79 has it right but 74 was wrong: FIXED!
Nope....74 was right, 79 did not.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
79 has it right but 74 was wrong: FIXED!
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....GP
ORIGINAL: btd64
What Should I look at in the Japanese economy on the last and first day of the month....GP
ORIGINAL: cavalry
Dear John and your mighty team.
I have been playing your RA 7.9 now well into the summer of 1944. It's an excellent mod.
I had a few ideas to make an alternative start to the war to make more of an impact on the allies (but with faster allied reinforcement) and also introduce the concept of some better Japanese to engine fighters to take on the four engine bomber menace mid war. Also beefing up the Japanese land army a bit. And and adding some smaller garrison style battalions and engineer companies. Also a few bits and bobs for the allies.
Would you mind if I used your RA as the base for these changes. I am not very experienced in the editor and do not want to start from scratch. Is that okay?
If so which version of the editor should I be using the standard one in the game or the one that says 64, I am running Windows 8 there is also the other program to download (you can see in my other thread) but I'm not sure if that is used instead of the editor.
Nothing would change otherwise in your mod. I was going to make this number 42.
Await your news.

ORIGINAL: btd64
John, It's Jan 1st. See invalid upgrade below....GP
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ORIGINAL: John 3rd
ORIGINAL: btd64
John, It's Jan 1st. See invalid upgrade below....GP
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Doesn't look good. Will check. Is that BTSL or BTSH?



ORIGINAL: Kitakami
The Chichibu is purple and black when bombarding. That graphic element needs to be looked at.


John, Baseforces. The one thing I'm finding hard to do is move air units forward due to a lack of free BF's. What about adding a few at select bases like Truk, CRB and some others. What do you think?....GP
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