Game of Coronas Team Game - Both Sides

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vilcum
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RE: GoC 001 Axis

Post by vilcum »

ORIGINAL: sillyflower

I have probably played around 50+ games of Wite, almost all as USSR, and have read many more AARs. This is the worst AGN T1 that I can recall ever seeing. The other 2 AGs did perfectly well as did the LW.

From my humble POV as russian north commander in this game I cannot agree being the worst, as Riga was in their hands, but I really really appreciated the road to riga being uncovered (meaning no real pocket) and was VERY happy seeing no unit east of the daugava in daugapils area.

Ventpils is a plus (some men and some entertaining for germans next turn) but not on same level.
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tyronec
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RE: GoC 001 Axis

Post by tyronec »

This is the worst AGN T1 that I can recall ever seeing.
That is a bit harsh, as I understand it the team game is for players at all levels of experience and skill and I have certainly done a worse AGN T1s in my time.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
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joelmar
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RE: GoC 001 Axis

Post by joelmar »

This is the worst AGN T1 that I can recall ever seeing.

I agree with tyronec that the wording might not be the most tactful. But there is no denying that northern opening can be bettered and if AGN commander takes notes, he might pull the best AGN opening ever in a future game. My own motto in turn 1 is not "pocket, pocket, pocket" but "open the way for the infantry and FBDs"

Truth of it is that in this game, there won't be any German infantry at Pskov before turn 4 and then only in small numbers, which gives plenty of time for the Soviets to build up and dig in. Excellent situation for a Soviet Pskov defense.
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sillyflower
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RE: GoC 001 Axis

Post by sillyflower »

I should have played Tyronec back then.

Looking at it again, it was a dreadful strategy but the strategy was carried out pretty competently.

There is therefore no reason to think that the AGN player would not do a much better job next time - or be given better orders......

I take the need to open up paths for the inf and FBDs as a given and they should not be in conflict.

I don't see anything wrong with tough criticism (how else can a player learn from others?, and I always welcomed it both in my professional and gaming lives. However, it MUST be accompanied by advice on what went wrong and how to do better.
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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Soviet Nord sector

German tanks, probable objectives of the offensive and the general line of withdrawal of our troops this turn.

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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Soviet Centr sector

German tanks, probable objectives of the offensive and the general line of withdrawal of our troops this turn.

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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Soviet South sector

German tanks, probable objectives of the offensive and the general line of withdrawal of our troops this turn.

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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Soviet Stavka orders

Appeal to all readers.

The forecasts and orders maps that you will see in this AAR were compiled directly during the respective turns and reflect all the uncertainty of the situation in the current turn.
Thus, this AAR will reflect the drama of decision-making at each turn and will not contain post-factum comments (for my part).
However, long-term directives and defense plans of Leningrad and Moscow will not be published.[8D]

Some elements of my "foresight" are taken from games with AI and other players (I am for the Germans).
Thus, I have tables of German aircraft and tank production, tank MP forecasts for the first moves, I can calculate the current number of German tanks and aircraft, and so on.
I also have a detailed Russian action plan for each of the first 17 turns.
I hope this will not be considered cheating.
For reconnaissance and control of German tanks, a special Excel file is used at each turn. The Russian 2x3 team saw him.
And of course, I carefully studied the 2x3 AAR game.
The speed with which the Germans dealt with the Russians in the first 10 turns did not add optimism to me.

So to the battle!



An important problem has to be solved - Who will close Leningrad?

The Stavka turned to the Commanders.

So, who will take responsibility to protect the city of Lenin?
Homeland will give you the best that is available in July 41:
trained divisions, tank and motorcycle battalions, tactical bombers,modern fighters, commanders Zhukov, Vatutin, Tolbukhin, 4 of the most powerful armies.
The Germans are waiting for a surprise.

Comrade Eishen took responsibility!

To implement the defense plan of Leningrad,
the Stavka increased the transportation of troops by rail by 30% and began transfer of 5 best divisions to Leningrad.


General Stavka aviation Guidelines for Commanders.

Aviation must be returned so that it can protect at least itself.
Necronion bombs everything to zero. Why give pleasure?
And by the way, they coolly knocked out all the type I16.24. Only 29 left something.
Therefore, you will have to wait for the aircraft until it is reorganized 40 to 20 and fix and remove from the regiments the excess and faulty aircraft.
In the reserve of the shelf where there are a lot of faulty ones, I transfer to another type, and all the faulty ones fall into the pool as serviceable.
Only for the sake of Osinovets I just left something.
Aviation Supply Priorities - North, South, Center.
And, admit that aviation now (1-10th turn) will not help you with anything.
And yet, they are very fond of bombing the industry, so fighters may have to be delivered to the industry.

