in the next patch.
Thank you.
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RE: Gary Grigsby's War in the East Open Beta 1.12.03
The problem of being able to find no HQs to assign some units to is fixed as far as I can see. Tried several panzer and motorized units and all had a full list, no empty ones.
Also the supply problems I reported while testing 1.12.02 seem to be fixed.
Good work.[&o][&o]
Also the supply problems I reported while testing 1.12.02 seem to be fixed.
Good work.[&o][&o]
RE: Gary Grigsby's War in the East Open Beta 1.12.03
I just observed a seemingly wrong retreat direction on turn 1. In the picture the 28-6 mtn division has just attacked directly east, and the Soviet unit retreated SW to it it now directly SE of the attacker. Seems strange, but could this be the result of randomization? Edit: just started a new game and it is repeatable.


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gpt
RE: Gary Grigsby's War in the East Open Beta 1.12.03
It just likes this hex more. I'll try find out why.
RE: Gary Grigsby's War in the East Open Beta 1.12.03
The divided rail capacity is a big issue for the Soviets. What if on game setup the percentage could be specified like morale, supply, etc. instead of always being 10%?
RE: Gary Grigsby's War in the East Open Beta 1.12.03
ORIGINAL: petertodd
I just observed a seemingly wrong retreat direction on turn 1. In the picture the 28-6 mtn division has just attacked directly east, and the Soviet unit retreated SW to it it now directly SE of the attacker. Seems strange, but could this be the result of randomization? Edit: just started a new game and it is repeatable.
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You may be on to something, something that I didn't expect. Out of three possible hexes it has chosen lowest scored one, where I was expecting selection of highest scored one. So the scoring process is OK, but there's something wrong with selecting best score.
RE: Gary Grigsby's War in the East Open Beta 1.12.03
After fixing the bug, that unit retreats to the hex with tank unit, as it's highest scored hex of the three. It's best one in four categories, second best in two, worst in two, tied in one (they are not weighted equally).
It was selection process that was wrong, thanks for providing easy to replicate example that I could use to fix it.
It was selection process that was wrong, thanks for providing easy to replicate example that I could use to fix it.
RE: Gary Grigsby's War in the East Open Beta 1.12.03
Is a hotfix coming soon?
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RE: Gary Grigsby's War in the East Open Beta 1.12.03
https://www.matrixgames.com/forums/tm.asp?m=4759454
Currently playing several 1.12.03 games and I believe the old supply bug is still present.
Also I see something "weird" in the fact that several units appear to have far more ammo then needed unlike 1.11.03.
The units that get starved for fuel have far more ammo then needed, is there something new in 1.12 that gives more ammo then 1.11?
This seems like a clear waste of trucks holding ammo and not holding fuel for mech/armor units.
Feel free to PM for server info so this can be pulled.

Currently playing several 1.12.03 games and I believe the old supply bug is still present.
Also I see something "weird" in the fact that several units appear to have far more ammo then needed unlike 1.11.03.
The units that get starved for fuel have far more ammo then needed, is there something new in 1.12 that gives more ammo then 1.11?
This seems like a clear waste of trucks holding ammo and not holding fuel for mech/armor units.
Feel free to PM for server info so this can be pulled.

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RE: Gary Grigsby's War in the East Open Beta 1.12.03
Hi there,
just want to mention minor thing that (in 1.12.03) Ju-87D-3 and HS-129 production is 0 (in Dec 1942), is it intentionally ?
just want to mention minor thing that (in 1.12.03) Ju-87D-3 and HS-129 production is 0 (in Dec 1942), is it intentionally ?
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RE: Gary Grigsby's War in the East Open Beta 1.12.03
ORIGINAL: morvael
After fixing the bug, that unit retreats to the hex with tank unit, as it's highest scored hex of the three. It's best one in four categories, second best in two, worst in two, tied in one (they are not weighted equally).
It was selection process that was wrong, thanks for providing easy to replicate example that I could use to fix it.
Is it possible to release a hotfix for this? I'm eager to try some things in 1.12 and "broken" retreat paths make this a bit annoying. Thanks for your great work though!
RE: Gary Grigsby's War in the East Open Beta 1.12.03
Well, they are not fully broken, units just retreat towards highest scored hex in full retreat range, instead to highest scored amongst nearest hexes.
RE: Gary Grigsby's War in the East Open Beta 1.12.03
No. Details please.ORIGINAL: ErickRepie
Hi there,
just want to mention minor thing that (in 1.12.03) Ju-87D-3 and HS-129 production is 0 (in Dec 1942), is it intentionally ?
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RE: Gary Grigsby's War in the East Open Beta 1.12.03
ORIGINAL: Denniss
No. Details please.ORIGINAL: ErickRepie
Hi there,
just want to mention minor thing that (in 1.12.03) Ju-87D-3 and HS-129 production is 0 (in Dec 1942), is it intentionally ?
No. Details please.

Its ok D-man morvael will hold your little thing in the nearest little hex!
RE: Gary Grigsby's War in the East Open Beta 1.12.03
ORIGINAL: morvael
Well, they are not fully broken, units just retreat towards highest scored hex in full retreat range, instead to highest scored amongst nearest hexes.
Dude really - that's bll-sht and u know it.
RE: Gary Grigsby's War in the East Open Beta 1.12.03
I'm just reluctant to launch the whole publishing machine for just 3 fixes that I have ready at this time.
RE: Gary Grigsby's War in the East Open Beta 1.12.03
Lets first see how/where Erick has problems with aircraft production. May be a local problem of his game or a global problem in need of fixing.
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