Were most of the losses from the Rum Cav? They are brittle.
That might explain it.
Moderators: Joel Billings, elmo3, Sabre21
Were most of the losses from the Rum Cav? They are brittle.
Welcome back! I always love reading your material and wish you were doing an AAR on your current game. Can we talk you into doing an AAR from the Soviet side which I believe you are playing now? Please? Pretty please?
ORIGINAL: Bozo_the_Clown
Welcome back! I always love reading your material and wish you were doing an AAR on your current game. Can we talk you into doing an AAR from the Soviet side which I believe you are playing now? Please? Pretty please?
Thanks for the kind words. I won't do an AAR with this game because it has already gone out of balance (T24). But my next game will be as Axis and I might do one.

Partisans havent fired a shot in over 2 years. They spend all their time in the swamps on vodka and horizontal folk dancing.ORIGINAL: Bozo_the_Clown
What happened to partisans in this game? The map is plastered with them but I there are no attacks. I didn't like the old model but where can I find some info what the effects of partisans are. Thanks in advance.
In one game I manually resupplied every turn so that Partisan supply is > 100% for all units. Made no difference whatsoever. You cannot Air Drop squads.ORIGINAL: morvael
Air drops to partisans are serious source of strength for them, they should attack more often then.
ORIGINAL: 56ajax
In one game I manually resupplied every turn so that Partisan supply is > 100% for all units. Made no difference whatsoever. You cannot Air Drop squads.ORIGINAL: morvael
Air drops to partisans are serious source of strength for them, they should attack more often then.
The system is great for creating partisans but very poor in populating them thus they struggle to ever reach Combat Ready.
In one of my games, t8, 24 partisan units created, none combat ready, highest TOE is 35% and highest Morale is 40.
I would love to know what # at the start of the unit name means.
Air drops to partisans are serious source of strength for them, they should attack more often then.
They spend all their time in the swamps on vodka and horizontal folk dancing.
ORIGINAL: Bozo_the_Clown
Air drops to partisans are serious source of strength for them, they should attack more often then.
As far as I can see I've not had a single partisan attack and we are on turn 30. All IL-4 have been supplying partisans from T1 on. I'll ask my opponent if there was an attack on a rail hex.
For whatever reason Partisan Activity is no longer being reported to the Soviet Player. This is a defect.ORIGINAL: Bozo_the_Clown
Air drops to partisans are serious source of strength for them, they should attack more often then.
As far as I can see I've not had a single partisan attack and we are on turn 30. All IL-4 have been supplying partisans from T1 on. I'll ask my opponent if there was an attack on a rail hex.
You mean no battle reports for partisan attacks?
Correct, no dynamite plungers on the map and nothing on the Battles Tab in the CR.ORIGINAL: morvael
You mean no battle reports for partisan attacks?
Correct, no dynamite plungers on the map and nothing on the Battles Tab in the CR.
What you can deduce is what your opponent did to combat the partisans.
ORIGINAL: Bozo_the_Clown
Correct, no dynamite plungers on the map and nothing on the Battles Tab in the CR.
What you can deduce is what your opponent did to combat the partisans.
What was the rational for getting rid of the battle icons for partisans. The new system seems kind of tedious.