Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jan/Feb '42
Impulse #4
No declarations of war.
Land: Germany
Combined: Italy, Japan
Naval:
No port strikes. No naval air.
Naval Moves:
Japan:
2 x TRS + BB + CA (Canton) -> China Sea - embark HQI + MIL (Fukuoka)
TRS (Fukuoka) -> Tokyo - Embark GARR -> Bismarck Sea
No strategic bombing. No Ground Strikes.
Rail Movement:
Italy:
MIL (Naples) -> Salonica
Germany:
HQA Königsberg->40,53
GARR Kiel->56,57
INF Königsberg->Novgorod
Land Movement:
Japan: -
Italy:
TERR (111,74) -> Mogadishu
Over to Germany for the second part of the Axis impulse.
Impulse #4
No declarations of war.
Land: Germany
Combined: Italy, Japan
Naval:
No port strikes. No naval air.
Naval Moves:
Japan:
2 x TRS + BB + CA (Canton) -> China Sea - embark HQI + MIL (Fukuoka)
TRS (Fukuoka) -> Tokyo - Embark GARR -> Bismarck Sea
No strategic bombing. No Ground Strikes.
Rail Movement:
Italy:
MIL (Naples) -> Salonica
Germany:
HQA Königsberg->40,53
GARR Kiel->56,57
INF Königsberg->Novgorod
Land Movement:
Japan: -
Italy:
TERR (111,74) -> Mogadishu
Over to Germany for the second part of the Axis impulse.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Germany moves a few units around in bad weather.
Debark:
Japan:
GARR -> Truk
HQI -> Canton
MIL -> Canton
Air Rebase:
Italy:
LND3 (Trieste) -> Antwerp
FTR2 (Genoa) -> 51,30 (Belgium)
FTR2 (57,28) -> 58,25
Japan:
ATR3 (76,133) -> 79,131
2 x FTR2 (Chefoo) -> Sasebo
CVP1 on CV Hiryu (Tokyo) -> CV Akagi
NAV2 (Tientsin) -> Canton
Germany:
FTR2 46,54->53,57
LND3 44,50->51,55
FTR2 45,52->46,54
LND2 Kiev->55,57
Debark:
Japan:
GARR -> Truk
HQI -> Canton
MIL -> Canton
Air Rebase:
Italy:
LND3 (Trieste) -> Antwerp
FTR2 (Genoa) -> 51,30 (Belgium)
FTR2 (57,28) -> 58,25
Japan:
ATR3 (76,133) -> 79,131
2 x FTR2 (Chefoo) -> Sasebo
CVP1 on CV Hiryu (Tokyo) -> CV Akagi
NAV2 (Tientsin) -> Canton
Germany:
FTR2 46,54->53,57
LND3 44,50->51,55
FTR2 45,52->46,54
LND2 Kiev->55,57
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
New weather 1942 JF Allied 7#


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
J/F 42 Allied 7
No DoW
US and FF combined, CW naval, others land
Naval air
ATR3 to Faeroes Gap box 3
Naval move
US
CP to Christmas Islands
TRS and CA from Norfolk to Gulf of Panama
CW
CPs and escorts to seas (max production and 3 oils saved in UK)
CV to Faeroes Gap box 3
The Queens to Cape Basin loading INF
TRS and MOT from Basrta to Bombay
Empty TRS from Australia to west
Sub to East Med box 4
Naval combat
CW initiates in East Med
Germany can send fighter and NAV. Any planes fly?

No DoW
US and FF combined, CW naval, others land
Naval air
ATR3 to Faeroes Gap box 3
Naval move
US
CP to Christmas Islands
TRS and CA from Norfolk to Gulf of Panama
CW
CPs and escorts to seas (max production and 3 oils saved in UK)
CV to Faeroes Gap box 3
The Queens to Cape Basin loading INF
TRS and MOT from Basrta to Bombay
Empty TRS from Australia to west
Sub to East Med box 4
Naval combat
CW initiates in East Med
Germany can send fighter and NAV. Any planes fly?

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9371
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No planes.
Allied 5, Axis 2.
Axis find and use both points to increase damage to D 2A.
Submarine is damaged and aborted.
Over to USSR.
Allied 5, Axis 2.
Axis find and use both points to increase damage to D 2A.
Submarine is damaged and aborted.
Over to USSR.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
JF 42 i7 allies (continued):
ground strike:
none
rail:
CAV Kharkov -> Vologda
fact Yaroslavl -> Novosibirsk
land:
China withdraws 1 hex near Chengtu
SU maneuvers around Vologda and sets up attack along Dnieper
Attack along Dnieper after Zhukov commit is: 41.5:15 +4.1 before winterized bonus.
There should be +6 winterized bonus by my count (4 units across river halved + Zhukov using eng + 2 armies and 1 MTNDIV from west side of river).
Red Air is 1 bomber with 1 5 point FTR avail to counter from d-town.
Axis have many air options shown. There is 3-2 AA in the attack.
How will axis air fly?

