HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

HamburgerMeat
Posts: 385
Joined: Sat Jul 22, 2017 6:11 pm

HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by HamburgerMeat »

This AAR will mostly be focused on the Eastern Front, though I will address some other fronts to give some additional pointers and things to consider when playing the game.

This is my first game against Cpuncher, but based on his opening turn I suspect that is he an advanced player, as he has taken Poland in turn one, substantially damaged one Chinese army, and destroyed a Chinese corp.

As you can see, I prefer moving the army out of Changsha to instead occupy either of the mountain hexes to the east, as the mountain hexes provide additional defensive bonuses compared to the city



Image
Attachments
Turn1China.jpg
Turn1China.jpg (193.67 KiB) Viewed 1368 times
HamburgerMeat
Posts: 385
Joined: Sat Jul 22, 2017 6:11 pm

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by HamburgerMeat »

As for the Mediterranean, I occupy all four hexes around Gibraltar so as to deny Axis fleet movement.

Image
Attachments
Turn1Med.jpg
Turn1Med.jpg (190.3 KiB) Viewed 1367 times
User avatar
Christolos
Posts: 1003
Joined: Wed Apr 23, 2014 10:45 pm
Location: Montreal, Canada

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by Christolos »

Looking forward to this as I still have a lot to learn. Thanks HamburgerMeat! [:)]

I also hope you don't mind a few posts with comments and questions interspersed throughout your AAR...

I tried the Poland in one turn conquest in a PBEM and it failed so miserably that it actually took me 4 turns to capture Poland. After the first turn, I was in position (adjacent to Warsaw from the West) with two Panzer units, but did not attack Warsaw since the odds were quite unfavorable. I thought at least that I could for sure capture it the next turn...but I was plagued by bad weather and very bad dice rolls to the point where I could not capture Warsaw until turn 4!!! What an embarrassment that was! [:(].

Before this, I could always get Warsaw and Poland in two turns, as most if not all players can, but ever since then, I make it a point not to try it (the one turn capture) anymore.

I could be wrong in that if the one turn capture attempt doesn't work on the first turn, a player attempting it could at least count on getting Warsaw and all of Poland on the next turn. Perhaps it was just super bad luck coupled with my mistake to not attack with the Panzers despite the bad odds...

C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
eightroomofelixir
Posts: 136
Joined: Sun Nov 17, 2019 3:35 am

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by eightroomofelixir »

Looking forward for the series!

As the AAR goes, would you mind to also post some of your tech investment, diplomacy, as well as the convoy choices?
No conquest without labor.
HamburgerMeat
Posts: 385
Joined: Sat Jul 22, 2017 6:11 pm

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by HamburgerMeat »

Until the US enters the war, I tend to use diplomacy reactively to try to prevent countries such as Spain and Turkey from joining the axis. The only exception is France, as I might try to go for a chit or 2 for US diplomacy if possible.

As for early game research

UK: drop artillery weapons, pick up advanced aircraft. Turn after that pick up ground attack weapons
USSR: drop anti tank, advanced aircraft, and production tech. Pick up infantry weapons, and for the next purchase, an engineer.
China: drop advanced aircraft, get infantry weapons
India: drop advanced tanks, pick up ground attack weapons
USA: drop artillery weapons, pick up advanced tanks and ground attack weapons, then industrial tech over the next few turns


User avatar
Tanaka
Posts: 5315
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by Tanaka »

ORIGINAL: HamburgerMeat

As for the Mediterranean, I occupy all four hexes around Gibraltar so as to deny Axis fleet movement.

Image

Wait I did not know this was even allowed? Is this not gamey?
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopi ... 9f17441266
Marcinos1985
Posts: 441
Joined: Wed Jan 22, 2020 6:17 am

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by Marcinos1985 »

Thank you for the series.
1.Could you elaborate in which region this chinese corps got beaten?
2. These two italian ships in the screenshot, you have an idea where are they sailling to?
3. USSR vs luftwaffe - you are going to use solely aa units and tech in first years?
HamburgerMeat
Posts: 385
Joined: Sat Jul 22, 2017 6:11 pm

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by HamburgerMeat »

1: the corp 2 hexes east from Changsha
2: no idea, probably to disrupt shipping somewhere
3: correct. I drop advanced aircraft on turn 1 to fund infantry weapons, and rely on upgrades and AA units.
Helsingor
Posts: 106
Joined: Thu Dec 26, 2019 1:53 pm

