This AAR will mostly be focused on the Eastern Front, though I will address some other fronts to give some additional pointers and things to consider when playing the game.
This is my first game against Cpuncher, but based on his opening turn I suspect that is he an advanced player, as he has taken Poland in turn one, substantially damaged one Chinese army, and destroyed a Chinese corp.
As you can see, I prefer moving the army out of Changsha to instead occupy either of the mountain hexes to the east, as the mountain hexes provide additional defensive bonuses compared to the city
Looking forward to this as I still have a lot to learn. Thanks HamburgerMeat! [:)]
I also hope you don't mind a few posts with comments and questions interspersed throughout your AAR...
I tried the Poland in one turn conquest in a PBEM and it failed so miserably that it actually took me 4 turns to capture Poland. After the first turn, I was in position (adjacent to Warsaw from the West) with two Panzer units, but did not attack Warsaw since the odds were quite unfavorable. I thought at least that I could for sure capture it the next turn...but I was plagued by bad weather and very bad dice rolls to the point where I could not capture Warsaw until turn 4!!! What an embarrassment that was! [:(].
Before this, I could always get Warsaw and Poland in two turns, as most if not all players can, but ever since then, I make it a point not to try it (the one turn capture) anymore.
I could be wrong in that if the one turn capture attempt doesn't work on the first turn, a player attempting it could at least count on getting Warsaw and all of Poland on the next turn. Perhaps it was just super bad luck coupled with my mistake to not attack with the Panzers despite the bad odds...
C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”
Until the US enters the war, I tend to use diplomacy reactively to try to prevent countries such as Spain and Turkey from joining the axis. The only exception is France, as I might try to go for a chit or 2 for US diplomacy if possible.
As for early game research
UK: drop artillery weapons, pick up advanced aircraft. Turn after that pick up ground attack weapons
USSR: drop anti tank, advanced aircraft, and production tech. Pick up infantry weapons, and for the next purchase, an engineer.
China: drop advanced aircraft, get infantry weapons
India: drop advanced tanks, pick up ground attack weapons
USA: drop artillery weapons, pick up advanced tanks and ground attack weapons, then industrial tech over the next few turns
Thank you for the series.
1.Could you elaborate in which region this chinese corps got beaten?
2. These two italian ships in the screenshot, you have an idea where are they sailling to?
3. USSR vs luftwaffe - you are going to use solely aa units and tech in first years?
1: the corp 2 hexes east from Changsha
2: no idea, probably to disrupt shipping somewhere
3: correct. I drop advanced aircraft on turn 1 to fund infantry weapons, and rely on upgrades and AA units.
Thanks for doing this AAR, HamburgerMeat. Always welcome a chance to learn things from experienced players!
I don’t want to overburden you, but if you happen to look at what the reports tell you about your opponent’s choices, it would be interesting to see how that might play into your strategic decision-making.
Thanks
I messaged Cpuncher about it. I am in favor of restarting, but if he wants to continue I am fine with that. Not sure how effective japan can be without LRAs though
Thanks for doing this AAR, HamburgerMeat. Always welcome a chance to learn things from experienced players!
I don’t want to overburden you, but if you happen to look at what the reports tell you about your opponent’s choices, it would be interesting to see how that might play into your strategic decision-making.
Thanks
Sure thing, I will try to note observations and predictions
I didn't know this thread existed, and I don't remember I've actually ever posted in this forum. Anyway, I should post some thoughts from my side to better the discussions here.
About myself: I'm probably one of the better players. This conclusion is drawn from the fact that I'm very surprised that some of the basic moves I know that many of you here don't, in addition to that I haven't had much luck to find a loss recently.
About the game:
1. All decent allied player will sit 4 ships in those 4 hex until the Italians are in the war. Whatever is allowed by the game I consider fair. I do hope this can be fixed though in a patch, that allied ships shouldn't be allowed to end their turn in them, or be automatically moved out of them. This would allow the Italians some options, et al move the corps from IEA to NA.
2. Concerning IEA, there will be no hope against any good allied player who understands supply, no matter how much Italy invests there.
3. That's why I'm using the only turn I can move 2 Italian units out of the Mediterranean with 2 unsinkable scouts for the German subs. They will be crucial to the survival of some of them (again, how can you guys not know this?[;)]).
4. Just a general thought about Eastern Front, I feel if it's between 2 good players, Germany should be able to capture all 3 fronts within a reasonable time frame (variable being how fast USA/UK can put a substantial force in W Europe in 42). I hope HamburgerMeat can prove me wrong. This, though unhistorical, is required for game balance to give Axis a chance to win.