ground strike:
none
rail:
CAV Kharkov -> Vologda
fact Yaroslavl -> Novosibirsk
land:
China withdraws 1 hex near Chengtu
SU maneuvers around Vologda and sets up attack along Dnieper
Attack along Dnieper after Zhukov commit is: 41.5:15 +4.1 before winterized bonus.
There should be +6 winterized bonus by my count (4 units across river halved + Zhukov using eng + 2 armies and 1 MTNDIV from west side of river).
Red Air is 1 bomber with 1 5 point FTR avail to counter from d-town.
Axis have many air options shown. There is 3-2 AA in the attack.
How will axis air fly?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Plz send
FTR2(Front fighter)
Lnd2 Ju 87B (Front bomber)
Italian Lnd3 Ju 88A1
Italian FTR2
All return start hex,
FTR2(Front fighter)
Lnd2 Ju 87B (Front bomber)
Italian Lnd3 Ju 88A1
Italian FTR2
All return start hex,
"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Round 1 goes to the allies. Both sides stay for round 2.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
2nd round both miss - combat ends.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
42 JF i7 (continued):
After the air combat goes the way of USSR with the JU-87B shot down (PIL survives), and a great AA roll (-1/5 lowest roll 5) aborts fully the Italian Ju-88, the Soviet assault goes in through the snow at +10.x. Fractional roll is 2 and the odds become +11A. To add insult to injury the great Soviet luck continues with a 20 roll for the combat. The Red Army pours across the Dnieper to occupy the hex while the Wermacht units ordered to defend in place form hedgehogs that are quickly isolated and destroyed.

air rebase:
SU Mig-1 39.57 -> 39.61
Mig-3 Smolensk -> 54.59
LND4 54.60 -> 44.56
CVP Gladiator from Plymouth to Southampton
LND3 Nagpur -> Hyderabad
US cvp1 San Diego unloads from CV into port
Turn continues with a 3 roll (1 needed to end)
After the air combat goes the way of USSR with the JU-87B shot down (PIL survives), and a great AA roll (-1/5 lowest roll 5) aborts fully the Italian Ju-88, the Soviet assault goes in through the snow at +10.x. Fractional roll is 2 and the odds become +11A. To add insult to injury the great Soviet luck continues with a 20 roll for the combat. The Red Army pours across the Dnieper to occupy the hex while the Wermacht units ordered to defend in place form hedgehogs that are quickly isolated and destroyed.

air rebase:
SU Mig-1 39.57 -> 39.61
Mig-3 Smolensk -> 54.59
LND4 54.60 -> 44.56
CVP Gladiator from Plymouth to Southampton
LND3 Nagpur -> Hyderabad
US cvp1 San Diego unloads from CV into port
Turn continues with a 3 roll (1 needed to end)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
See, this shows that WiF is an easy game. Just roll 20 on all your attacks! Simple, right? [;)]ORIGINAL: jjdenver
To add insult to injury the great Soviet luck continues with a 20 roll for the combat.
I thought I knew how to play this game....
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jan/Feb '42
Impulse #10
No declarations of war.
Land: Germany,Japan
Combined: Italy
Naval:
No port strikes.
Naval Air
A swarm of German and Italian FTR2 enter North Sea 2-Box
Naval Movement
Italy
Sub La Spezia-> Cape st Vincent 3-Box
2xSub La Spezia-> Cape Verde Basin 1-Box,2-Box
Naval Search
Cape Verde Basin. Axis 7, Allied 3.
How does the allies want to handle this?

Impulse #10
No declarations of war.
Land: Germany,Japan
Combined: Italy
Naval:
No port strikes.
Naval Air
A swarm of German and Italian FTR2 enter North Sea 2-Box
Naval Movement
Italy
Sub La Spezia-> Cape st Vincent 3-Box
2xSub La Spezia-> Cape Verde Basin 1-Box,2-Box
Naval Search
Cape Verde Basin. Axis 7, Allied 3.
How does the allies want to handle this?

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"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9371
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Can’t remember the box CW ship is. How many points do I get?
What I would like to know is maximum damage and one short of max.
What I would like to know is maximum damage and one short of max.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9371
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I believe I get 5-7 surprise points and CW takes A.
If so, go with maximum damage to subs.
If CA is aborted sail to closest port.
If so, go with maximum damage to subs.
If CA is aborted sail to closest port.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
CW goes for max damage on both subs.


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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
CW escort goes home.


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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Italian subs go home damaged


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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Massive Axis Air Forces search for the Allies in North Sea.
Which FTR2 does CW want to send to the fight?

Which FTR2 does CW want to send to the fight?

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"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9371
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
All fighters join.
6 factor 3 range as front fighter, followed by
6 factor 5 range
5 factor 3 range
5 factor 6 range
6 factor 3 range as front fighter, followed by
6 factor 5 range
5 factor 3 range
5 factor 6 range
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No Action in North Sea.
4 and 5 rolled
4 and 5 rolled
"'Malta - The Thorn in Rommel's Side"