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by Helsingor »

Thanks for doing this AAR, HamburgerMeat. Always welcome a chance to learn things from experienced players!
I don’t want to overburden you, but if you happen to look at what the reports tell you about your opponent’s choices, it would be interesting to see how that might play into your strategic decision-making.
Thanks
Marcinos1985
Posts: 441
Joined: Wed Jan 22, 2020 6:17 am

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by Marcinos1985 »

Will this game be restarted because of LRAT fix? Japs may be hardly playable otherwise.
HamburgerMeat
Posts: 385
Joined: Sat Jul 22, 2017 6:11 pm

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by HamburgerMeat »

I messaged Cpuncher about it. I am in favor of restarting, but if he wants to continue I am fine with that. Not sure how effective japan can be without LRAs though
HamburgerMeat
Posts: 385
Joined: Sat Jul 22, 2017 6:11 pm

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by HamburgerMeat »

ORIGINAL: Helsingor

Thanks for doing this AAR, HamburgerMeat. Always welcome a chance to learn things from experienced players!
I don’t want to overburden you, but if you happen to look at what the reports tell you about your opponent’s choices, it would be interesting to see how that might play into your strategic decision-making.
Thanks

Sure thing, I will try to note observations and predictions
Cpuncher
Posts: 369
Joined: Tue Mar 26, 2019 11:06 am

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by Cpuncher »

Hi guys,

I didn't know this thread existed, and I don't remember I've actually ever posted in this forum. Anyway, I should post some thoughts from my side to better the discussions here.

About myself: I'm probably one of the better players. This conclusion is drawn from the fact that I'm very surprised that some of the basic moves I know that many of you here don't, in addition to that I haven't had much luck to find a loss recently.

About the game:
1. All decent allied player will sit 4 ships in those 4 hex until the Italians are in the war. Whatever is allowed by the game I consider fair. I do hope this can be fixed though in a patch, that allied ships shouldn't be allowed to end their turn in them, or be automatically moved out of them. This would allow the Italians some options, et al move the corps from IEA to NA.
2. Concerning IEA, there will be no hope against any good allied player who understands supply, no matter how much Italy invests there.
3. That's why I'm using the only turn I can move 2 Italian units out of the Mediterranean with 2 unsinkable scouts for the German subs. They will be crucial to the survival of some of them (again, how can you guys not know this?[;)]).
4. Just a general thought about Eastern Front, I feel if it's between 2 good players, Germany should be able to capture all 3 fronts within a reasonable time frame (variable being how fast USA/UK can put a substantial force in W Europe in 42). I hope HamburgerMeat can prove me wrong. This, though unhistorical, is required for game balance to give Axis a chance to win.
5. This brings the thought, that if we want to improve historical accuracy, we have to change victory conditions. I hope it can be made that it's a DV for Axis if they can hold Berlin, Rome, Tokyo (and maybe 1 or 2 Allied major capitals) by 45 or 46. That way we can substantially improve the historical accuracy of the game by giving Russia a much better chance. (IMHO, if historically the Axis were able to sign a peace treaty without losing any of their capitals, it should be considered a huge victory for them, and the world as we know today would've been hugely different...WW3 might have happened in the 70's and we are already back in stone age...and we wouldn't be here playing this game, LOL)

BTW, game with HamburgerMeat is stopped until the bugs are fixed. I see the Hot Fix is out.
Marcinos1985
Posts: 441
Joined: Wed Jan 22, 2020 6:17 am

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by Marcinos1985 »

Ad.4 by all 3 fronts you mean Moscow, Leningrad and Stalingrad? And what you mean by ‚Reasonable timeframe’ 1943?
Cpuncher
Posts: 369
Joined: Tue Mar 26, 2019 11:06 am

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by Cpuncher »

Yes, Moscow, Leningrad and Stalingrad, in about 2 offensive seasons before the 2nd winter, so probably before 43. If Germany ever get into a stalemate against Russia, I think it's game over for the Axis. US/UK can put a substantial force in W Europe some time in 42, and Germany need to divert at least 2 HQs and their units (so about 10 or more units from the East, in addition to what were already stationed at the west) to deal with it. So Germany need to make sure she can continue to advance on the East (especially the southern oil fields if they haven't been captured already) with the remaining forces. This is my take on the Eastern Front, assuming both players are good. I'd love to have anyone prove me wrong.
User avatar
BillRunacre
Posts: 6843
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by BillRunacre »

