Sometimes I miss an overlay to indicate the weather of a particular area on a 2D map. I had an idea few months ago to represent overcast weather in a 2D wargame (TOAW IV here as an example).
Killing time since I cannot go out and, playing with tutorial on shaders, I am finally finding this is a little too much.
Do you agree?
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Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
It depicts well, but makes the map harder to see, but then, isn't that the point
Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.
Thanks. Indeed, the ground should not even be visible when the weather is overcast. When it is animated, it is a little more readable but barely: https://www.youtube.com/watch?v=PpGm027vn-s
In any case, it is funny to discover the techniques to make a game.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
It also can help with immersion, if you say a hex is muddy but it looks no different than any others it can be easy to forget. but if you do what WITE does you can show the changing weather easily.