5. This brings the thought, that if we want to improve historical accuracy, we have to change victory conditions. I hope it can be made that it's a DV for Axis if they can hold Berlin, Rome, Tokyo (and maybe 1 or 2 Allied major capitals) by 45 or 46. That way we can substantially improve the historical accuracy of the game by giving Russia a much better chance. (IMHO, if historically the Axis were able to sign a peace treaty without losing any of their capitals, it should be considered a huge victory for them, and the world as we know today would've been hugely different...WW3 might have happened in the 70's and we are already back in stone age...and we wouldn't be here playing this game, LOL)
BTW, game with HamburgerMeat is stopped until the bugs are fixed. I see the Hot Fix is out.
Yes, Moscow, Leningrad and Stalingrad, in about 2 offensive seasons before the 2nd winter, so probably before 43. If Germany ever get into a stalemate against Russia, I think it's game over for the Axis. US/UK can put a substantial force in W Europe some time in 42, and Germany need to divert at least 2 HQs and their units (so about 10 or more units from the East, in addition to what were already stationed at the west) to deal with it. So Germany need to make sure she can continue to advance on the East (especially the southern oil fields if they haven't been captured already) with the remaining forces. This is my take on the Eastern Front, assuming both players are good. I'd love to have anyone prove me wrong.
5. This brings the thought, that if we want to improve historical accuracy, we have to change victory conditions. I hope it can be made that it's a DV for Axis if they can hold Berlin, Rome, Tokyo (and maybe 1 or 2 Allied major capitals) by 45 or 46. That way we can substantially improve the historical accuracy of the game by giving Russia a much better chance. (IMHO, if historically the Axis were able to sign a peace treaty without losing any of their capitals, it should be considered a huge victory for them, and the world as we know today would've been hugely different...WW3 might have happened in the 70's and we are already back in stone age...and we wouldn't be here playing this game, LOL)
Hi
Good post, thanks for making it.
On this point, this is the concept behind the Race for Victory campaigns, as they were made intentionally for multiplayer. Perhaps give them a go as their end date is sooner, see the last page of their Strategy Guides for further details. [:)]
I didn't know this thread existed, and I don't remember I've actually ever posted in this forum. Anyway, I should post some thoughts from my side to better the discussions here.
About myself: I'm probably one of the better players. This conclusion is drawn from the fact that I'm very surprised that some of the basic moves I know that many of you here don't, in addition to that I haven't had much luck to find a loss recently.
About the game:
1. All decent allied player will sit 4 ships in those 4 hex until the Italians are in the war. Whatever is allowed by the game I consider fair. I do hope this can be fixed though in a patch, that allied ships shouldn't be allowed to end their turn in them, or be automatically moved out of them. This would allow the Italians some options, et al move the corps from IEA to NA.
2. Concerning IEA, there will be no hope against any good allied player who understands supply, no matter how much Italy invests there.
3. That's why I'm using the only turn I can move 2 Italian units out of the Mediterranean with 2 unsinkable scouts for the German subs. They will be crucial to the survival of some of them (again, how can you guys not know this?[;)]).
4. Just a general thought about Eastern Front, I feel if it's between 2 good players, Germany should be able to capture all 3 fronts within a reasonable time frame (variable being how fast USA/UK can put a substantial force in W Europe in 42). I hope HamburgerMeat can prove me wrong. This, though unhistorical, is required for game balance to give Axis a chance to win.
5. This brings the thought, that if we want to improve historical accuracy, we have to change victory conditions. I hope it can be made that it's a DV for Axis if they can hold Berlin, Rome, Tokyo (and maybe 1 or 2 Allied major capitals) by 45 or 46. That way we can substantially improve the historical accuracy of the game by giving Russia a much better chance. (IMHO, if historically the Axis were able to sign a peace treaty without losing any of their capitals, it should be considered a huge victory for them, and the world as we know today would've been hugely different...WW3 might have happened in the 70's and we are already back in stone age...and we wouldn't be here playing this game, LOL)
BTW, game with HamburgerMeat is stopped until the bugs are fixed. I see the Hot Fix is out.
Interesting stuff. Which Italian units are you speaking of moving out? Agreed that the allies should not be able to just sit on those hexes.
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"5. This brings the thought, that if we want to improve historical accuracy, we have to change victory conditions. I hope it can be made that it's a DV for Axis if they can hold Berlin, Rome, Tokyo (and maybe 1 or 2 Allied major capitals) by 45 or 46. That way we can substantially improve the historical accuracy of the game by giving Russia a much better chance."
Yes! I was surprised to find, when I first read the rules, that the V conditions didn't have such an option.
As for now the game is updated and the LRAT being fixed, will you guys continued this Allies-centered AAR thread, or to open a new thread for the matter?