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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Orders to North Commander

To fulfill the general directives of the Stavka, specific orders were given to the Commander.

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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Orders to Centr Commander

To fulfill the general directives of the Stavka, specific orders were given to the Commander.

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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Orders to South Commander

To fulfill the general directives of the Stavka, specific orders were given to the Commander.

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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Turn overview of South Commander @Shaggy

The first move in the South was generally quite expectedly painful.
However, in any situation, you can find the pros. The fact that the German tank units were able to reach the borders of Romania allowed me to withdraw most of the southern front in a shorter time, but the strategic position as a whole remains rather unpleasant. First of all, because of the feed that arose in Lviv:

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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Turn overview of South Commander @Shaggy

If we take for the average that there are about 8 thousand people in the division, then around were around 192 thousand people, this is not counting the guns of mortar tanks, as well as ammunition depots and other valuable property, including some small and small enterprises large cities.
And yet in such a bad situation, suffering heavy losses and defeats, the Soviet troops showed heroic resistance.
The strike of 15 infantry corps, namely the 45th infantry division under the command of Major General Ivan Ivanovich Fedyuninsky, established land communication with parts of 28 infantry corps in the most difficult environment and lack of information, acting at their own peril and risk, having established communication with the commander of the 22 mechanized corps, it was established communication and communication with the higher command, and although help might have been in vain, the commanders did not allow slackness in the units during such a difficult period of time.


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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Turn overview of South Commander @Shaggy

In the Soviet newspapers appears the commander of 36 Soviet corps and his soldiers who were able to cut the highway on June 25 north-west of the large Soviet city of Rovno, also establishing a connection with the higher command.


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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Turn overview of South Commander @Shaggy

I also want to praise myself a little. In the first move, it was in the South that most victories were won over the German invaders.

I tried very hard (Irony)[:)]


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Telemecus
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RE: GoC 001 Axis

Post by Telemecus »

ORIGINAL: sil01

T001 Turn overview of South Commander @Shaggy

I also want to praise myself a little. In the first move, it was in the South that most victories were won over the German invaders.

I tried very hard (Irony)[:)]

Maybe small in number but glorious and will still be celebrated for years to come [:D]
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sil01
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RE: GoC 001 Axis

Post by sil01 »

T001 Problems at the Center

@Aaron @Eishen @Shaggy Commanders! Let's see the results in the Center. We see that part of the orders has not been fulfilled and the situation is dangerous.
1. The pocket is not closed and now on the 2nd move the Germans can quickly advance infantry along this territory to the Dnieper.
2. The defense on the Dvina is not busy. Through this hole, the Germans will freely cross the Dvina and go beyond Vitebsk to the rear of the North-Western Front.
3. Two divisions left in the center and will be destroyed on the second move. Just. As a gift to the Germans. Do we have so many troops?
4. Through this hole, the Germans will freely cross the Dnieper and go beyond Mogilev to the rear of the Western Front.
I would like to hear suggestions @Aaron how now to fix it on the 2nd move? I hope he has a plan.

Commanders! Now, in the first moves, such miscalculations give the Germans victory. Just. They don’t even have to think. We have no extra troops. Follow orders or if you do not agree, stop and challenge. But do not silently do otherwise. Or it will be the fastest team game.

P.S. The commander corrected what he could, but had to send the officers of the NKVD to him for supervision. The case is not good ....

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sillyflower
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RE: GoC 001 Axis

Post by sillyflower »

Good to see that STAVKA has a firm grip.

Good job in the south and I look forward to seeing the north as the fascist grouping @ Riga looks to be at risk of being isolated as well as having the march of the FBDs being slowed by hex-flipping.

As a general point, it's often a good idea to have units, especially surrounded ones, snuggle up to the fascists, however distasteful that might be. Having an adjacent enemy unit at the start of your turn increases fatigue, (by reducing recovery), and reduces MPs.
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GoC 002 Axis

Post by Telemecus »