ORIGINAL: Cpuncher

5. This brings the thought, that if we want to improve historical accuracy, we have to change victory conditions. I hope it can be made that it's a DV for Axis if they can hold Berlin, Rome, Tokyo (and maybe 1 or 2 Allied major capitals) by 45 or 46. That way we can substantially improve the historical accuracy of the game by giving Russia a much better chance. (IMHO, if historically the Axis were able to sign a peace treaty without losing any of their capitals, it should be considered a huge victory for them, and the world as we know today would've been hugely different...WW3 might have happened in the 70's and we are already back in stone age...and we wouldn't be here playing this game, LOL)

Hi

Good post, thanks for making it.

On this point, this is the concept behind the Race for Victory campaigns, as they were made intentionally for multiplayer. Perhaps give them a go as their end date is sooner, see the last page of their Strategy Guides for further details. [:)]
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
User avatar
Tanaka
Posts: 5315
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by Tanaka »

ORIGINAL: Cpuncher

Hi guys,

I didn't know this thread existed, and I don't remember I've actually ever posted in this forum. Anyway, I should post some thoughts from my side to better the discussions here.

About myself: I'm probably one of the better players. This conclusion is drawn from the fact that I'm very surprised that some of the basic moves I know that many of you here don't, in addition to that I haven't had much luck to find a loss recently.

About the game:
1. All decent allied player will sit 4 ships in those 4 hex until the Italians are in the war. Whatever is allowed by the game I consider fair. I do hope this can be fixed though in a patch, that allied ships shouldn't be allowed to end their turn in them, or be automatically moved out of them. This would allow the Italians some options, et al move the corps from IEA to NA.
2. Concerning IEA, there will be no hope against any good allied player who understands supply, no matter how much Italy invests there.
3. That's why I'm using the only turn I can move 2 Italian units out of the Mediterranean with 2 unsinkable scouts for the German subs. They will be crucial to the survival of some of them (again, how can you guys not know this?[;)]).
4. Just a general thought about Eastern Front, I feel if it's between 2 good players, Germany should be able to capture all 3 fronts within a reasonable time frame (variable being how fast USA/UK can put a substantial force in W Europe in 42). I hope HamburgerMeat can prove me wrong. This, though unhistorical, is required for game balance to give Axis a chance to win.
5. This brings the thought, that if we want to improve historical accuracy, we have to change victory conditions. I hope it can be made that it's a DV for Axis if they can hold Berlin, Rome, Tokyo (and maybe 1 or 2 Allied major capitals) by 45 or 46. That way we can substantially improve the historical accuracy of the game by giving Russia a much better chance. (IMHO, if historically the Axis were able to sign a peace treaty without losing any of their capitals, it should be considered a huge victory for them, and the world as we know today would've been hugely different...WW3 might have happened in the 70's and we are already back in stone age...and we wouldn't be here playing this game, LOL)

BTW, game with HamburgerMeat is stopped until the bugs are fixed. I see the Hot Fix is out.

Interesting stuff. Which Italian units are you speaking of moving out? Agreed that the allies should not be able to just sit on those hexes.
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopi ... 9f17441266
HamburgerMeat
Posts: 385
Joined: Sat Jul 22, 2017 6:11 pm

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by HamburgerMeat »

I think he means the battleship and the heavy cruiser (west of Gibraltar on the map)
Calaf
Posts: 58
Joined: Sat Jul 25, 2015 12:53 pm

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by Calaf »

"5. This brings the thought, that if we want to improve historical accuracy, we have to change victory conditions. I hope it can be made that it's a DV for Axis if they can hold Berlin, Rome, Tokyo (and maybe 1 or 2 Allied major capitals) by 45 or 46. That way we can substantially improve the historical accuracy of the game by giving Russia a much better chance."

Yes! I was surprised to find, when I first read the rules, that the V conditions didn't have such an option.
eightroomofelixir
Posts: 136
Joined: Sun Nov 17, 2019 3:35 am

RE: HamburgerMeat (Allies) vs Cpuncher (Axis) Educational AAR (1.06)

Post by eightroomofelixir »

As for now the game is updated and the LRAT being fixed, will you guys continued this Allies-centered AAR thread, or to open a new thread for the matter?
No conquest without labor.
Post Reply

Return to “AAR”