T002 Axis Allocations

Ground commanders are split between prioritising points for HQ Build Ups or for alternatives such as leader changes. As a compromise only some points are allowed for manual air swaps and reassigning units. But systematic leadership changes will be postponed until a bank of points are built up for HQ Builds Ups and we are certain more will not be needed for that.
ALLOCATIONS T002
- Team manager is responsible if sequence below needs to change
- Ground commanders must do rail repair along rail repair routes described above AND take control and hold in this turn hexes for rail repair next turn
- Do not reassign construction from OKH/army groups HQs to armies/corps
- Do not directly assign Flamms
- Can reassign OKH/SUs except constr
--------------------
2nd & 6th - Air
- Suggest Stab/JG 53, III./JG 53, Erg./JG 51, II./JG 27, Stab/JG 27, III./JG 27 are swapped to Bf109E3, then a fighter group in Germany and the remaining 25 Bf109E3 in the pool swapped to I./JG 53
- Suggest 2 or 3 He111H-4 air groups are swapped to He111H-3
Command
- All airbases, airgroups and air HQs including settings
Control
- airgroups and airbases controlled by ground commanders unless otherwise detailed by air commander
Points - 11, tell if needed
Rail Cap - 0, tell if needed
Leaders - Korten, tell if other needed
--------------------
3rd, 4th or 5th - North
- Suggest 269 and 290 are reassigned to infantry armies
Command
- AGN exc 101RHG, FHC
- 6, 26 both must be reassigned to your HQs
- 94, 96, 98 (arrivals in Germany)
- 101RHGHQ/207Pioneer can be reassigned to your units
Control
- FBD 2,3 & 4
Points - 6, tell if more needed
Rail Cap - 94, 96, 98, tell if more needed
Leaders - Hell, any Finn, tell if other needed
Garrison - Riga
Boundary - unchanged
--------------------
3rd, 4th or 5th - Centre
Command
- AGC but not XXIVPz or XXXXVIPz or 6 or 26, 281Sec, 285 Sec, 101RHG HQ
- LAH but must reassign to your HQs
Control
- 6, 16A after North has finished [Edit: lots of MPs were left and to cover for North taking all of VI this turn]
- no control on FBDs
- XIVPz except 16Pz but cannot contain more than four divisions [when Centre and South meet East of the Pripyat marshes XIVPz will revert to South command]
Points - 2, plus 2 to replace Fahrmbacker or Weisenberger with Model, plus 5 if appointing vKnobbelsdorf to Panzer corps, tell if more needed
Rail Cap - LAH (do not leave loaded), Wiking (do not leave loaded), 9 Pz (do not leave loaded), tell if more needed
Leaders - vKnobelsdorff from pool to a Panzer Corps, tell if other needed, if weisenberger or Fahrmbacher not replaced in turn will be replaced end of turn by CoS
Garrison - Kaunas, Vilnius, Brest-Litovsk
Boundary
- unchanged
- You should NOT expect the other commander to protect your flanks in the Pripyat swamp area.
--------------------
3rd, 4th or 5th - South
Command
- AGS exc LAH, XXXIV, Southern Axis Allies, 255, 267
- XXIVPz and XXXXVIPz but cannot contain more than four motorised divisions each, and no other onmap non-motorised can be assigned to it (Centre can reassign infantry division from it)[when Centre and South meet East of the Pripyat marshes XXIVPz will revert to Centre command, and it must contain, or South must reassign to OKH, two motorised divisions one of which must be Panzer]
Control
- When XXIVPz and XXXXVIPz command returns to Centre it must be near the Centre-South boundary
- No control over XIVPz/{HQ, Wiking, 9Pz}
Points - 5, tell if more needed
Rail Cap - 7 (do not leave loaded), FBD1 (already loaded - do not leave loaded)
Leaders - any southern axis ally, vKnobelsdorff from pool to a Panzer Corps, tell if other needed
Garrison - Rovno, Tarnopol
Boundary
- unchanged
- You should NOT expect the other commander to protect your flanks in the Pripyat swamp area.
--------------------
1st & 7th Chief of Staff
Command - OKH/HQ, 290

The team appoint a war artist, eskuche, to fulfill the propaganda role. However they are known for their avant garde interpretations. The meaning of their first work has me scratching my head ... [:)][:)]

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eskuche
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RE: GoC 001 Axis

Post by eskuche »

ORIGINAL: sillyflower

Good to see that STAVKA has a firm grip.

Good job in the south and I look forward to seeing the north as the fascist grouping @ Riga looks to be at risk of being isolated as well as having the march of the FBDs being slowed by hex-flipping.

As a general point, it's often a good idea to have units, especially surrounded ones, snuggle up to the fascists, however distasteful that might be. Having an adjacent enemy unit at the start of your turn increases fatigue, (by reducing recovery), and reduces MPs.

I've written a small bit on snuggling with fascists. It's my second job in case being an artist for the Wehrmacht doesn't work out for me...hmmm.
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